Backpack Battles

Backpack Battles

To Note: Manathirst and Eggscalibur, and everything else as vegetables, is genuinely is an OP build
If we add some lamps and backpack management, it is even better. Also I didn't win to this build once if variation of this follows at least minimum sanity lvl of management in 10h playthrough, and I also won every game with this build after getting Eggsc after 3rd battle, loosing Only on the round it was building. For instance, I did 450 dmg before fatigue starts
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Showing 1-6 of 6 comments
Bumc Dec 11, 2023 @ 11:39am 
It has a number of problems and loses to stuff like poison bomb, but its a solid build.

Forcing it specifically probably won't get you past diamond as without stamina potion to actually assemble eggscalibur you'll quickly bleed out.

The only cost-efficient transition I found out of "pan + food" is bloodthirster, and ripsaws are running rampart.
Last edited by Bumc; Dec 11, 2023 @ 11:39am
com truise Dec 11, 2023 @ 12:50pm 
It's a solid and very fun build, but needs all important pieces to be strong. More often than not you miss out. (Too) late Heroic Potion, too little / no Carrots and or Blueberrys, too little Mana Orbs, too little space, etc.

You also will lose vs good burst setups often, particularly in late game and Diamond+.

I really do like playing it because its backpack organization is hard. Once you get it to work though it's very satisfying.
My most fun run was with early Pumpkin and plenty of Mana Orbs, Whack-a-Mole Bonanza!
phantom Dec 11, 2023 @ 11:47pm 
Originally posted by com truise:
It's a solid and very fun build, but needs all important pieces to be strong. More often than not you miss out. (Too) late Heroic Potion, too little / no Carrots and or Blueberrys, too little Mana Orbs, too little space, etc.

You also will lose vs good burst setups often, particularly in late game and Diamond+.

I really do like playing it because its backpack organization is hard. Once you get it to work though it's very satisfying.
My most fun run was with early Pumpkin and plenty of Mana Orbs, Whack-a-Mole Bonanza!
That hero potion one really hurts. given that you typically want to prepare pan with food early.
I agree that is RNG thing to build, but nevertheless, it appears like Exodia. Also, it is not the thing I would like to be true, but I have consistently faced this build 2-3 time during play on Vamp in the survival games. Poison sucks to carrots (just to take basic cooldown of poison from shroom 5 sec, and carrot 4s, and pairing with food all around the carrots, the 1 carrot basically works as well as your 2 shrooms. It may not cancel poison totally, but 2 carrot can slow down your damage significantly), if other, too many scale dmg to live till fatigue or rng.
The issue is that it consistently pop-up to me for no reason for a whole day, while I was able to build it just once, as if it was there just to throw me off
Last edited by ProfounD Roundabout; Dec 12, 2023 @ 5:43am
phantom Dec 12, 2023 @ 11:42am 
Originally posted by Guppy:
Poison sucks to carrots (just to take basic cooldown of poison from shroom 5 sec, and carrot 4s, and pairing with food all around the carrots, the 1 carrot basically works as well as your 2 shrooms.
Poison does not suck to carrots. The shrooms are the worst way in the game to apply poison. Even then they'd win with poison scythe aiding them.

Poison Goobert is also stronger than Carrot Goobert.
ProfounD Roundabout Dec 12, 2023 @ 12:00pm 
I agree on this one, but I just mention that your scaling anyway will go only downhill from the point you applied your first poisons, while carrots also apply boost in this build eventually (and also dmg is nuts). You are in disadvantage in the beginning and in the end if you compare carrot for Ranger and shroom for Vamp
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Showing 1-6 of 6 comments
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Date Posted: Dec 11, 2023 @ 11:28am
Posts: 6