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Start the comp in "sans échec" and run a antivirus !
The HDD is 1TB, and about 800GB of it is open. Can't really be an issue with space, though it may be an issue with HDD speed if The Forest does a lot of background loading or procedural voxel stuff.
If you don't mind me asking, what's your video card, and what settings and resolution are you running The Forest on that you're getting 40-60 fps?
An i7 can be downclocked to 1.5Ghz before it starts to bottleneck games, and even then it will be able to maintain around 60 fps.
Additionally, as The Forest is in Unity 4, most of the optimization the developers can do is simple sampling changes to the lightng, mesh redesign, shader redesign, and so forth. Script changes typically only result in a 5-10% performance gain, and very little can really affect the CPU without access to the engine source code. "Optimization" will be affecting GPU-bound effects almost entirely; the CPU is still only being pushed as far as Unity 4 can push it, which is easy to run.
You're guessing, you're poorly informed, and you're risking derailing the topic.
I tend to pick fights wherever people start talking about CPUs, because it annoys me more than it should when I see all the myths people propagate about them. That comes from having a terrible CPU for three years and getting told by people like the guy above, over and over again, that Ghz is all that matters (back when I had a desktop). When I finally started ignoring them and switched to a better CPU (albeit at a lower clock rate), my framerates improved dramatically. Now I have a personal grudge against the "Ghz is all that matters" crowd and get into arguments about it.
My vendetta probably shouldn't paint the whole community in a negative light, or at least not the game itself.
For what it's worth, I think the issue with performance practically not changing, is my HDD. It climbs to 100% disk usage relatively often in The Forest, which is not very surprising considering it's the worst 5400rpm HDD imaginable. I suspect that's when the framerate drops to 20 fps and when grass or normal geometry stops affecting the framerate. When my framerate is lowest, ferns and such also take a while to load and pop-in during gameplay. Normally HDD speed is irrelevant to framerates, but in these open-world games with geometry that can be modified in real-time, it can be an issue. I'll be switching to an SSD any week now...
The rest I suspect is simply the GPU, as I wouldn't expect more than 35 fps out of this game maxed on a GTX 860m, based on videos.