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The devs never had multiplayer in mind when they started working on it, they just adhoc implemented it because the community asked for it.
In conclusion: I have no trouble in singleplayer and bug related to multiplayer are because of the wonky implementation of the multiplayer.
Don't expect any updates for this game.
It is considered finished and there likely wont be any more updates, but it could have also used a tad more polish before that declaration was made. The multiplayer issues are largely because the multiplayer was a duct tape and shoe lace solution to the demand for multiplayer on what was originally planned to be a solo-only experience, it's functionally just an awkwardly modified version of the SP game where all players, host especially, technically count as "the player". That also doesn't change that the game still does have some genuine and major bugs left in it though. Multiplayer was probably always beyond hope of being fixed well without being entirely rebuilt. It wouldn't have been so hard to fix other issues like the misnumbered and therefore technically non-existent cache photo clue though, that's basically this games only major side-quest and you can't even get all the hints for it, even via console or mods, over a mistake that would have taken less than 5 minutes to fix.
If you can look past the jank though, it can be a very entertaining game. But at times it is indeed an active choice to look past the jank.
Prefer when players claim bugs, bugs, bugs that they list the bugs so I know what to watch for. Seems a lot of "bugs" in games are computer related.
Oh don't worry too badly. Even though there are still some major bugs left, few of them are outright game-breaking and most are rare to begin with or have such oddly specific replication steps that you may not actually end up seeing it by pure chance (like the pot duplication bug with fires, where the old pot will get duplicated if your fire dies before it finishes cooking...can play hundreds of hours and never see that specific bug, or you can accidentally find it in hour 1. Either way, it's not wrecking your ability to play).
Though if you are keeping an eye out for more potentially hazardous bugs in your own game: If you ever climb into a cave by a climbing rope, and you notice that surfaces don't seem to be loading in correctly, do not continue down the rope. The only two outcomes of that are either climbing down infinitely, or falling off the rope into the under-map void. Instead exit the cave and try again, sometimes that is enough to get it to load correctly. If it is still not loading correctly then your only option is to use a squeeze entrance for the same cave network. (Also a rare one, but common enough to be a known problem, most notably at the dead cave climbing entrance). Speaking of buggy caves though, also a good idea to save in the submerged cave after you have all the goodies but before you take the submerged exit out, especially if on multiple, as a little too much lag as you exit that cave specifically is prone to causing players to crash back to the title screen.
Good job, by the time I had played 1/10 that amount, I and the two other people I knew playing the game had witnessed disappearing house boats, AI running in circles endlessly, cooking pots falling through the ground, sanity mechanics being utterly absent, physics errors resulting in people being launched into space Skyrim-style, had a laugh sledding down into the hole on turtle shells, agility training consisting of dipping your face in the water, dozens and dozens of disconnects on hardwired fiber optic connections, lighting errors blowing our eyeballs out when we raised the crosshair over a hill, other random AI nonsense like voluntarily diving off cliffs, and more.
It doesn't exactly help to bring up an ad populum argument when we already have someone arguing either in bad faith or blindly by the 7th post. Easily more than 7 times the people have played this game than have reviewed it on Steam.
P.S.: https://theforest.fandom.com/wiki/Glitches
Thank you for your post.
The real kicker for me is they are making a sequel to this dumpster fire.