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However, having to run a few caves to maybe get critical progression items that are required to even get back to where we were isn't a fun experience. Top that off, there is no map in this game, so trying to remember exactly which cave entrance and which direction within those caves everything is... again not fun for us.
I guess the game is just designed this way and those who still play it must be OK with this design. We aren't right now.
It may feel defeating to die and functionally lose your gear, but honestly you can replace or upgrade everything in that pack in less than a half hour. The plane axe may not always spawn back in time to grab that again, but the map exists in the same cave system as the modern axe, a cave that also contains meds, food, rope, sodas, tape, dynamite, and relatively few enemies (3 to be exact, if you take the proper path from main village to the small village near yacht...if you spot a creepy, you went the wrong way).
In any case we haven't gone back because this situation killed our motivation to keep playing.
We died a few times and had to run back and get our stuff, in some cases it was really difficult with enemies spawning and us not having our gear...
But to die in a spot you literally cannot get back to unless you replay a large-ish portion of the game, screw that. And we don't want to cheat to fix it... we'd rather just not play.
I think that speaks volumes to the issue, if a situation can kill two people's willing to to even bother playing it's likely a problem.
I don't mean to sound condescending, but I'm really confused. It sounds like literally everything had to go wrong in order for this to happen. If you didn't save at any point (which would've meant you didn't build a base), didn't mark your location, and for whatever reason didn't have a chance to revive your friend or withdraw from the situation... that sucks. But this sounds like it could've been avoided with a minute of preparation tops.