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Unity just hasn't been pushed to it's limits yet because it's such a simple engine people don't realize it's capabilities.
It's more along the lines of Unity's pro paywall. Because Unity dont take royalties, they push the cost for Pro up to $1500, which is fine for kickstarted developers, but even then, those developers might go to something like Unreal Engine 4 ($20 subscription for full features + source code), or CryEngine ($10 subscription... though Im not sure what you get aside from full engine access). And AAA game studios wont use Unity because they generally have their own engine in-house, or the money to license a AAA game engine.
So that leaves the budding developers and hobbyist developers with Unity's slightly gimped version, and the ones who have the clout to make something that looks amazing, can often afford the $20 for Unreal Engine. So essentially, the only ones who are able to play with Unity's Pro features (the ones that generally lend the look of a AAA title), are the ones who can pay for it.
It's a shame, too, because Unity is really an underdog in the engine race, it was never taken all that seriously until recently, but I feel it's ease of use (stupidly easy to use), makes it one of the most competitive. To code in Unity is MUCH easier to do than it was for something like UnrealScript because of how fantastically documented the code libraries are, which lends itself to the community developing much better tutorials (seriously, I've looked, the amount of good UDK coding tutorials to Unity coding tutorials is ginormous).
https://www.youtube.com/watch?v=tSfakMeW0lw
but yeah i'm kinda blown away by u4 output. this game looks dope in the trailers.
1500 one time buy "might" beat out a sub model if the support lasts. 1500 isn't too steep especially if you consider blender legit. if not, you're still looking at anything from autodesk to zbrush just to get assets you need.
looked at u5 vid: it gives me digiboner.
Peace
B
This is for visual comparison, for the rest it's juste that Unity works in a different way than Unreal.
It's a fact, but it's due to its ease of use. Also there are a lot of good games on Unity, just see it's showcase[unity3d.com]. I noticed that games using Unity are more often focused on gameplay than graphics, so it is mostly known for that, but things are starting to change :)
Whether or not they will be upgrading to Unity 5, I'm not sure. Might add that question to the Q&A, actually.
http://en.wikipedia.org/wiki/List_of_Unity_Engine_games
By the way... Heartstone from Blizzard was made in Unity. So Triple A company do use Unity.
Don't forget that an engine is limited by the DEVS that are using it.