The Forest

The Forest

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Glowing eyes in the dark
I love this game so much, its a great horrro survival game but I do have some little suggestions for enemies, for one light at night causes people's eye to glint a little, that should be implinted in the enemies, it would give the canabals more of a horrofying presence at night, i also think you should add more wild animals that also pose a threat to the player, not sure if your already woring on that but just throwing that out there, anyway great game thanks guys.
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Showing 1-11 of 11 comments
kmgstrategy May 6, 2018 @ 3:43pm 
+ I like your ideas
Bio[redacted] May 6, 2018 @ 6:03pm 
I'm going to have respectfully, but strongly, disagree here. The thing thats more scary than seeing glowing eyes in the dark, is knowing there's something there, but not seeing. It would make the game too easy.
Also glowing red eyes is kind of a goofy trope nowadays.
ratatouille May 7, 2018 @ 1:00am 
snakes and bears
some wildlife sounds like owls at night or crickets would be good
ColonialMarine0 Jul 4, 2018 @ 8:11pm 
Originally posted by Biodeamon:
I'm going to have respectfully, but strongly, disagree here. The thing thats more scary than seeing glowing eyes in the dark, is knowing there's something there, but not seeing. It would make the game too easy.
Also glowing red eyes is kind of a goofy trope nowadays.
never said they had to be red, just said glowing eyes, cause the light of the moon would cause a glint in the eye, just and idea, I think it would make it a bit more spookier.
nccvoyager Jul 4, 2018 @ 8:25pm 
Iridescence is difficult, but Unity does support emissive materials...
A dull glint in the distance from both animal and cannibal eyes, maybe.
Enough to make you paranoid, but not enough to tell you exactly what's out there.
MacEelse [BE] Jul 4, 2018 @ 10:42pm 
Originally posted by nccvoyager:
Iridescence is difficult, but Unity does support emissive materials...
A dull glint in the distance from both animal and cannibal eyes, maybe.
Enough to make you paranoid, but not enough to tell you exactly what's out there.

This might not be a bad thing, but it sounds like it is a very narrow space for it to be really working fine. As suggested, you do not want to give away too much. Imho good, but maybe tricky to pull of just right?

Some will hate it, some will love it, as always, as to be expected, as is normal... They maybe could present it as an option?
Last edited by MacEelse [BE]; Jul 4, 2018 @ 10:45pm
nccvoyager Jul 5, 2018 @ 3:55am 
Yeah, it's a hard thing to execute properly.
This is especially true if you are targeting more than just high-end platforms, as one one graphical option reduction can drastically change how something like this is perceived.
(The difference between lighting, for example, may completely change the look and feel.)
brendieellen Aug 26, 2018 @ 9:46am 
+1
ELoyros Oct 8, 2018 @ 7:46am 
+1 oh boy just imagine cuting wood in the dark and then look right and see it... SEE THE EYES OF HELL LOOKING BACK AT YOU!!!!! hahaha

Good idea I love it!!!! maybe there is a mod out there? I mean if the devs dont do it.
brendieellen Oct 8, 2018 @ 9:23am 
I like the firefly idea as well.
ColonialMarine0 Jan 4, 2019 @ 4:07pm 
Originally posted by Biodeamon:
I'm going to have respectfully, but strongly, disagree here. The thing thats more scary than seeing glowing eyes in the dark, is knowing there's something there, but not seeing. It would make the game too easy.
Also glowing red eyes is kind of a goofy trope nowadays.
never said glowing red eyes.
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Date Posted: May 6, 2018 @ 1:30pm
Posts: 11