The Forest

The Forest

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Fish Eye Lens view?
What's with the fish eye lens field of view. When you turn the camera, you can actually see things stretch and contract as they moves towards the side of the screen or towards the center of the screen respectively. It's giving me a serious case of motion sickness.
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Showing 1-6 of 6 comments
Abelius Jun 12, 2016 @ 2:57pm 
Yeah, what the hell guys. Is this supposed to be normal? Even a "feature"? :-D
Dr. Fronkensteen Jun 12, 2016 @ 4:20pm 
Set yourr FOV lower to reduce fisheye.
Gun Tech. Jun 12, 2016 @ 4:30pm 
It's a mostly undesirable feature of modern game engines. Lowering the FOV will reduce the stretch, but the game engines exaggerate the stretch further, on the assumption that the player never looks away from the middle of the screen. In shooters that's fine, but it's more noticable here when you stop and look without moving, either for items to loot/forage or enemies. In an ideal world, it would be a gameplay option of the engine. Higher FOV than 80 has many practical uses as well as being more correct if the player is expected to look away from the center, such as in this game, flight sims, etc.
KnippleKrypt May 2, 2018 @ 12:04am 
I'm gonna necrothread hoping the dev's will check this out. I REALLY want a way to control the fish eye effect. It's way too strong with ultrawide ratio and right now I can't play it comfortably.

Please give an option to turn it off, or have a slider to adjust? The stretch effect that occurs is easily occurring from edge of monitor to almost a third of the way towards centre of view.
Rodovia Jul 6, 2022 @ 5:44pm 
I'm getting motion sickness because of this. I tried lowering the FOV, but it did not help.
Gun Tech. Jul 11, 2022 @ 4:01pm 
Necro blame all around! @KnipplyKrypt and @Rodovia! XD

Apart from that, my comment from 2016 should read as: Devs should provide a wide range of FOV, to fit the wide range of viewing options - from "poke your head on a stick and look through a zoom lens" of VR, mobile, and living room TVs far away from the sofa.

Devs do what Publishers say, which is correct, but there should be a fight about this for the players. Because there is nothing (really) in a game engine that limits FOV, up or down.

This game is still great because you can play with or without VR, and as we know Half-Life:Alyx can still not be played with anything but VR. Strange times in 2022, with limited releases of games, platform-restricted games (Ninten still don't), and all the things besides.

This game at least doesn't have the forced wobble of other first person games @Rodovia, it's actually decent still. You can go fairly low. The stretch is mostly up to the engine version itself, which the devs can do nothing about, blame the engine makers in 2016 not the devs or publishers.

And then blame monitor makers. The stretch is also up to monitors being made for movies not games since 2008. That's also the reason for the blur, overcontrast with no calibration possibilities, etc. I thought things would get better and better, but here we are in 2022. A '2022 normal' monitor can definitely downgrade this game from a 2016 gaming monitor, if that's the problem.
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Showing 1-6 of 6 comments
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Date Posted: Jun 21, 2015 @ 3:53pm
Posts: 6