Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There’s difficulty settings but the ramifications of them won’t be felt until a full playthrough. Similarly you get different endings (and seemingly entire routes in the second half of the game) depending on how you play.
And honestly feels pretty counter-intuitive how the human form you unlock after getting hit too much has the better chances at survival and generally feels better to play (except that it doesn't has a dash by default like the cat), but the useless cat form is required to make most progress since you won't gain currency by killing enemies as a human (killing enemies as the cat is very tedious, again, is more effective to let yourself take damage so an enemy group gets instantly-killed en masse) and many areas are only accessible for the cat through narrow passages (which btw, I think the cat should have some in-between frames of animation when switching directions while climbing especially on corners, BMZ did it with just a single frame, weird to see it absent here as the cat's walking animation seems to smooth)
Also, weird of an Inti Creates' game to put a limit on how much you can hammer on the dash button, very experimental indeed lol
Again, the point is to not die. The souls help you to not die, but the game wants you to not die in the first place. You are a weak pathetic house cat that has to deal with horrible monsters and violent, tortured souls. You don’t want to end up like them right? Then don’t die.
Dying in certain ways makes it more likely you gain certain abilities but it is fairly random. You can only have 9 at a given time, in the final game you can release souls to get new ones.
It’s supposed to be a different experience every time you play, and you have to rely on crutches less and less as you improve. Eventually you can beat the whole game deathless, and maintain your pure house cat form.
Also dashing is straight up full invincibility and then some. Without a cooldown you could just hammer the button and be invincible. It’s like looking at Dark Souls and wondering why you can’t roll like Sonic the Hedgehog everywhere.
But the problem is that not dying isn't really fun. Without any abilities, fighting bosses and platforming is tedious and frustrating. The game only gets fun when you die and get abilities.
If the game wants me to not die, it shouldn't directly incentivize me to die repeatedly, so the game can actually be fun.
Getting a good ending shouldn't be dependant on me torturing myself.
gunvolt has anthem that makes you a god if you die.
mega man 9,10, MMZ and ZX all lead you to accruing more currency with repeat deaths. MMZ though so long as you don't game over, and the currency got you goodies that made the game easier.
same with mighty gunvolt burst.
most of inti's games are super easy, with options to make things harder.
absolutely no one said anything about it being difficult except Redburrow, who is also complaining about the game.
everyone addressing you is addressing your complaint about the weird design where you're rewarded for playing worse.
mostly about inti's experimental design, and that the point is to not die, i.e. "get hit".
the reason you get stronger as you get hit is exactly inti's adaptive difficulty design. basically, if you suck at the game, it'll get easier to match your ability. so anyone can just continuously play through the game without having to restart and change difficulty settings or go into a menu in game to change it.
so the one with reading comprehension issues really seems to be you there buddy