Backpack Battles

Backpack Battles

Yevonai May 17, 2024 @ 5:55pm
Ranger Crit builds BS rants
Ranger full crit builds are so op and broken, there is nothing anyone can do other than just stacking anti-crit items and I doubt even that would help.

You have no amount of defense, buffs, or even time needed to build up anything before you are taken down within 3 seconds.

Each hit from a crit build does no less than 50dmg per hit and usually much more than this from 100 to 200 PER HIT.

There is nothing to do but watch dumbfounded as you die in 1 to 3 seconds.

Every time I see a ranger with clover-filled inventory, I know there's no chance. They have basically won the game without a counter.
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Showing 1-7 of 7 comments
Rumpelcrutchskin May 17, 2024 @ 6:03pm 
They buffed Stone Cap, craft at least two of them.
Peaceful Panda May 17, 2024 @ 8:16pm 
Ranger lategame is tough. Also tough to get it to late game. That clover filled inventory most likely barely made survival. You may not notice the free mid-rounds you win against people trying and failing to Megaclover.
Last edited by Peaceful Panda; May 17, 2024 @ 8:18pm
Xyntech May 17, 2024 @ 8:27pm 
First of all, I personally have no problem with there being builds that kill you in 1 to 3 seconds, assuming they are otherwise appropriately balanced.

Secondly, I do agree that Crit Ranger is one of the more overpowered builds currently running. It can be countered pretty easily if you choose to, but I don't believe it's power is well in line with the current rock/paper/scissors style meta balance. It's not very far out of whack, but I do agree that it probably needs tweaking.

Being able to counter it is not the same as it being balanced. I don't want to see it nerfed into oblivion, but some small adjustments are probably warranted. If the developers data is any good and if I'm not totally off my rocker, I think we'll probably see some minor nerf to crit rangers in the next few patches.

As for what specific part overpowered and thusly deserves a nerf, I actually think it's probably the Djinn Lamp. The devs made it be pretty specific conditions to trigger the +27 damage, but a skilled Ranger should have no trouble meeting those conditions at the start of the battle, or very shortly there after. If they've achieved guaranteed crits as they should have, this becomes +54 damage each hit and is one of the biggest factors of most instakill crit ranger builds that I've seen.

Perhaps something like reducing the damage boost of Djinn lamp to +9, but requiring only 3 each of mana, spikes, armor, and luck to do so would help reduce the overpowering gains a little. If anyone else thinks a different solution would be better, please chime in as I don't claim to be an expert on balance.

edit:
Originally posted by Peaceful Panda:
Ranger lategame is tough. Also tough to get it to late game. That clover filled inventory most likely barely made survival. You may not notice the free mid-rounds you win against people trying and failing to Megaclover.
This is one other thing to keep in mind is that, overpowered crit-rangers aside, Rangers aren't exactly the strongest class or the easiest to get through the early to mid game with. I think they deserve a few buffs too, even if crit rangers may need some small nerf of some kind.
Last edited by Xyntech; May 17, 2024 @ 8:29pm
Milo May 18, 2024 @ 4:26am 
At best, build will kill you in like 6s ish. If something kill you in 6s you probably don't have shield, helmet or any form of defense.

If you build isn't the type to kill in 6s, use scaling and time to do damage
(Poison, ramping damage etc, and you have 0 defense, you should review your priority while making your backpack)

The hero longsword / smallbowstacking. (Just taking a popular build right now) Is the kind of burst build that can't substain itself(They use stamina as a burst battery). Moonshield Or any version that can block range attack will drain their stamina to the ground and negate easily half the damage at the end. Usually they have to invest in stamina potion to make sure they have enough stamina to substain their burst.

Stone helm will help with the crit chance and reduce some of the early burst where they use a lot of their stamina. Bonus it help again dagger build a lot by reducing the chance of getting stun.

Cap of disconfort will help again buff build (Clover) to reduce how fast they reach the 20 luck and reduce a few buff they will gain while helping with regain build.

Last edited by Milo; May 18, 2024 @ 4:29am
Goobs May 18, 2024 @ 11:47am 
My favorite weapon to crit with are the stones.
Xyntech May 19, 2024 @ 1:42pm 
Originally posted by SoloQ:
Meh, rangers have one build that doesn't suck and you rarely see it anymore because people are bored of it.
This is the main reason I'd rather see a few ranger buffs before or at the same time as any crit ranger nerf.
hirn78 May 20, 2024 @ 5:45am 
My complaint is being more or less stunlocked while daggers hit me for free. I know, there's caps and yellow gems, but this mechanic still seems unfair to me.
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Date Posted: May 17, 2024 @ 5:55pm
Posts: 7