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Pet builds are far from being the meta, only squirells and pheonixes are the meta, dragons are mediocre which die out in platinum+, wolves stop existing the moment you learn Stone Helm exists (just get crit resist and they do 0 damage), wolves are good otherwise tho, not great tho, they don't stop 4s nuke builds, they are a ramp up with focus on crits and block while bypassing block. Goobs are goobs, eating 2 cheeses is probably much faster than planning a build around a Goob, not to mention you get 20 max hp vs 15, I rather connect a bunch of cheeses to the falcon blade. Poison goob doesn't give 100+ poison on start of the match, does it?, it's very weak. Only steel, chilli and rainbow goobs can be considered op.
Cleanses are very weak, you can't cleanse debuff nukes that some builds do, they are only usefull against bad or generalist builds but not against specialized builds, cryomancer will freeze you regardless, reaper apply 100+ poison on start of combat and any class can goob you with tens of blinds on opening + sand too. Your only hope is stacking lots of resistances against those effects, that crown dispelling 1 blind every 2.5s won't keep up with a blind build applying like 20 blinds per second to you. If you mean protecting your buffs from being dispelled then yes, that's rather easy to dispell buffs and even crusader which has 25% chance to protect buffs will get eaten by squirrels.
The sapphires are good for agro builds bcs they go thro armor, there's no armor gain reduction but you can simply equip high quality sapphire on your weapons and go right thro it and then just some amethysts to stop the healing. It's not for the freeze or mana.
Cards are fun, you can tank up, strip enemies from all buffs and using the mana gained power up the mana orb and then nuke them with holo fire, problem is, they take all the space leaving you with nothing, they are useless once revealed so if you didn't nuke you lose, they are good early game due to lover dealing damage, healing and giving regen as well as giving 2 luck from the deck but past that not so much, I already struggled in silver with them. On top of that, they take forever to activate even with fools and on top of that you don't want too many of them bcs you need your cards to actually be doing something. The 4s burst meta builds will kill it before you activate even the first 3 cards. It's fun when they work tho, after dispelling having a line of crit holo fires, but you could for cheaper and less effort just get a scaling weapon doing same damage but 5x faster and not taking entire backpack snaking around.
I wasn't trying to say anything was op or not just that goobers on the whole are relatively strong atm.
the only reaper build I can think of that can kill in 4s is a posion bomb. That seems to be relatively rare compared to the demo. if you can think of something else please elaborate.
at least we can agree on something. :) cards are fun when they work.
By 4s nukes I mean that poison bomb does it to you, stun builds does it to you (meet a ranger with a hammer and a bunch of lucky pigs and daggers, you are dead unless you have stun resist in 3 hits bcs your items literally can't activate. To lesser extend berserker can do it too but it's a worse, more defensive build. I have my own nuke build, it requires a short ramp period but when complete, it takes 6s to reach it and then I permastun ppl, it's stupidly op for how little it needs, I just grab a crown or two and other random junk for defense and as long as I have my primary aim items I just plow thro other builds by simply making them not work. Even if I can't stun them reliably due to resistances I have poison, lots of pure damage, crits and a steady but very slow ramp, no survivability tho, it's a glass cannon with a bit of protection for the ramp up process.
There are builds besides the 4s meta, like pheonixes, blinds, dual axes, squirrels, they take longer but are still extremely effective and very common so it's kinda boring when at least 1/3 builds you meet are pheonixes, 1/3 dual axes and the remaining 1/3 some other meta builds, daggers + stun suprisingly became very common in last 2-3 days so get some shields and helms for these bonks, my build for example was defeated just bcs when I reached the infinite damage treshold, the daggers were blocked for long enough that with a bit of luck I missed a stun and they booped me for my last 30+ hp after 2+ seconds of not being able to act.
"Too strong" implies "opness", or so I felt, that's why I answered the way I did.
Yes, I meant the poison bomb, if you don't have high poison resistances you just got 100-200 poison on the opening and their scythes criting you, on the contrary, if you have poison resistances (like my smith or shaman builds) you just kinda, munch cheese in front of them like popcorn.
https://docs.google.com/spreadsheets/d/e/2PACX-1vR-DXCdJ_zomGJ-Ti7tsiK2kaWPZgKw_jWayM97qWyOHf4AwBg1n6GKw0exQSvmjk2LxdZ1sCsunYQ9/pubhtml?gid=0&single=true
I realize its a tier list and trying to be simple. maybe its too simple though??
Also bcs ppl love big numbers and doing things fast, look at other games, for example hearthstone, ppl just make agro decks and who cares there are cool 10 mana cost cards with fun effects, must rush with swarm of tiny minions, easy and cheap to assemble deck and finish the game by turn 4. The same is here, weapon damage is much easier and faster to stack than defenses, devs will have to slow it all down (but at the same time, if you make a proper tank build and survive early, you can just eat tons of cheese as berserker, it's best tanking food, you could even have lots of cheese + stone plates to get armor for all that tons of missing hp but I'm not sure if that's better than 15% damage reduction with bunch of spiked collars, you would have to munch that cheese real fast to not trigger the plate too early).