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1. Exploring should be a requirement to find any top tier weapon/tool.
2. That's up to them. Those who want such power will find it worth the effort.
3. I agree that this is a problem but only for those who are going solely for the story. Most people will only want to do the story once though, then they will want to either go creative or test thier survival skills. At which point they would seek out the weapon if they want it and return to the surface with it instead of completing the game. So I think it's a good idea to cater to the majority with this one.
I do agree it could use some stats though. Other weapons have stats on them so I don't see the problem with providing a bit of information.
Stats on the bows would be a good idea, that extra information would help. But where else would you want them to put the modern bow? I think it's good to put it deep in the caves, makes you have to be prepared and explore to find a good weapon. It's kinda hard to aim but I've made quick work of cannibals with it using bone arrows and poison arrows.
My only problem with what you've said is that you say the Modern Bow is a "top tier" weapon and if there were some visible proof of that i would have no problem with the devs putting it in such a difficult location but after using it for a while it doesnt seem all that much better than the Crafted Bow in my opinion, a bit better range obviously but again with no visible stats who is to say how much more damage is really being done, i just think it shouldnt be AS hard to get since the flintlock you can obtain by looting Camp 2 (respawn Camp) for endless Dynamite and just wandering around on the surface and its arguably a better damage with slower reload time. idk i say the modern bow should be moved so we need either the Rebreather OR the Rock Axe to get it not both and dont put it in such a hidden spot that most players wont think twice looking at it. End of the day its only my opinion
I guess I just don't see what is so difficult about getting any single item in this game. You spend an in game week on a new file getting set up and supplies, and then you dive into different caves every other day or so and easily take out enemies in your way (experienced players could just get everything in a couple days if they wanted). Since nothing respawns in there, this can even be accomplished by players who aren't adept at fighting over some time. Is it really 'that' difficult to get the bow for the average player?
In this game, a better ranged weapon is probably considered a luxury item and viewed by the devs as something meant to take a bit more effort to get. They have never wanted to give us extremely easy killing power without getting up close and personal or without preperation anyway. Just because the average new player who spoils everything ahead of time would want a better ranged weapon, doesn't mean the devs should accommodate them.
Think of the modern bow like your 'sniper rifle' of the forest. It does something no other weapon can do with such accuracy and potency. Short range vs the crafted bow you won't find it a whole lot better, because that isn't it's purpose. The devs said they wanted to keep the crafted bow as a viable weapon even alongside the modern bow, which is why it shoots faster. The crafted bow is better than the modern bow for close range encounters, particularly for spamming flame arrows and headshots quickly.
Im glad they made it hard to find and somewhat hard to get. A player can easily just run past everything and go straight to it or fight their way to it.
You dont need the climbing axe to get it either, all you need are 5 sticks or couple of rocks to get back out.
I think someone posted you dont even need the rebreather. Im pretty sure you do unless you have max athleticism. I think i tried swimming that distance before with about 4-5 athleticism and was not going to make it.
Keep the bow exactly where it is, any challenge is Welcome! Im glad it pisses alot of people off haha.
Now we just need to put the other top tier weapons in hard to reach places. The katana for instance could be moved in front of the guy with cloth right next to the armsy instead of in the abandoned mine shaft part or put a mutant in there guarding it. Wouldnt really be much harder to get except for the new players. New players need to be given a hard time to get items else where the hell is the fun in it. If they give up oh well, they shouldnt be playing in the first place.
Your excuse for it being it an off the side place just strengthens the case i try to make even more. Exploring should be rewarded not coming up empty handed which was the case for this area previously.
If the average player does not want to do what it takes to get this item then they simply should not be rewarded. I hate how people want everything given to them so damn easy its pathetic and ruins games.
The chainsaw is for cutting trees, not really a weapon in my opinion.
The flintlock is crappy in my opinion and i never bother to get it ever. Think ive only had it once in all my time playing.
Now the katana is a superior weapon by all means in any mode. Its pretty much the ultimate melee weapon if used correctly. I agree it should be moved or guarded by at least 2 mutants in the spot its in now. I would put an Armsy, Virginia, and about 2 cannibals in the little area. I would hide one cannibal behind the boards and only trigger when player gets within short range haha then he comes busting out.
This is a very important aspect!