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Personally I don't have any moral doubts though. They're humanoid, but the way they scamper around and try to pounce on you so they can eat you up seems more like wolf behavior than that of thinking people to me. That and I sometimes come back to one pounding on the side of my base with his bare hands. The only thing I feel a little bad about when I kill them is that I'm not better with the bow, since it would be nice to give them a quick painless death instead of bashing their brains in or slicing them to death with the katana.
The animation is really top notch too. Even the creepy mutants, those big hulking abominations, move in a way that keeps my suspension of belief intact while also making them that much scarier. And the way the normal guys duck under your blows and try to slide away from you with their hands after you knock them down seems so fluid and realistic.
Which brings up another thing I like, while they do have similarly squirrely combat styles, there are distinct differences in combat approach between certain groups of cannibals/mutants. Like the skinny ferals usually are more vicious and reckless while tribals tend to watch, scout, and attack in war parties. They will even place totems marking the player. With enough escalation of force they even begin to act more afraid of the player, becoming hesitant to fight more often (with exceptions).
All the gushing aside, I also have to laugh at the moments where the AI fails and you come across a group of cannibals mindlessly running circles without a care in the world. They don't even normally stop to attack you unless you swing first when they end up in lala land like that.
Until you fight masked mutants. It takes me a good 12 swings to kill one and you can stun lock them. Funniest ♥♥♥♥ ever, spinning about