The Forest

The Forest

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bases are useless
it seems building bases in this game is simply useless, why bother grinding for so many ressources to have a weak ass base when you can just live in a boat house ?
I only played in normal difficulty so far but it seems even in hard survival the best strategy would be having tons of shelters across the map

but maybe you did invest time in a main base ? seems cool to feel at home but how do you deal with those weak structures ?
or maybe some places on the map have no cannibals ? I didn't see many on the east side of the map
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Showing 1-11 of 11 comments
RequiemsRose Jan 23, 2022 @ 9:10pm 
You don't really HAVE to have a base, even the house boat. I often play P2P servers where I may never see the server again later so I almost never bother to build. Once you know where the save points and resources are around the map, you don't need to make your own.

All that said, you protect bases with a combination of building them properly (like defensive walls are much stronger than custom walls for example), adding traps, and actively defending them by going out there and killing the threat yourself. If that doesn't work for you, you can also turn build destruction off in your settings so your buildings cant be destroyed at all. As for safer places to build, some do exist but it is not a general region of the map. Instead there are places that most, but not all, enemies have difficulty reaching, like the small islands off the coast at various places on the map. Even those islands aren't 100% safe, but they will at least keep you safe until later game.
oy yeah okay
well I just finished the game and tried to use the artifact for base defense
it won't even scare off mutants, only cannibals
so yeah it's probably better to just disable structure damage, my stone structure got ran into by 3 mutants and got wrecked instantly, I don't see the point having a base if it doesnt even defend me
Pisaro Jan 24, 2022 @ 7:56am 
I only okay the forest for base buildung
RequiemsRose Jan 24, 2022 @ 10:53am 
Usually the point of bases is convenience or creativity. Sure they can defend you to an extent, especially with traps and such, but mostly it's a convenient place to store up resources you might need for later and save your game. Some structures are better about defenses than others, but most will fall to the big mutants, even if the cannibals can't really do much to that structure. Means that base defense is often an active endeavor rather than passive defense. There is even a mutant you may not have encountered yet that is specifically meant to be a base buster, always best to lure that one away to fight it or it'll wreck basically everything.

Can be fun to build interesting things though. Some find that to the most enjoyable part of the replayability.
no0pp$$ Jan 24, 2022 @ 12:38pm 
Originally posted by Pisaro27:
I only okay the forest for base buildung
wtf u sayin my guy?
Pisaro Jan 24, 2022 @ 1:19pm 
Originally posted by red dot:
Originally posted by Pisaro27:
I only okay the forest for base buildung
wtf u sayin my guy?
Wtf haha. "I only play the forest for basebuidling". Thats what i was trying to say. My ♥♥♥♥♥♥♥ Smartphone was thinking: "hrm, "play"??? I will write "okay", its nearly the same"! Lol
Last edited by Pisaro; Jan 24, 2022 @ 1:20pm
threethreethree Jan 24, 2022 @ 7:36pm 
As far as a "base" goes, i like just having a shelter...small cabin, and food and water logistics etc...but no walls. If there's no point in anything, it's walls. I'd just have a ton of traps. The materials and time put into a wall...i put into traps. You get some logs and sticks and ropes and stuff...don't build any wall, but build more traps instead. Somebody attacks a wall, the wall just sits there and the attacker gets nothing either. On the other hand...come into a trap maze, and you're done.

But also have to utilize traps properly. No pretty lines of traps they have to run through a certain way and often escape. Instead traps are at random positioning...trying to anticipate them just mostly walking and then get zapped, instead of running through. Place them with this in mind, and move yourself around such that you affect their behavior also...them not running through a trap, but wandering through it.

Have killed a hundred cannibals and mutants (new to the game, so small number) this way with just traps, and most of them not escaping them. Don't provoke them to run through a pretty line of traps, but instead tease them to walk around. A pretty line is limited to them acting that one certain way...but a maze of random placements covers more behavioral bases. And forget fences and stuff to "guide" them...just put another trap where you'd put a fence, and rotate that trap different than the one it's next to.
Last edited by threethreethree; Jan 24, 2022 @ 7:46pm
The rule of base building is to find a location where the cannibals don't travel near in order to construct a safe haven you can go to when or after exploring caves around the map.

Personally I just build my base on the house boat and eat the cannibals, though it is useful to have a small outpost in remote areas where there are supplies that you can gather regularly and to farm.

The base building is entirely optional, but it's not as if it's unrewarding if you don't want to have to worry about gathering food or drinkable water.
Last edited by The Seraph of Tomorrow; Jan 28, 2022 @ 4:27am
Originally posted by Tech-Priest:
The rule of base building is to find a location where the cannibals don't travel near in order to construct a safe haven you can go to when or after exploring caves around the map.

Personally I just build my base on the house boat and eat the cannibals, though it is useful to have a small outpost in remote areas where there are supplies that you can gather regularly and to farm.

The base building is entirely optional, but it's not as if it's unrewarding if you don't want to have to worry about gathering food or drinkable water.

yeah sure they are fine for supplies but defenses and traps are useless, a small log cabin an some ressource producing furnitures are enough
anything more is just grindy as hell provinding no defensive value, and cosmetic items might just as well be in a house boat where they wont get destroyed
oldlamehand Feb 2, 2022 @ 12:09am 
Bases are useless if you're looking for an easy and reasonably quick way to finish the main story.
But The Forest is a sandbox. I guess building big bases and destroying raiding cannibals is the main reason many people play this game.

Many people enjoyed The Forest even back when it was early access and most of the main story hadn't been implemented yet.

I also played the game a few times in a way where I was building up a pretty big base and I enjoyed it.

Now I'm playing a game where I just build hunting shelters and a few basic structures like a water collector, drying racks, and a fire pit around and I have a few of these shelters around the map.

With this approach, the game is quite easy because I usually move elsewhere before the cannibal activity in that location becomes too intense.

The main reason I have multiple shelters is to hunt different types of animals to get skins for crafting items that increase carrying capacity, or allow me to collect things like berries and I use some of them as save points before I go into the caves.

But I'm sure it would be pretty easy to complete the main story with an even more minimalist approach, since most of the items aren't really necessary to win the story.

I guess the easiest approach would be to just collect a few snacks, soda cans,, make a bow, a few molotovs, get a katana and a Rebreather , a key card and head to the final locations.

But the easiest way to win the game is not what most people are looking for.
Originally posted by oldlamehand:
Yes ! I think the best/simplest stuff to beat the game is a bag of wooden spears
And about bases I think they wouldn't be that bad if they were less grindy to make, if you could collect back ressources dismantling them
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Date Posted: Jan 23, 2022 @ 7:52pm
Posts: 11