Backpack Battles

Backpack Battles

Mr Oger Mar 19, 2024 @ 11:43am
Infinite mode (for fun).
I personally feel way too often that i'm not at the final build, that just 1 or 2 more rounds and i will absolutely pop off, but the game just says "well, this was a good run, goodbye!" after completing the survival. My suggestion is to add an additional "continue" after the final continue that does not influence rank/trophies gained/whatever and you can go on just for fun.
(obviously inspired by a certain card roguelike, but i really feel that it is such a good feature for such games)
Last edited by Mr Oger; Mar 19, 2024 @ 11:44am
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Showing 1-4 of 4 comments
patkn Apr 23, 2024 @ 5:44pm 
I totally agree
Talon Rose May 20, 2024 @ 9:20am 
Ditto.
Gooberts feel impossible to get, extreme rng and space dependency *while* badly shafting your build due the cost and space required.
I want to be able to "get" them even if I "win" nothing (trophies, whatever) with it so it shows up as more than a stupid silhouette ;_;.
So annoying.
Isisius May 31, 2024 @ 3:17am 
I was just coming here to suggest that, its always sad when i get the final piece to the puzzle and get 2 rounds to see it in action.
I was actually thinking about it slighty different though.
You play your bonus rounds if you make it, then the shop disappears, and you have the option of playing against other backpacks that have also hit that final backpack stage.
That way theres a bunch of similar strength backpacks to play against, since you cant buy anymore, just rearrange, and everyone who makes it to the end is a potential fight. And then they can maybe they just let you go for as long as you like at that point. Theres no need for the to worry about bugs or weird interactions that might occur from playing 50 rounds of rolling in the shop.
Then you can see your build against as many other fights as you want (maybe have a "one more fight" button after each fight alongside a "finish" one.)
DreadZeppelin Aug 9, 2024 @ 12:17pm 
Me four!
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Showing 1-4 of 4 comments
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