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But if that were ever changed, I really think that cold and stealth armor should be seperated from the defensive armor gauge and that your defensive armor should take most of the durability loss before other types. Or even better, have craftable armor parts like chest pieces, gloves, pants, boots/shoes and masks/hats that have thier own durability and can be combined with thier respective material in order to repair them. Each armor part having it's own damage and cold resistance as well as stealth rating and allowing you to mix and match to meet the statistics you want in each area.
Pleasy don't make it even easier, those are armors and should destroy while fighting :D
As guy earlier said -> WASD is enough as cold proteciton (even when wet)
You can also equip rabbit boots ;D
About crafting different parts of armor -> where would you fit them?
It would be good but I think that it would work only on armor rack (you can see different parts of armor here, but deer/rabbit/stealth don't have head part, only bone armor have helmet :D)
Possibly even thinking about replacing the whole layout system eventually. In the end the gameplay is more important than the inventory display layout.
It's not really ''hard'' to farm deerskin, it just becomes a chore after it happens many times. I am also wearing rabbit boots, those things barely give 20% cold protection. Also WASD spamming isn't always doing the trick, especially when placing blueprints. I have wasted A LOT of meds due to losing A LOT of health (hard mode) by just standing still for a few seconds to place a detailed blueprint, even when not wet xD
more like 5 xD
My issue with deerskin isn't so much that it is hard to re-aquire, but that it is not even slightly worth using in place of actual armor. If I could have at least some protection with it and cold effects were harder to negate, I would make use of it. Cold is and likely never will be as threatening as blows from the enemies in hard mode, making cold armor obselete when I have to decide between it or damage protection.
Cold should be more threatening. It's basically the same as before the cold effects rework if you are moving, which is pretty much 99% of the time... moving should only reduce the speed that cold builds up, not make you immune to it.
If building on the very occasional rainy night is causing you problems right now though, just sleep through it. Days passed really doesn't mean much in this game at all. Compared to other survivals, you'll never reach a point where the game gets too hard making you think that it would have been easier had better managed your time in earlier days.
If you think your cold armor durability is low in normal mode though, just have a look at how paper weak armor is in the later days of hard mode. It could definitely do with some durability increase, if it were ever made actually useful.
That is kind of the problem I am facing, not wanting to completely give up bone armor cause of the hard hitting enemies, but on the other hand, even 40% cold protection doesn't do ♥♥♥♥ at night in the snow areas. You literraly drop like 1/4 of your entire HP while standing still for 5 seconds after freezing while placing a blueptint at night, when they are easier to see. Even with 40% cold protection and being completely dry!
deer = 5% per piece
stealth = 10% per piece
lizard = 10% per piece
bone = 20% per piece
No idea why deer and stealth can;t give the same amount ;D It would be better this way
I have just checked the hard mode -> dmg from cold is low, 7 hits to kill player (I was totally naked, night, made myself wet)
I takes 9s of afk to get hit from cold.
To suicide you need to afk over 1min :D
I honestly didn't notice that when I tried it. I only tried it a few times in combination with some damage resistance armors. I used to wear 50/50 and it just disappeared so fast when I got hit, seemed like it was 4x less durable than damage protective armors. 5% armor is not really a noticable amount though when you think about it, so it's no wonder it seemed like nothing. Especially when it disappears so quickly.
I guess deer skin doesn't = stealth protection because then it would make lizard skin obselete by itself. Apart from when you don't have deer skin. Making deer skin 8-9% so that it is more noticable or enabling the combination of deer skin + bone would make much better use of deer skin and keep people looking for it. At the moment as soon as I have my water skin I never even consider hunting for deer skin again.
The way the cannibals glitch and bug out and crap doesn't help either, from time to time one or many will be hitting you with no visual cues at all. Pretty damn annoying.
Played a few times in multiplayer recently, hosting and not hosting and the cannibals and animals glitchyness/lag effect is so high its not worth playing anymore. Im not sure if single player has been affected but multiplayer seems broken as hell to me.
What annoyed me the most was how deer would just disappear after being triggered at only like 20-30ft away, this is with draw distance on high. Wait for a bit and they return popping out of thin air back to grazing. Probably has something to do with the new patch to their behavior. It seems after every patch that they try to tweak a few things they break more then they give. Is that poor coding or just bad luck, been this way since December lol. They have got to go through a ton of Tylenol.