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You're right that there's an early game bias against Ranger at the moment, but it's not a forgone conclusion by any means. It's a relatively slight imbalance which was inevitable given the quite radical changes they made to the core mechanics. The devs will already be well aware of this (they have all the games stats to look at as well as feedback), so it's not anything to stress over. It's just a demo right now, so it's the right time to be tinkering and trying new things out.
To answer your question of "how much health", it's moot as there is currently no way to increase your health. So you'll always have the same health as your opponent. You can prevent damage and you can heal. But in doing so you'll have given up on alternatives which could do dps. The game is about figuring this out.
The classes are asymmetrical. The reapers poison will win in the long run if they face someone who shows up with a very poor damage output.
Also, your opponent set their backpack suboptimal as well, but you simply lost because you showed up to a fight basically without weapons, where your opponent did not. You could have won that fight easily. As such the problem is hardly imbalance.
i stated now repeadedly, what i compare is with a similar backpack as the Reaper if being a Ranger they would have lost & that's what's about for me here
in the case at hand, my damage output should have been enough to win, instead the Reaper's poison output was enough cause those Fly Agaric (& maybe the coffin) are actually a weapon while apparently the Ranger has to be played by a total control freak otherwise will lose.
so what is being suggested is manic control by the player is the counterbalance to the Reaper's poison. the problem is, manic control is not a gameplay content, poison is.
which would mean, Rangers are playable satisfactory only by a certain type of player personality & that goes way beyond asymetrical classes design.
Also, Rangers can get carrots and Reapers can't.
And, of course, the starting lucky clover. I haven't bothered counting, but that's probably good for converting around one hit into a crit (if you put your weapons in the ranger bag) and one miss into a hit in the first couple rounds.
The asymmetry is that ranger is geared for killing early, reaper for killing late. It's harder for Reaper to win short fights and Ranger to win long fights.
also according to the wiki only the Health Potion can remove poison
on a nearer inspection, i've got hit at the end not only with 13 Poison but also with 4 Blind on top & only the Book of Light removes blindness, so for a Reaper early on a Shovel & Fly Agaric is quite a good weapons combo
Fly Agaric is not an issue, Reaper just did the obvious poison passive optimisation which is how you should do it. Could have +1 proc chance by placing agaric and garlic horizontally.
This gotta be a bait or OP is just tilted/under an influence of something.
No, the Fly Agaric is a rare food item which is exclusive for the Reaper. The Ranger also has a rare exclusive food item which is a Carrot. The Carrot counters the Fly Agaric by removing debuffs.
However the Ranger starts with a Clover which gives 5% crit chance. This chance to crit applies on weapon hits only, so to utilize that effectively you need to actually hit with a weapon. Try having 2 weapons. That will double the effectiveness of luck.
One is supposed to be damage over time, the other direct high damage. Reaper is about stalling to win - Ranger is about killing before that happens.
You're debating semantics here my man. You lost to board position, nothing more. I do see a little better position your opponent could do, but they get the idea.
You on the other hand are all over the place on position. Whetstone is the only thing in position - everything else is pandemonium. Food isn't together, food isn't setup to buff the pan. You have healing herbs but it's not setup to upgrade the healing potion. Dagger is very meh, spectral dagger can be ok, but doubt that's why you bought it.
Your opponent grasps all this - so if he was ranger he would have different items arranged correctly and win by a larger margin.
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So Ranger is weaker than Reaper - Reaper simply has a lot more options. Ranger does have one of the strongest builds for what it's worth. But reaper can burst down OR fatigue - Ranger really only has one option.
It's just easier to force a fatigue out of an opponent than to burst damage them down, especially early on. Ranger can do this, but without passive damage, it's like farting in the wind. It can be done in this meta, you just need to play smarter.
a Reaper has always at least one Fly Agaric, very often already early on even 2, the damage done is even stronger than Spikes
either it needs some nerf or more options to counter it, especialy early on
https://steamcommunity.com/sharedfiles/filedetails/?id=3099740373
You have a thorns build, your opponent used poison and countered you. As above, rock paper scissors; if they had more weapons and thus less poison or healing, they probably would have lost, whereas you may have won if you had more damage or healing instead of thorns. Random opponents is the nature of the game, and I'll join in saying that the title's round is 100% your fault and you are a fool if you continue to think otherwise. Your opponent's backpack is close to optimal, yours was almost as bad as it could possibly be. That you almost won that anyway is evidence against your point, not for it.
or do you deem maybe the Hammer a great weapon or the Bow or the Pan or the Broom or the Shovel ? there was nothing else, handfull of sand, blueberries, lol
don't you see what i complain about ?
the Reaper gets a regular potent "weapon" the Fly Agaric, takes little space, is 3 gold cheap, sends off new poison every 5 sec. which remains active, compounds & causes damage every 2 seconds.