The Forest

The Forest

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Base Designs
I'd like to see / hear about other folks' base designs - rather than boobs. As I was saying to a fellow member, base design may play an important role later in the game when the big guns come out. Anyone?
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Showing 1-12 of 12 comments
TemplarGFX Aug 9, 2014 @ 5:32pm 
I go for small and in-penetrable. Although I am sure this will turn out to a disaster when armsy attacks :p

http://steamcommunity.com/sharedfiles/filedetails/?id=294423243
Inside

http://steamcommunity.com/sharedfiles/filedetails/?id=294423286
Roof and stair entrance

http://steamcommunity.com/sharedfiles/filedetails/?id=294423324
Front

http://steamcommunity.com/sharedfiles/filedetails/?id=294423360
Rear

Can be built relatively quickly, especially if you load back in and the trees regrow!
lMatteyl Aug 9, 2014 @ 5:34pm 
There's some standard elements i try to incorporate into most of my base designs:
  • Very narrow entrance. Doorway is a waste since it doesn't have a door, so i leave just enough room for me to squeeze through, and if any mutants follow they have to fight me one at a time.
  • Spiked/Raised walls. I've found that, depending where you place your base, the mutants don't have a very hard time jumping over the smaller walls. Therefore i either place the spiked walls and ensure they're standing 'perfectly' upright (if they are slanted the mutants can run up them like a ramp), or i place a vertically stacked set of the small walls.
  • Find a small hill and build around it. There's 2 ways to approach this:
    • Have your walls entirely placed on the raised section, which increases the height mutants need to jump to make it over
    • Start on the raised section and extend a little further over the lower section. This creates a secondary entrance where you can crouch under the wall to get in/out, but the mutants are too stupid to crouch so they just get stuck against the wall (where you can chop their legs off lol)
  • Create raised platforms along your inner walls. This is especially crucial since they finally added Bow/Arrows. This way you can see & shoot over your walls without putting yourself in any danger.
  • Strategically place your torches. Lit torches can dissuade or obstruct mutants who want to get into your base, so sometimes i place one right in the middle of the doorway so i can use it as a failsafe as i'm being chased by a giant mob on the way into my base.
  • Food sources. Either find a location that has a lot of edible plants, or has a pond, and surround it with walls. This reduces the amount of times you'll have to venture out fishing/hunting, but isn't so much a necessity if you plan on building early gardens.
  • Bridges. You can build the small walls vertically or extend them horizontally, this allows you to build a bridge at any height. I like to make ground-level bridges to connect islands, and use raised bridges to connect nearby inland bases (with the bridge going over the walls of both bases)
There's tons of additional base design elements to use, but even more important than design is LOCATION LOCATION LOCATION. Unless you're an experiened fighter i would suggest running to a cliff/beach and setting up shop, that way you can reduce the number of directions they can attack from.

I've got screenies of various bases and encounters in my profile, check em out!
http://steamcommunity.com/id/lmatteyl/screenshots/#scrollTop=0
Last edited by lMatteyl; Aug 9, 2014 @ 5:35pm
Fluffy Bunny ® Aug 9, 2014 @ 5:41pm 
Originally posted by TemplarGFX:
I go for small and in-penetrable. Although I am sure this will turn out to a disaster when armsy attacks :p

Can be built relatively quickly, especially if you load back in and the trees regrow!

Alright Temp, how'd you stack that ♥♥♥♥?

And Mattey, looked like you had walls laying horizontally in your pond. If so, how u do dat?
lMatteyl Aug 9, 2014 @ 5:46pm 
The pond platform was a little tricky, and took several tries to get it leveled correctly. I had to place one vertically underwater, trying to make sure it was as perfectly upright as possible, then i just snapped two more two it horizontally. Makes for a great hiding place from the mutants, and you can fish from there as well. Too bad i can't make a campfire up there or i'd never leave lol.

