Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please give an option to turn it off, or have a slider to adjust? The stretch effect that occurs is easily occurring from edge of monitor to almost a third of the way towards centre of view.
Apart from that, my comment from 2016 should read as: Devs should provide a wide range of FOV, to fit the wide range of viewing options - from "poke your head on a stick and look through a zoom lens" of VR, mobile, and living room TVs far away from the sofa.
Devs do what Publishers say, which is correct, but there should be a fight about this for the players. Because there is nothing (really) in a game engine that limits FOV, up or down.
This game is still great because you can play with or without VR, and as we know Half-Life:Alyx can still not be played with anything but VR. Strange times in 2022, with limited releases of games, platform-restricted games (Ninten still don't), and all the things besides.
This game at least doesn't have the forced wobble of other first person games @Rodovia, it's actually decent still. You can go fairly low. The stretch is mostly up to the engine version itself, which the devs can do nothing about, blame the engine makers in 2016 not the devs or publishers.
And then blame monitor makers. The stretch is also up to monitors being made for movies not games since 2008. That's also the reason for the blur, overcontrast with no calibration possibilities, etc. I thought things would get better and better, but here we are in 2022. A '2022 normal' monitor can definitely downgrade this game from a 2016 gaming monitor, if that's the problem.