The Forest
Buildings are missing in Multiplayer
The Buildings are missing after a Few days. We build in Water, in Trees and in Wood. Got Security walls and all we can do.
But sometime we log in into the server and All Buildings are deleted. Only elevator and Ships are there.

After put in the save game frome the day befor, the game will work 1 or 2 days, then the same again.
< >
Показані коментарі 1630 із 45
Bump! Same here, although the reboot helped in my case.
I'm having this same problem, TWO YEARS later. Rebooting the first time helped, but now I've rebooted 3-4 times more and they won't come back...
Still have this problem
Except it disappear every real life day when there's no player in game
For if anyone's wondering, this issue persists, this is a full release, how can you leave a bug this big in the game? It's been years! I've been advocating for this game since day one and finally get friends to play this with and we get issues like this. Unfortunately, now they don't want to keep playing because of these huge bugs. Thankfully they can still ask for a refund... So much potential to the trash.
Just set up a dedicated server and this is happening. I set buildings to indestructible and restarted, and the buildings came back. Here we are one day later and the buildings are gone. Sled and rafts are intact and I have my inventory.
Same thing happened to me when I rented a Nitrado server. I would have followed up more with it but we already had a multiplayer save file to fall back on and the server was only $5 so I just wrote it off and we play peer to peer now.
Add us to the list, we set up a server two years ago, where we built lots of things that all just disappeared one day.
We got so annoyed at the game that we didn't play it again until last month, where we decided to give it another go, thinking that the dev's must have surely fixed this issue by now, 2 years later...
Unfortunately it seems that the dev's really don't care about the dedicated server issues, if a well documented bug still exists after over 2 years.
Same boat here as well, finally got some friends to play and it's been discouraging them to play now
Bumping aswell. this issue has been going on for years now.
I wonder if the dev's plan to support Sons of the forest or just drop that too as soon it goes "1.0"
:(
Hi guys. I just started a dedicated server yesterday and have the same issue.
As far as I can see, narrowing it down, the /shutdown command deletes the buildings and I've also witnessed the save file losing about 2 MB of data.
As a workaround, I just hit /save and close the server manually.
Bumpity

Aug 28 2018 > Feb 21 2021 = 908 days

RIP
I've been running a dedicated server on the same world save for over 3 years and everything is fine, you are all running into a server uptime issue. The server needs to be restarted every 4-12 hours depending on how complex your server has become. It can take quite a while to load up all structures in the server after a reboot sometimes up to 10min, and many will not load until a player is within proximity of the structure. If the server has been up too long structures will fail to load, some may appear some may not.

I suggest everyone use Windows Task Scheduler to run a task every 4 or 6 hours. Make this task trigger to run a batch file using "taskkill /im TheForestDedicatedServer.exe" this will shutdown the server. Now use this batch I modified from another server to work with my forest dedi install. It will watch to ensure the forest server is still running and restart it for you automatically after the task scheduler shuts it down. Ensure drive "E:" and path "cd "E:\xxxxx" is changed to match your server install path or the script will fail. Save this with extension .bat and use this to launch your server. If setup properly with your Task Scheduler you should get reliable auto-restarts on your dedi.


@echo off
color 0a
title The Forest Monitor
:Serverstart
echo Launching Server
E:
cd "E:\SteamLibrary\steamapps\common\TheForestDedicatedServer"
echo The Forest Server Monitor... Active !
start "TheForestDedicatedServer" /min /wait TheForestDedicatedServer.exe
ping 127.0.0.1 -n 15 >NUL
echo The Forest Server Shutdown ... Restarting!
ping 127.0.0.1 -n 5 >NUL
cls
goto Serverstart
Цитата допису SundaeDriver:
I've been running a dedicated server on the same world save for over 3 years and everything is fine, you are all running into a server uptime issue. The server needs to be restarted every 4-12 hours depending on how complex your server has become. It can take quite a while to load up all structures in the server after a reboot sometimes up to 10min, and many will not load until a player is within proximity of the structure. If the server has been up too long structures will fail to load, some may appear some may not.

I suggest everyone use Windows Task Scheduler to run a task every 4 or 6 hours. Make this task trigger to run a batch file using "taskkill /im TheForestDedicatedServer.exe" this will shutdown the server. Now use this batch I modified from another server to work with my forest dedi install. It will watch to ensure the forest server is still running and restart it for you automatically after the task scheduler shuts it down. Ensure drive "E:" and path "cd "E:\xxxxx" is changed to match your server install path or the script will fail. Save this with extension .bat and use this to launch your server. If setup properly with your Task Scheduler you should get reliable auto-restarts on your dedi.


@echo off
color 0a
title The Forest Monitor
:Serverstart
echo Launching Server
E:
cd "E:\SteamLibrary\steamapps\common\TheForestDedicatedServer"
echo The Forest Server Monitor... Active !
start "TheForestDedicatedServer" /min /wait TheForestDedicatedServer.exe
ping 127.0.0.1 -n 15 >NUL
echo The Forest Server Shutdown ... Restarting!
ping 127.0.0.1 -n 5 >NUL
cls
goto Serverstart

sorry to bring this post up again, half a year later. but how can I apply what you explained on a nitrado dedi server?
I do have an automated task in my nitrado server to restart the server every 3 hours but i still have dissapearing buildings.
bumping here too, it's literally 2022 and me and my friends are still struggling with this issue, causing people to be discouraged to play. Honestly I'm losing faith in endnight to deal with this and it had better be fixed in sons of the forest. If not don't count me in on buying it
only workaround as of yet ... hit /save and close the server manually.
< >
Показані коментарі 1630 із 45
На сторінку: 1530 50

Опубліковано: 20 серп. 2018 о 3:16
Дописів: 45