The Forest

The Forest

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The_Unguided Sep 14, 2017 @ 6:30pm
Deer skin durability!!
Currently playing on hardmode and have made my base at the big blue lake up in the snow area.
Although it is quite easy to hunt them with a spear, you need like 6 of them just to withstand the temperature in the snow biome, without even being wet. So far so good.
However when you are done farming those deer skins and can finally withstand the cold, it is enough for 1 cannibal to show up and hit you 2 times from behind while you are placing a blueprint and guess what, almost all the deer skin is gone again.
This gets really frustrating after a while and adds literally no benefit gameplay wise, it doesn't make much sense either.
The bone/lizzard armour breaks when enemies hit it - because it's armour, it's solid and meant to protect you. But how does a cannibal swining his arms or round club at you instantly tear 4 deerskin hides to shreds?
They should only be removable by you or fire damaging you, or take a lot more battering to tear up.
Thoughts? I really think the devs should look into this!
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Showing 1-13 of 13 comments
Syncourt Sep 15, 2017 @ 11:58pm 
Your WSAD keys are much more efficient cold protection than deer skins.

But if that were ever changed, I really think that cold and stealth armor should be seperated from the defensive armor gauge and that your defensive armor should take most of the durability loss before other types. Or even better, have craftable armor parts like chest pieces, gloves, pants, boots/shoes and masks/hats that have thier own durability and can be combined with thier respective material in order to repair them. Each armor part having it's own damage and cold resistance as well as stealth rating and allowing you to mix and match to meet the statistics you want in each area.
Last edited by Syncourt; Sep 16, 2017 @ 12:02am
Wariat117 Sep 16, 2017 @ 12:29am 
The game is too easy already ;-;
Pleasy don't make it even easier, those are armors and should destroy while fighting :D

As guy earlier said -> WASD is enough as cold proteciton (even when wet)
You can also equip rabbit boots ;D

About crafting different parts of armor -> where would you fit them?
It would be good but I think that it would work only on armor rack (you can see different parts of armor here, but deer/rabbit/stealth don't have head part, only bone armor have helmet :D)
Syncourt Sep 16, 2017 @ 1:56am 
Originally posted by Wariat117:
About crafting different parts of armor -> where would you fit them?
This is something the devs need to consider how they want to deal with it as they move forward with the game. They decided on the restricted inventory screen so they need to figure out the most convenient way to expand it. Redesigning/confining, Zooming out the inventory screen, consolidating stacks (eg. all large meats in 1 pile or all skins in 1 pile with limits on a combined maximum) or even placing other pouches or bags within the inventory as a second layer (eg. a bag that when opened, displays all your armors).

Possibly even thinking about replacing the whole layout system eventually. In the end the gameplay is more important than the inventory display layout.
Last edited by Syncourt; Sep 16, 2017 @ 2:05am
The_Unguided Sep 16, 2017 @ 5:38am 
Originally posted by Wariat117:
The game is too easy already ;-;
Pleasy don't make it even easier, those are armors and should destroy while fighting :D

As guy earlier said -> WASD is enough as cold proteciton (even when wet)
You can also equip rabbit boots ;D

It's not really ''hard'' to farm deerskin, it just becomes a chore after it happens many times. I am also wearing rabbit boots, those things barely give 20% cold protection. Also WASD spamming isn't always doing the trick, especially when placing blueprints. I have wasted A LOT of meds due to losing A LOT of health (hard mode) by just standing still for a few seconds to place a detailed blueprint, even when not wet xD
Last edited by The_Unguided; Sep 16, 2017 @ 5:39am
Wariat117 Sep 16, 2017 @ 5:40am 
Originally posted by The_Unguided:
losing A LOT of health (hard mode) by just standing still for a few seconds to place a detailed blueprint, even when not wet xD
Maybe on hard it is changed because on normal it takes 10-15s of standing in order to get hit :D
The_Unguided Sep 16, 2017 @ 5:50am 
Originally posted by Wariat117:
Originally posted by The_Unguided:
losing A LOT of health (hard mode) by just standing still for a few seconds to place a detailed blueprint, even when not wet xD
Maybe on hard it is changed because on normal it takes 10-15s of standing in order to get hit :D

more like 5 xD
Syncourt Sep 16, 2017 @ 6:41am 
Another solution is to make deer skin provide a certain degree of damage protection.

My issue with deerskin isn't so much that it is hard to re-aquire, but that it is not even slightly worth using in place of actual armor. If I could have at least some protection with it and cold effects were harder to negate, I would make use of it. Cold is and likely never will be as threatening as blows from the enemies in hard mode, making cold armor obselete when I have to decide between it or damage protection.

Cold should be more threatening. It's basically the same as before the cold effects rework if you are moving, which is pretty much 99% of the time... moving should only reduce the speed that cold builds up, not make you immune to it.

