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you can always take your time and have a day off in your run and continue it. it doesn't matter. conceding gives a minus since you are always intended to continue your run. maybe someone knows better how conceding matches up vs losing every fight in the mmr. maybe it's just the same as losing every following round until you die.
but yeah its asynchronous - which means it just saved people backpacks. if you are unlucky you face early on boards that have no economy (pig) and face later on people who had in the early stages 3-4 pigs and have just more stuff on the board.
you basically can't target any specific board since you never know what you are facing. if you are unlucky you are facing a board that can destroy you at any point.
So while being afk/leaving doesn't negatively impact anyone else, like grandork stated, people would just leave every time they got bad rng in the first few stages if there were no penalties.
This is the fallacy of the game, where you'd want to play as online, the higher you go, the higher it doesn't feel like it.
Regardless, it is not online pvp. There's no urgency, to call it so.
I doubt there will be aged(long play time) player base at this concept in the long run.
Don't get me wrong. Without a doubt, this is a good game. Just saying it won't go far for each player. For a game life to last long, people need to play with a person, not a bot. Yes, its a bot when set of something is created with overall analysis gathering. Its not online pvp.
and to the above: what do you mean a bot? it's a build made by a player, the actual fight never had player inputs, so there is literally no difference.
the only question is, how long is a player in the pool? can multiple people fight the same character? does it get removed after it's defeated? is it in the pool for an hour? a day? could you RNG into the same fight multiple times?
as far as i experienced, there were no repeats for me, so all good.
Doesn't seem that confusing to me.
When your opponent fought (against someone else) they may well have won, even if you then win against them.
It depends what you mean by real time. Its real time for you I suppose, but its not "Real Time" where someone else is watching their build lose and yours win at exactly the same time.
It's called asynchronous multiplayer. Super Auto Pets did the same thing.
I'd enjoy seeing stats on how well my build does against all the other players it gets pitted against while I'm not playing the game.
I was just guessing, like everyone else, but guessing differently. (And hoping.) I've played a game with Asynchronous PvP before (Elements: The Game, at least one of its modes) and I didn't like it as much. :(
But you seem to actually know. So thanks for the info. Everyone else just seems to be guessing. *shrug*
I played 2 ranked rounds now and won them with around losing 1-2 hearts. i do not know anything about the opponents so i just can can be really luckey or the ai decides that winning 2 rounds would be nice to hold me in the game.