Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fine one more for posterity.
https://ibb.co/S3QG7PX
There it is in ranked. Same round as unranked. Not silver. Only lost twice.
It only took me two tries to get it because the first time I rolled straight past the last pair of gloves I needed and it would have been round 9 instead of 8.
But of course you have your excuses as to why it's not viable and so people who get it must be "super lucky" or cheating.
I'm not going to claim there are no cheats, I have no idea, but I've seen far more abuse of powerful builds than I've seen suspiciously lucky early builds. Also, luck does happen. Occasionally, you or someone else will get a lot of really good items early on, made even stronger when the right ones are on sale. You'll benefit greatly by learning as many good combos and strategies as possible, as you'll start spotting options in the early game that otherwise you'd miss out on thinking of them as useless items.
Some tips for gaming the system in your favor:
Get sale items whenever you can. You can sell them back for the same price you bought them. You may open up a new strategy next turn by getting a sale item this turn. Get rid of them later if something better comes along. Rocks can always sell for their purchase price. Just don't prioritize a sale item over a full priced item that you need immediately.
Customer Cards are good if you want more items with higher rarity, but bad if you need more items with lower rarity. You can have multiple Customer Cards to increase the rarity of more shop items. Combining them into Platinum Customer Cards is only good if you want more Unique items, it doesn't increase general rarity.
Reserve items that are essential to your strategy if you can't afford them. Better yet, buy them outright as long as you can sell something unessential to do so, just don't sell something you'll regret. If there's something useful but non-essential, consider reserving it if you'll be able to afford it easily next turn, especially if you already have the backpack space for it.
If you have the extra money to do so, consider refreshing the shop. If you have 10+ gold and nothing that you want to buy, refresh the shop. If you're low on backpack bag space and you have 6+ gold in the early game, refresh the shop. Remember that you can still refresh the shop while an item is on reserve, you just won't get as many new options. Always consider items you're very willing to sell as part of your total current gold.
Prioritize more bags to add more backpack space unless you already have way more space than you're using. Getting bags later can be hard, so having a few too many in the early game is better than not having enough in the mid or late game. Just don't prioritize bags over useful items if you already have extra space. Bags on sale are almost always worth it.
Try to get some kind of economy item if you can. Piggybanks are good, especially when they're on sale. Sell them later if you need a few extra coins for an essential item, or just need the space. They are most useful if you get them early and use them for several battles. Once the piggy bank has paid for itself, think of it like covering the cost of 1 store refresh each turn. There are items that can help make you money as well, such as anything that generates a free item after each battle. Use the item if you want to, or sell it to help buy something better.
With all of that, you should be able to radically increase your odds of getting some good combinations of items. An outright unplayable string of bad luck is pretty rare if you take advantage of those systems.
The big clover item generates 2 clovers every shop. It's the big item in the top left.
He pobably just wanted to make an all pets build which, aside from the Big Bowl of Treats, piggybank and potion, he got pretty close. It's not as hard to get your entire backpack to be pets if you aren't as picky about which pets you get.
if you accept that there are regional biases for cheating you should also accept the possibility that there are regional biases for SKILL ISSUE.
They are virtually undetectable.
You can never be sure if you are fighting a cheater or not, possible boards don't mean they weren't cheated, only a stupid cheater would present a board that is impossible, it's more than enough to just tip the RNG in your favour to hit Master or GM (spend the correct amount of gold each turn, simply have reroll cost 0 gold). That's just a reality we have to live in until hopefully there will be major change when the game releases (In essence it will have to be server-sided not client-sided).
- the wasted bags (what is that, NINE speed bags? You'd think he would put in a little bit more effort to get some value out of them, if he actually rolled them in the shop)
- all the missing spaces (surely he could have found SOME things to put in there, even just 1cost stones to counter armor heavy builds, regen items or one of the orbs, if he had enough economy to find EIGHT cheeses and FIFTEEN blueberries)
- 2 letter chinese name
- how he made it to round 18.
Again, cheaters don't necessarily cheat JUST to spawn in a rainbow goobert and fill their entire bag with the most broken items, that would be way too obvious, and cheats usually require going under the radar to not be detected and worked against.
And why do that if you can win with """creative"""/infuriating setups instead, or just test stupid builds out?
First rtounds get cash piggies. Dont care about winning.
Then start buying space and pets. Get basket, buy more pets.
2 squirrels in the middle surrounded by the speed bird pet thrice is key.
You are looking at a Silver rating screenshot, man. Players in that tier are rarely optimization fiends.
Chinese localization was implemented about a year ago, and the game is evidently successful in China, so what's your point?
I guess we are at that point already.
You keep ignoring the FIFTEEN blueberries, the EIGHT cheeses, the NINE speed bags (largely wasted in one corner with zero thought put in)
You keep ignoring the highly suspicious economic power it would take to somehow ROLL and get all that (same in the OP,adding the costs together with the improbability of getting exactly 4x4 pets that fit perfectly in the bag)
And I pointed out in the OP already: I'm not 100% certain and am aware that things like confirmation bias exist (as is obvious by your continued insistence on sheer coincidences), or I would quit the game, especially if I saw people like you continuously defending obvious cheating.
I'm asking for more feedback to look for patterns or someone with more brain/computing-power to figure out if these builds would even be POSSIBLE economically. I'm ASKING if other people think there is cheats, because I THINK there is. Not saying they MUST be cheating, and there definitely is.
Maybe the opposite actually, people will get triggered on every lucky bag made possible by discount and economy items.