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i like my thornless thornbuild (aka the hardest to stack for djinn lamp)
I just spent an hour queueing against like 80% no weapons thorns only builds, and there's no answer once they're big enough. Ripsaw just is nowhere near enough strip - one piece of armor with a few spiked and they start with 10, and are thorns positive per swing. Garlic as the cornerstone lets them build free thorns and strip vamp, so you can't even just outheal the damage.
EDIT: A lot of strategies in this suffer from that kind of rock-paper scissors instant lose mechanics, and I think it makes the game weaker overall. it makes each match feel pretty rng dependent - if you build into crit ranger and run into someone with like, two of those luck strip birds, suddenly you do no damage. If you build poison and run into someone with holy and emeralds, suddenly you can't deal with 200 armor. You mentioned garlic, which is again the same deal, although probably the most common being both useful on it's own and solid in a few different strategies on top of having offensive utility.
the thorns counter being a 10g legendary high stamina cost sword that doesn't actually remove thorns seems too far on the other end though. You can't just slot that into a build the way you would an emerald to deal with poison, you have to build most of your offensive kit around it. It would be nice to find something in the middle, where garlic isn't an automatic buy and the ripsaw doesn't feel like a mega inefficient but mandatory purchase.
Reaper poison would be a great answer - except the best way for it to play defensively and apply poison is through the same thorns build.
I think you misread my guy - I was specifically advocating for more ways to deal with thorns so we don't all have to eat glue and roll for walrus tusks
Played reaper all the time and the poison / life leech combo will get outdamaged by thorn stacks with the claw + thorn whip if you dont have a ripsaw.
We may need one more item which is not a weapon to remove thorns. Since life leech and poison can be removed by no weapons (so no defensive triggers or thorn damage can be applied).
This was my point - reaper with thorns is much more effective than leech or poison, because the coffin passive gives you free offense
Also, FWIW, ripsaw isn't NEARLY enough strip to deal with thorns once they get to like three bucklers, which I think is the main problem I have with the build
Yeah, a mana build is the best way to deal with thorns
The problem is that whole build depends entirely on rolling four or five of two very specific items, requires a lot more bag space than other choices, and loses outright to other strategies making it a very niche option.
It's totally possible to build into magic to counterpick thorns, and it's very effective when you can pull it off, but you need to find a lot of very specific pieces very fast (thorns is online at like, win two, and if you don't have an answer by then you lose to it), you need to also build in another alternate win condition which stresses your gold and limits your rerolls, and you still need to build defensively due to how slow the damage ramps - and the best way to supplement a solid offensive magic core is to build into thorns as a result.
thorns is strong for the same reasons magic is weak - pieces are VERY common, every items can flex really well into alternate strategies if you find core pieces early (tusk into gloves into hero sword or other dps buffs like crit), you want to pick up those pieces even on builds that don't go hard into thorns (garlic is an obvious culprit), and all of the items are cheap to buy which leaves you free to roll or invest hard into an alternate win condition.
It makes buying into thorns early very very safe, and because it's so easy (and fast) so set up you have a lot more time and money to either flex out or commit hard - or both, because you have the cash to spam rerolls for bags.
The only consistent way I've been able to beat thorns is to either build thorns myself or hard commit to potion cheese (crazy strong and super underrated btw)
Increase walrus tusk's rarity (to like, blue)
Limits the early rush, forces you to commit into investing in it, moves the flexible piece out of the common tier so it's no longer a guaranteed safe buy, and makes the other common pieces less of a free buy too - if you can't guarantee tusk, it's a much more interesting decision on if you buy buckler on turn 1.
Plus, it doesn't actually ruin the build once it's online, and it doesn't add a free instant-win counter the way garlic kind of ♥♥♥♥♥ vamp - which I think makes for a more interesting strategy.