The Forest

The Forest

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Zombiescu May 28, 2014 @ 7:40pm
Is the world going to randomly generated? or the same map each time?
title and thanks! so excited for this game its like the game ive always wanted as long as my thoughts from the trailer are what i want and will see in the game i will give them all my $$$ lol
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Showing 1-6 of 6 comments
VEF215 May 28, 2014 @ 7:43pm 
Initially it's going to be an authored map, but in time they may add procedural generation, but it won't be in for launch
76561198070165800 May 28, 2014 @ 7:43pm 
belive its same ma every time but there are mutilple islandsso maby spawn on diff islands
Odium May 28, 2014 @ 7:44pm 
It's something they want to have but most likely not at launch. Same with nightmare mode ( 1 life) and easy mode (no mutants)
Rude$t May 28, 2014 @ 7:46pm 
I think it's a static map for a deliberate well thought out world. Scenic, immersive, haunting.

Procedural generation is great and all, but becomes a huge task to undertake. True random genreration and map seeding would come with an untold number of bugs and fine tuning. Look at minecraft; they are still working out the kinks!

Still. Something can be said for a handcrafted map!

Clover May 28, 2014 @ 7:57pm 
Originally posted by Rude$t:
I think it's a static map for a deliberate well thought out world. Scenic, immersive, haunting.

Procedural generation is great and all, but becomes a huge task to undertake. True random genreration and map seeding would come with an untold number of bugs and fine tuning. Look at minecraft; they are still working out the kinks!

Still. Something can be said for a handcrafted map!

But minecraft has some really terrible coders, and is using java. Terraria is practically bugless and has great world generation. Another great example is Cube World (yeah yeah it's basically abandoned) but it has some CRAZY good world generation. It's hard to do well, but The Forest would benefit from it a ton. They could also implement hand drawn maps where you draw down areas from memory, and eventually get better and more precise... would be cool. Think like Don't starve maps, with details on where certain things are, but dependent on how good of a job you did on drawing it :P
Rude$t May 28, 2014 @ 8:11pm 
Perhaps minecraft is a terrible example. Be that as it may, random generation is troublesome to code as a rule, not an exception. If they look into that later, fine---could be fun. But with a four person crew? I'd rather those resources be put into core mechanics and the expansion there of. They also seem pretty intent on creating a very ...deliberate gameworld.
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Date Posted: May 28, 2014 @ 7:40pm
Posts: 6