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Okay, so building for damage helps, but it eliminates so many other types of build to constantly having to counter spikes. If you're doing a dagger build, for example, means you take an equal amount of damage just by attacking, and then comes the opponent's attacks on top. It's 100% nonviable.
I'm not suggesting directly nerfing spikes, but give us more ways to remove or negate them. Maybe add a Dodge mechanic that works on spikes. That would give us a way to defend against attacks that ignore armour as well. Maybe give luck a chance to ignore spikes as well? Also, I don't know if spikes damage can crit, but if it can, then it shouldn't.
That said, I believe it's... Purple gems? Grab yourself a jewelery box and begin acquiring gems. If you throw something to remove your opponent's buffs on every single dagger you have 20% or higher chance to remove one of their buffs, and spikes can be removed that way. Obviously though, that's lightly less reliable than just stacking vampire knives to reduce the damage you're taking from the spikes.
Spikes are damage capped in a way they can't reflect more damage than they take so with poison, vampirism or high enough burst you can bruteforce average spike build should they lack armor generation to withstand your onslaught.
Meta builds is a thing. You do see the same types of builds. Blame the streamers. As of right now the meta is certainly not spikes (in Diamond).
Especially with ripsaw blade being so freaking powerful right now. And not only against spikes! People who play spikes are asking to get crushed.
Bloodthorne isn't bad, but I don't really consider bloodthorne spikes. Most of the damage comes from the bloodthorne itself, and its generally a lot stronger if you get crit and/or vamp than lots of armor and spikes.