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I have a harder time placing stairs than cutting the hole in the floor. I really hate making stairs in this game. They need a rethink.
For a standard wall height, in placing stairs, it's seem the luck of the draw if you if need a 8-log case, or if you will be forced to have the the 13-log stair case with integrated landing.
Often I can place the stairs, but the end of the post goes right through the floor.
I guess what I want, is a standard stair case that snaps to the floor and ceiling, perhaps with an built in hole cutter as well. The player just slides the transparent staircase when they want it, and click, and it cuts the hole in the ceiling, and lays out the stairs at the correct angle.
that happens; so that if you do put it just right, the supporting pole actually disapears
I've done a lot of design/CAD stuff; it doesn't have to be this fustrating.
Even if you could get a good result with the present stairs, please consider other people.
Like, I stated, the stairs could be a lot easier to use--without giving up their flexibility.
For instance:
There is only a small range of angles that the stairs can use, but only a few of those possibilites makes good stairs; the others make crap. I only want the optimal one.
The end of the stair poles should not penetrate past the centerline of the floor--and defeniantly not into the floor below.
If the diagonal stair pole is a problem, then round it, so regaurdless of the angle it will not clip intro the floor below.
If the stair tool needs to add extra clip-planes, then add them, but I don't see a reason why the stair tool should ever add a landing when it's just not needed, and will look bad visually.
Of course, when the user cuts a hole in the ceiling or perhaps floor, then the stair tool could snap to the edge of the clipped hole, just like tree-bridge snaps to the platform.
For interior use, it would be handy to have a tool that pairs the hole cutter and the stair maker, so the user just drags the thing they want, and volla, stairs though a well matched opening.