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perfectly the player must have an ability to craft a bigger bag, quiver and to have a limit all weight or of each item. I ve got now: 1704 tree soap (which i can't use), 149 arrows, about 150 – 200 of each medical leave, 5 stones, 15 animal skins, bottles and cans, skulls, cannibal head, 2 axes, etc.
In life it will be about 40 – 50 kilograms, an average person (like people playing games at home), wouldn't be able to run with such weight on the back. Already big weight is about 10 – 15 kilograms for running.
Ok then, our dude is a strong one, then he needs much more place to gether such a lot items — that what i am talking.
So, the bag from start has its limits (3 stones, 6 sticks, 2 animal skins and meat, 1 rope, 2 weapons); the bigger bag has more limit, quiver will give the bigger amount for arrows, bigger rabbit bag will give bigger amount for berries...
Such idea.
Ok, Devs may prefer to leave students bag with that amount of luggage, so then devs should limit all of the items, and to make an ability to craft special biger bags for: arrows, leaves, flowers, berries, tree soap.
Just try to walk in the forest and gether 150 sticks (arrows) and look how much place it would take :)
*side note, if you have that much tree sap, then you don't know how to use it.
about bag — in 17,18 while hiking, i've took about 40-60 kilos bag; now i have a car for that, and don't have plenty time for hiking each month, i think now i will take 30 kilos max for a long trip :)
i think it is average for many people, may be not.
About RL — how much more devs will make like in RL, so much the game will be perfect :)