The Forest

The Forest

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EpicFace0314 Jun 11, 2014 @ 4:53pm
Pets
We need pets. Like a guard dog or something. Except it will be depressing when it dies :(
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Showing 1-15 of 37 comments
autechrr Jun 11, 2014 @ 4:58pm 
It wouldnt really fit the type of game they're trying to make.
Draculion Jun 11, 2014 @ 5:03pm 
Let's say you get a dog.

Assume the dog is reliant on you for food, etc. You must now ontop of surviving, also help said dog to survive. What will the dog eat? How will the dog interact with you/the enviornment? How will the dog guard you? Will it attack on sight? Will it fight only when a cannibal got close enough? Will it defend only when you are attacked?

You honestly didn't give any explanation of your idea.

Let's assume said dog will make noise. Noise should attract cannibals. Let's say a guard dog attracts cannibals since it barks whenever it sees them. Dog now removes any hope at not being seen. and is a liability rather than an asset of "guarding".

You now have a choice, no dog + stealth, or dog + no stealth


autechrr Jun 11, 2014 @ 5:06pm 
I never thought of it that way. But where would you get the dog?
EpicFace0314 Jun 11, 2014 @ 5:09pm 
Originally posted by autechrr:
I never thought of it that way. But where would you get the dog?
maybe the plane allowed pets and a dog survived.
TemplarGFX Jun 11, 2014 @ 5:09pm 
perhaps Wild dogs, captured in a trap, tamed with feeding
Last edited by TemplarGFX; Jun 11, 2014 @ 5:09pm
EpicFace0314 Jun 11, 2014 @ 5:10pm 
Originally posted by TemplarGFX:
Wild dogs, captured in a trap, tamed with feeding
Exactly. Like a wolf or something.
TemplarGFX Jun 11, 2014 @ 5:12pm 
Originally posted by EpicFace0314:
Originally posted by TemplarGFX:
Wild dogs, captured in a trap, tamed with feeding
Exactly. Like a wolf or something.

it could actually become a way of defending the player. Capture a wild dog and tame it. That dog, now in your territory "marks" it. Keeping the wild dogs away. Perhaps even having the other wild dogs "back up" your tamed one if its attacked or threatened.

The ideas abound. If done right it could be an awesome optional component of survival.
Last edited by TemplarGFX; Jun 11, 2014 @ 5:13pm
EpicFace0314 Jun 11, 2014 @ 5:20pm 
Originally posted by TemplarGFX:
Originally posted by EpicFace0314:
Exactly. Like a wolf or something.

it could actually become a way of defending the player. Capture a wild dog and tame it. That dog, now in your territory "marks" it. Keeping the wild dogs away. Perhaps even having the other wild dogs "back up" your tamed one if its attacked or threatened.

The ideas abound. If done right it could be an awesome optional component of survival.
Exactly. Or when the owner is attacked it will attack the "thing" that attacked him
autechrr Jun 11, 2014 @ 5:24pm 
You guys are right, if done right that would be pretty damn cool.
Last edited by autechrr; Jun 11, 2014 @ 5:25pm
riggz666 Jun 11, 2014 @ 5:26pm 
no pets but capturing one of the locals and using them like in Walking Dead..i like that idea.
Tyyni Jun 11, 2014 @ 5:30pm 
Psh tame dogs with tennis balls, we have enough of them! Feed them the natives parts!
Naw in all seriousness it could be a good idea especially so the main character doesn't feel so lonely. I mean once you get your base built up and a food supply like a pond or something situated, you're good to go but you'll put yourself in harms way for the hell of it after that point. With a pet the main character has something else to rely on and to protect, adding a bit more of the emotional aspect into the gameplay.

Idea's for said dog:
Clicking dog (IE. E key) opens Dog menu.
Using mouse you select stay and alert (dog barks when native approaches camp but does not engage), guard (dog barks alert then will engage once enemies breach your camp. Dogs health may go down fast), hunt (dog has chance of bringing back either tennis ball, stick, or meat - said meat may deteriorate faster then if you got it yourself), Defend (dog follows you and will attack any that come near you), mark (dog will pee along your camp or any effigies you have set up, changing the AI of enemies to cautious/curious instead of all out hostile)

Dog has a tame meter which must be kept above 0 otherwise it will run off. Can tame with tennis ball/meat/etc
Dog has hunger meter, when it reaches 0 the tame meter will begin to decrease at a faster rate then before. Hunger meter should be slow as wild dogs do not get a guaranteed meal everyday anyways.
Dog has health meter, when it reaches 0 dog dies. Injuries that are more significant then scratches must be treated. 80% health and up = can heal itself. 50% - 80% = dog cannot do any tasks other than a stay and alert. Under 50% health you must heal dog before health reaches 0.

Dog must have pro's and con's.
TemplarGFX Jun 11, 2014 @ 5:34pm 
I hope that the dog is not controllable in the way you say myself. No tamed wild animal will suddenly start following your orders. It may treat you as the pack leader though and take your lead by action. It would take years to train a wild dog to guard on command, or hunt for you.

Not suggesting its a bad idea, I just feel its a little too MMO for The Forest
riggz666 Jun 11, 2014 @ 5:35pm 
pets just seems like a unnecessary diversion, they would need a separte game mechanic and don't really seem important in a survival horror game. But it's alpha and i think the devs are open to ideas so who knows. i still would prefer something a bit more keeping within the theme
Skoowy Jun 11, 2014 @ 5:36pm 
Originally posted by Draculion:
Let's say you get a dog.

Will it fight only when a cannibal got close enough? Will it defend only when you are attacked?


You now have a choice, no dog + stealth, or dog + no stealth


The defend only thing would be awesome
Tyyni Jun 11, 2014 @ 5:37pm 
Good point Templar :) Just showing some general ideas.
Perhaps instead of us controlling dogs actions, the coding could have a 'chance' of dog doing something of the sort. Role of the dice type thing. Dog feels like going pee on camp or dog finds a stick to chew on that you could decide to take, dog decides it likes natives more than you, etc.
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Date Posted: Jun 11, 2014 @ 4:53pm
Posts: 37