If building on the very occasional rainy night is causing you problems right now though, just sleep through it. Days passed really doesn't mean much in this game at all. Compared to other survivals, you'll never reach a point where the game gets too hard making you think that it would have been easier had better managed your time in earlier days.

If you think your cold armor durability is low in normal mode though, just have a look at how paper weak armor is in the later days of hard mode. It could definitely do with some durability increase, if it were ever made actually useful.
The_Unguided Sep 16, 2017 @ 6:47am 
Originally posted by Syncourt:
Another solution is to make deer skin provide a certain degree of damage protection.

My issue with deerskin isn't so much that it is hard to re-aquire, but that it is not even slightly worth using in place of actual armor. If I could have at least some protection with it and cold effects were harder to negate, I would make use of it. Cold is and likely never will be as threatening as blows from the enemies in hard mode, making cold armor obselete when I have to decide between it or damage protection.

Cold should be more threatening. It's basically the same as before the cold effects rework if you are moving, which is pretty much 99% of the time... moving should only reduce the speed that cold builds up, not make you immune to it.

If building on the very occasional rainy night is causing you problems right now though, just sleep through it. Days passed really doesn't mean much in this game at all. Compared to other survivals, you'll never reach a point where the game gets too hard making you think that it would have been easier had better managed your time in earlier days.

If you think your cold armor durability is low in normal mode though, just have a look at how paper weak armor is in the later days of hard mode. It could definitely do with some durability increase, if it were ever made actually useful.

That is kind of the problem I am facing, not wanting to completely give up bone armor cause of the hard hitting enemies, but on the other hand, even 40% cold protection doesn't do ♥♥♥♥ at night in the snow areas. You literraly drop like 1/4 of your entire HP while standing still for 5 seconds after freezing while placing a blueptint at night, when they are easier to see. Even with 40% cold protection and being completely dry!
Wariat117 Sep 16, 2017 @ 6:51am 
Originally posted by Syncourt:
Another solution is to make deer skin provide a certain degree of damage protection.
Actually it adds armor, but low.
deer = 5% per piece
stealth = 10% per piece
lizard = 10% per piece
bone = 20% per piece

No idea why deer and stealth can;t give the same amount ;D It would be better this way


I have just checked the hard mode -> dmg from cold is low, 7 hits to kill player (I was totally naked, night, made myself wet)
I takes 9s of afk to get hit from cold.

To suicide you need to afk over 1min :D
Last edited by Wariat117; Sep 16, 2017 @ 7:05am
Syncourt Sep 16, 2017 @ 7:21am 
Originally posted by Wariat117:
Actually it adds armor, but low.
deer = 5% per piece
stealth = 10% per piece
lizard = 10% per piece
bone = 20% per piece

No idea why deer and stealth can;t give the same amount ;D It would be better this way

I honestly didn't notice that when I tried it. I only tried it a few times in combination with some damage resistance armors. I used to wear 50/50 and it just disappeared so fast when I got hit, seemed like it was 4x less durable than damage protective armors. 5% armor is not really a noticable amount though when you think about it, so it's no wonder it seemed like nothing. Especially when it disappears so quickly.

I guess deer skin doesn't = stealth protection because then it would make lizard skin obselete by itself. Apart from when you don't have deer skin. Making deer skin 8-9% so that it is more noticable or enabling the combination of deer skin + bone would make much better use of deer skin and keep people looking for it. At the moment as soon as I have my water skin I never even consider hunting for deer skin again.
Last edited by Syncourt; Sep 16, 2017 @ 7:22am
Wariat117 Sep 16, 2017 @ 7:23am 
Originally posted by Syncourt:
I guess deer skin doesn't = stealth protection because then it would make lizard skin obselete by itself.
Since leaves are everywhere and stealth armor gives the same amount as lizard skin(and additionaly provides stealth)... It is obsolete already :D
Syncourt Sep 16, 2017 @ 9:12am 
Not if you don't stealth.
eclipse Sep 16, 2017 @ 4:05pm 
Even bone armor is like glass on hard mode, only there as a tiny buffer esp vs mutants.
The way the cannibals glitch and bug out and crap doesn't help either, from time to time one or many will be hitting you with no visual cues at all. Pretty damn annoying.

Played a few times in multiplayer recently, hosting and not hosting and the cannibals and animals glitchyness/lag effect is so high its not worth playing anymore. Im not sure if single player has been affected but multiplayer seems broken as hell to me.

What annoyed me the most was how deer would just disappear after being triggered at only like 20-30ft away, this is with draw distance on high. Wait for a bit and they return popping out of thin air back to grazing. Probably has something to do with the new patch to their behavior. It seems after every patch that they try to tweak a few things they break more then they give. Is that poor coding or just bad luck, been this way since December lol. They have got to go through a ton of Tylenol.
Last edited by eclipse; Sep 16, 2017 @ 4:13pm
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Date Posted: Sep 14, 2017 @ 6:30pm
Posts: 13