Stacking isn't hard to do, but you can only do it while the pieces are in blueprint mode. You can't snap to an existing structure. The biggest problem i have with multi-level structures right now is how buggy the stairs are, it's crazy hard to actually get up to the next level without getting stuck on the edge of the stairs. You have to try and jump over it, or wiggle side to side in order to make it up.
Last edited by lMatteyl; Aug 9, 2014 @ 5:48pm
Fluffy Bunny ® Aug 9, 2014 @ 5:51pm 
Originally posted by lMatteyl:
The pond platform was a little tricky, and took several tries to get it leveled correctly. I had to place one vertically underwater, trying to make sure it was as perfectly upright as possible, then i just snapped two more two it horizontally. Makes for a great hiding place from the mutants, and you can fish from there as well. Too bad i can't make a campfire up there or i'd never leave lol.

Dude, how does one snap them horizontally? "Too bad i can't make a campfire up there or i'd never leave lol." Yeah, I don't blame ya.

Ah, stacking in blueprint mode? Holy Jumpin' ♥♥♥♥ Balls! I would have never figured that out - makes me feel dumber than a bag a hammers!
Last edited by Fluffy Bunny ®; Aug 9, 2014 @ 5:53pm
TemplarGFX Aug 9, 2014 @ 5:51pm 
Originally posted by lMatteyl:
The pond platform was a little tricky, and took several tries to get it leveled correctly. I had to place one vertically underwater, trying to make sure it was as perfectly upright as possible, then i just snapped two more two it horizontally. Makes for a great hiding place from the mutants, and you can fish from there as well. Too bad i can't make a campfire up there or i'd never leave lol.

Most of the time, if you angle yourself just right, you can actually snap a wall piece onto the bottom of an upright (normal) wall. Making it a *little* easier to do ground-level platforms.

Originally posted by Fluffy Bunny:
Originally posted by TemplarGFX:
I go for small and in-penetrable. Although I am sure this will turn out to a disaster when armsy attacks :p

Can be built relatively quickly, especially if you load back in and the trees regrow!

Alright Temp, how'd you stack that ♥♥♥♥?

And Mattey, looked like you had walls laying horizontally in your pond. If so, how u do dat?

Any of the walls under "custom buildings" can be snapped together while they are white "ghosts" or blueprints. Once they are built however you cannot stack.

If you have already built a wall, and you want to stack ontop of it. simply rebuild the current wall out of blueprints, then snap the second level in place, and delete the first level of blueprints that intersect your already built wall.
Fluffy Bunny ® Aug 9, 2014 @ 5:55pm 
Man, am I glad I made THIS post - vs my "This Game Is Boring" gettin' hammered post!
lMatteyl Aug 9, 2014 @ 6:09pm 
Originally posted by Fluffy Bunny:
Dude, how does one snap them horizontally?

When you place the first wall vertically you just need to look up to the right or left of it and it will snap perpendicular to the top , the same way you can look down left/right to make it snap as a corner piece. It gets buggy sometimes when you are trying to snap, and sometimes you need to reposition yourself before it works.

Originally posted by TemplarGFX:
Most of the time, if you angle yourself just right, you can actually snap a wall piece onto the bottom of an upright (normal) wall. Making it a *little* easier to do ground-level platforms.

Yup, that's exactly how i make my ground-level bridges. I only wish that it was possible to widen the path without having to create a vertical wall for every row of horizontal ones
Last edited by lMatteyl; Aug 9, 2014 @ 7:14pm
ohohohitsmagic Aug 9, 2014 @ 6:28pm 
tip if you want to get objects to be level like my dock you gotta have one object to snap to then deleteing the object that your blueprint is holding onto aka base blueprint (all this without pressing e) then you are able to keep all models level and able to build into world.
LordArkadia Sep 11, 2017 @ 8:50am 
Tbh the most secure base i have built is on the little island the cockpit is on. I put 2 layers of defensive walls around it with a platform on each of the 4 corners that i use as archer towers. Being on the island they can really only attack from on direction and they can only make it through the water if they run witch is not common so it is pretty secure. Your only real threat will be the fatties
LordArkadia Sep 11, 2017 @ 8:51am 
If your on land defanatly use 2 layers of walls with traps in between both. It takes longer to build but really comes in handy during large hordes
MELODY Sep 11, 2017 @ 9:34am 
I have used a wall of the extended 'log holders' as a wall, even though it is lower than three stacks of stone walls ... it seems to keep out everything and you can still jump over them, yet you cannot shoot through them... but you can hit an enemy from behind with a weapon or molotov them.
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Date Posted: Aug 9, 2014 @ 5:18pm
Posts: 12