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Gooberts feel impossible to get, extreme rng and space dependency *while* badly shafting your build due the cost and space required.
I want to be able to "get" them even if I "win" nothing (trophies, whatever) with it so it shows up as more than a stupid silhouette ;_;.
So annoying.
I was actually thinking about it slighty different though.
You play your bonus rounds if you make it, then the shop disappears, and you have the option of playing against other backpacks that have also hit that final backpack stage.
That way theres a bunch of similar strength backpacks to play against, since you cant buy anymore, just rearrange, and everyone who makes it to the end is a potential fight. And then they can maybe they just let you go for as long as you like at that point. Theres no need for the to worry about bugs or weird interactions that might occur from playing 50 rounds of rolling in the shop.
Then you can see your build against as many other fights as you want (maybe have a "one more fight" button after each fight alongside a "finish" one.)