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IRL you regen overtime because you live in a civilized world with easy access for food, medicines, and you have less chances of infection etc...
And stop comparing this with Ark. This ain't Ark. Not because they do this or that, that it has to be here in The Forest.
Plus, collecting meds or marigold / aloe isn't hard
ok well lets say u only regen health when ur player is not feeling hungry or thirsty sick or anything negative whats wrong with that?
This game is not Ark. That's why we don't have it here. Nor do we need it.
health regen by food only comes by when your hungry just saying it wouldnt break the game if this idea was implemented and yes it is somewhat hard to regen health in hard survival mode with reduced spawns of everything
No, food does not only come with health when you're hungry. Overeating comes with eating when you aren't hungry. There are plenty of other means to feed yourself without effecting your diet.
You likely don't have the experience or knowledge of the game for HMS. The idea isn't to make it easier so that new players can jump on it quickly. The idea is to be there for those who have done the time in normal and hard mode, know the map inside out and seek something on a much more difficult scale than what is offered in the easier difficulties.
It takes only some 4-5 days for herbs to respawn in HMS. There are about 50 herb patches spread across the island. Flag them if you don't know where they are.
There are plenty of stashes of meds in the caves. Clear one out and they will respawn every single time you enter and exit the cave.
It's way too easy already. You're simply playing the wrong difficulty for your skill level.
No, no and some yes.
Wounds heals because the blood coagulate and close the wound, the cells then divides and creates new tissue, in short, not because we've food and water.
There is some truth, but no proof, that some foods helps with healing.
Some herbs does however.
I mean, they had normal and hard, and hard wasn't enough so they added HMS. What happens when HMS isn't hard enough? Ultra HMS? What if they want to go after a more casual audience? Easy mode - Peaceful with cannibals? Then they have to balance all of them, which is impossible because we all have opinions as to what each mode means. It's such a waste of time.
My point was that wounds heal better when you have a civilized way of living with good hygene than when you're alone on remote lands inhabited by unknown species and not taking a single shower for months apart from swimming in stagnted water, of course it's not just about thirst and hunger (though healing process is much slower when underfed and dehydrated or when you have food poisoning, that's be an intresting mechanic to see implemented IG)
You can't just throw in a few minor differences and expect it to make much difference. Hard mode was all about making combat thougher where HMS is all about making it harder to get food and water.
Unfortunatley cannibals aren't much harder for the experienced in hard mode, just more spongey. But the addition of headshots 1 hit killing cannibals has solved that. They bandaid fixed the real issue by just increasing enemy stats and number of mutants. Then the bandaid fell off by adding headshots without adjusting cannibal AI to stand still less.
HMS has tried to nerf food to make it hard to find, but it's still very easy to find and stock up a weeks worth of food over the course of a day. Theres still so much food that you can leave most of it behind and completely avoid snacks and soda. So I would class that as unsuccessful so far.
Why they're choosing to up each aspect of difficulty per mode is questionable. HMS is really what Hard mode should be.
So going by the previous modes the answer to your question is 'Hard mode nights' will be the next difficulty. In this difficulty enemies will respawn underground, caves will actually be dangerous with better AI pathing and more enemies as well as some sort of threat coming out at nightfall.