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It is still entertaining in a sense that I always played it like a more mature minecraft. Thats how I would describe its balance, enemy setup, building crafting etc. a more mature and actually challenging minecraft. problem is if you get 2 players then the players are OP the game is really easy on really any setting. but when 4 enemys then another group happens by and makes 8 enemys on single player you you simply cant win and likely wont outrun them and because they spawn so sporadically it feels like there was nothing you could do to prevent it, even on high draw distance they have the potential to spawn in like 20 feet or less from you and you lost everything you worked for. if the enemy's have a club your looking at 2 hits without armor and your dead. I swear without armor like 3 slaps and you die. its worth like 8$ for sure.
Im going to say straight up that there is a somewhat steep learning curve, but it's also not quite as difficult as all this. Totally true that the enemies hit unrealistically hard and eat an unrealistic amount of damage though, especially on hard. Animal spawns are indeed incredibly chaotic (though pretty plentiful, even on hard despite being reduced), and some animals like the boar are even somewhat delayed so you can watch them spawn right in front of you sometimes. Enemy spawns are a bit less so, but enemies also patrol and they do have some set spawn locations where they can indeed just sort of pop into existence.
Combat is especially difficult for many newer players to get the hang of, and it can be quite punishing until you do. The bow isn't a bad suggestion at all though. The aiming is a bit quirky and takes some practice, plus it's different with each bow so each bow will take its own practice, but a headshot with a bow is also an instakill on a cannibal so it's a skill worth practicing. If you do take the melee route instead the single best tip i can give is "strafe and stab". There's no actual dodge mechanic in game and the enemies reach is deceptively long, but their attacks are also very linear. If you are constantly running back/away, you will probably get hit but if you are constantly running to the side that happens a whole lot less often, and you can smack them back while they are finishing out their failed attack animation.
Although I will also mention that the devs of this game were strong believers in "player freedom" to a perhaps less than beneficial degree. There is no anticheat, there are no actual quests (there's a to-do list, best you get), there's no map markers or directions (heck you have to find the map in the first place, and it fills out as you explore), and even some of the basic mechanics are not really explained to the player. Like there are a surprising amount of players that are unaware that they even have hotkeys, and that's one i tend to mention every chance i get as a result. (Speaking of, you would combine the item you want to hotkey with the backpack on the crafting mat, and select 1-4 to assign it's quickslot for those not aware of that one yet).