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A few notable mods that are relatively popular:
-Ultimate Cheat Menu: Probably the most popular, and likely the one that PapiwA comments about above. It is something like a trainer/console commands, offering the player access to a number of commands including almost all already within the games console commands plus a few extras such as fly, noclip, etc. Some in the community use it specifically for trolling/griefing and as a result there are many in the community who are either wary or outright opposed to it's use within their servers.
-[BAC] Blight's anti-cheat: there is no anti-cheat inherently in this game, and the mod mentioned above has been an ongoing problem over the years. BAC is one of the player-made solutions to that (there is also the griefclient mod, whos anticheat mod is instead anti-griefclient. BAC will not stop griefclient users). As I understand it, BAC functions by only allowing those who share the same mods as the host to join the server.
-Map: pretty simple to guess what this does. The in game map is not exactly great, and has to be found first then fills out as the player explores. This is simply a map mod that adds a better map as a result.
-Champions of the Forest: an overhaul mod that gives The Forest something like a diablo-esque rpg system including enemies with variable health and abilities, item drops, skills, and even magic. (players without this mod can play on a server using it, but they will not be affected by any part of the mod that is not simply a base game value that has changed. As in, a player without this mod will still encounter variable health enemies as that is a base game value that's been altered, but the abilities and items that enemy may use are not part of the base game and so the player without the mod would not be able to see, interact with, or use any of those).