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All that said, you protect bases with a combination of building them properly (like defensive walls are much stronger than custom walls for example), adding traps, and actively defending them by going out there and killing the threat yourself. If that doesn't work for you, you can also turn build destruction off in your settings so your buildings cant be destroyed at all. As for safer places to build, some do exist but it is not a general region of the map. Instead there are places that most, but not all, enemies have difficulty reaching, like the small islands off the coast at various places on the map. Even those islands aren't 100% safe, but they will at least keep you safe until later game.
well I just finished the game and tried to use the artifact for base defense
it won't even scare off mutants, only cannibals
so yeah it's probably better to just disable structure damage, my stone structure got ran into by 3 mutants and got wrecked instantly, I don't see the point having a base if it doesnt even defend me
Can be fun to build interesting things though. Some find that to the most enjoyable part of the replayability.
But also have to utilize traps properly. No pretty lines of traps they have to run through a certain way and often escape. Instead traps are at random positioning...trying to anticipate them just mostly walking and then get zapped, instead of running through. Place them with this in mind, and move yourself around such that you affect their behavior also...them not running through a trap, but wandering through it.
Have killed a hundred cannibals and mutants (new to the game, so small number) this way with just traps, and most of them not escaping them. Don't provoke them to run through a pretty line of traps, but instead tease them to walk around. A pretty line is limited to them acting that one certain way...but a maze of random placements covers more behavioral bases. And forget fences and stuff to "guide" them...just put another trap where you'd put a fence, and rotate that trap different than the one it's next to.
Personally I just build my base on the house boat and eat the cannibals, though it is useful to have a small outpost in remote areas where there are supplies that you can gather regularly and to farm.
The base building is entirely optional, but it's not as if it's unrewarding if you don't want to have to worry about gathering food or drinkable water.
yeah sure they are fine for supplies but defenses and traps are useless, a small log cabin an some ressource producing furnitures are enough
anything more is just grindy as hell provinding no defensive value, and cosmetic items might just as well be in a house boat where they wont get destroyed
But The Forest is a sandbox. I guess building big bases and destroying raiding cannibals is the main reason many people play this game.
Many people enjoyed The Forest even back when it was early access and most of the main story hadn't been implemented yet.
I also played the game a few times in a way where I was building up a pretty big base and I enjoyed it.
Now I'm playing a game where I just build hunting shelters and a few basic structures like a water collector, drying racks, and a fire pit around and I have a few of these shelters around the map.
With this approach, the game is quite easy because I usually move elsewhere before the cannibal activity in that location becomes too intense.
The main reason I have multiple shelters is to hunt different types of animals to get skins for crafting items that increase carrying capacity, or allow me to collect things like berries and I use some of them as save points before I go into the caves.
But I'm sure it would be pretty easy to complete the main story with an even more minimalist approach, since most of the items aren't really necessary to win the story.
I guess the easiest approach would be to just collect a few snacks, soda cans,, make a bow, a few molotovs, get a katana and a Rebreather , a key card and head to the final locations.
But the easiest way to win the game is not what most people are looking for.
And about bases I think they wouldn't be that bad if they were less grindy to make, if you could collect back ressources dismantling them