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Get to 10 mana -> pop book as soon as you take lotta damage to prevent 5 seconds losses.
I had a mana pot supported by 1 health and 1 armor feeding into a stamina pot and 2 blueberries for actual mana generation.
In short fights health/armor fired before mana and made sure I get book popped.
And in longer fights mana fired on its own and gave a bit more stamina push without waiting for fatigue.
My assumption is that it would work best in a build centered around Magic Staff. It can be pretty mana hungry when hasted, and the potions would let you front-load your mana generation to ensure all of your early attacks trigger the effect.
Alternatively, 4 mana would trigger a critwood staff, so you could keep the crits coming.
Although the idea of rigging things to ensure an early book of light sounds useful too.
Regular wand, don't upgrade to critwood, immediately fires off to 30-40 mana and starts stacking damage without any need to ramp up.
Can jumpstart armor/shield setup as well without any need to use 6 bag slots on body armor.
Just tried this and was not impressed at all. Even if the magic staff is ramping from the start the damage is very far from "bonkers". But I tried this on Reaver. The mana pot enabling luck generation can be good for Ranger, but it doesn't really do ♥♥♥♥ for Reaver. I feel like the mana pot needs to be made more worthwhile for Reaver, if not also in general.
I think mana potions can stay, but they should probably just be a 4g shop item, rather than a combine.
But I use them in burst builds. For the same reason: defend against other burst builds. Especially ones that are also using books.
If I can't actually hurt them., it doesn't matter if I've built a bigger and faster burst.