The Forest

The Forest

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Jodian May 15, 2018 @ 9:49am
Alternate (non) Ending?
So I just completed the Alternate "Ending" of The Forest and I noticed that nothing has really changed. I'm still on the island and aside from having a couple more things to craft (no spoilers) there really doesn't seem to be any ending. Villagers still raid at night, I still repair during the day, and life seems to just go on. The big SOS doesn't seem to have any point to it, I've had it up for days and nothing. Firing up flares at the one plane to fly by (alternate ending) also does nothing. There seems to be only one ending to the game. This alternate "ending" seems to just be a, "I want to finish the story but continue playing" option. It's not an actual ending... Or is it?
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Showing 31-45 of 51 comments
AimsKey May 17, 2018 @ 9:08am 
Originally posted by Wariat117:
mindblown :D
even more people would complain that you can return to the forest when you are rescued already
Well, thats why i said fk the story element. Re-phrase it with better wording other than what i said. But it was purely to get back to playing and building, but i understand what u mean. "OMG that makes no sense. I got rescued, but i can continue???". Pretty much any way u do things, SOMEONE will moan. ;)
Smaisteri May 17, 2018 @ 9:18am 
I was disappointed by the alternative ending. Not only does it feel inconclusive, but it also doesn't even give you the achievement for completing the game.
Just Chill May 17, 2018 @ 9:46am 
Originally posted by WinnB:
cannon ending
What cannon?

I thought the EMP was just some sort of energy pulse released by an artifact. That's a cannon for you? :awkward:


Except if you mean the word with just one "n" in the middle...
Last edited by Just Chill; May 17, 2018 @ 9:50am
Wariat117 May 17, 2018 @ 10:41am 
Originally posted by ViperZeroOne:
Actually you're wrong since I never asked for an alternate ending, or even an ending where I could continue.
you are not people. you are human.
do you see the difference?


Originally posted by Jamesfle:
Originally posted by Wariat117:
mindblown :D
even more people would complain that you can return to the forest when you are rescued already
Well, thats why i said fk the story element. Re-phrase it with better wording other than what i said. But it was purely to get back to playing and building, but i understand what u mean. "OMG that makes no sense. I got rescued, but i can continue???". Pretty much any way u do things, SOMEONE will moan. ;)
the story part was there since ending was released -> it is like asking them to remove story that they have made already (or ask people to ignore it)


but yeah :D there will always be someone who doesn't like something.
Last edited by Wariat117; May 17, 2018 @ 10:58am
Jodian May 17, 2018 @ 2:19pm 
Originally posted by Wariat117:
Originally posted by ViperZeroOne:
Actually you're wrong since I never asked for an alternate ending, or even an ending where I could continue.
you are not people. you are human.
do you see the difference?

Actually when grouped with others I am "people". Right now you're replying to a thread that I started, so generalizing your statements to "people" automatically includes the original poster.

Understand?

Originally posted by Wariat117:
the story part was there since ending was released -> it is like asking them to remove story that they have made already (or ask people to ignore it) but yeah :D there will always be someone who doesn't like something.

The proper way to handle the alternate ending would have been setting a trigger to determine if you're rescued or not. If you place the SOS before you shut down the second artifact then the passing aircraft should see it and you then cut to a cutscene of a few days/weeks later when you get rescued by the coastguard or something.

If you don't place the SOS then the plane doesn't see you and you continue on living on the island, crafting up your "family", playing with the mutant magnet, etc.

Result, endings that satisfy everyone.

You're telling me nobody on the dev team thought of that?
Last edited by Jodian; May 17, 2018 @ 2:26pm
eclipse May 17, 2018 @ 5:30pm 
Originally posted by ViperZeroOne:
Originally posted by Wariat117:
you are not people. you are human.
do you see the difference?

Actually when grouped with others I am "people". Right now you're replying to a thread that I started, so generalizing your statements to "people" automatically includes the original poster.

Understand?

Originally posted by Wariat117:
the story part was there since ending was released -> it is like asking them to remove story that they have made already (or ask people to ignore it) but yeah :D there will always be someone who doesn't like something.

The proper way to handle the alternate ending would have been setting a trigger to determine if you're rescued or not. If you place the SOS before you shut down the second artifact then the passing aircraft should see it and you then cut to a cutscene of a few days/weeks later when you get rescued by the coastguard or something.

If you don't place the SOS then the plane doesn't see you and you continue on living on the island, crafting up your "family", playing with the mutant magnet, etc.

Result, endings that satisfy everyone.

You're telling me nobody on the dev team thought of that?
Probably so they just rushed themselves before ever actually adding it. Will more then likely see it this year.
Or
They will start on one from feedback - i hope this is not the case because that would be, well ignorant is the only word that fits atm.
Wariat117 May 17, 2018 @ 11:42pm 
Originally posted by ViperZeroOne:
The proper way to handle the alternate ending would have been setting a trigger to determine if you're rescued or not. If you place the SOS before you shut down the second artifact then the passing aircraft should see it and you then cut to a cutscene of a few days/weeks later when you get rescued by the coastguard or something.

If you don't place the SOS then the plane doesn't see you and you continue on living on the island, crafting up your "family", playing with the mutant magnet, etc.
so you tell me that plane will see small SOS sign and they won't see huge fortress that is wider than sinkhole and higher than trees :D?



Originally posted by ViperZeroOne:
Originally posted by Wariat117:
you are not people. you are human.
do you see the difference?

Actually when grouped with others I am "people". Right now you're replying to a thread that I started, so generalizing your statements to "people" automatically includes the original poster.

Understand?
Do you understand that it was about community not only this thread? And there are more than 2 categories of people anyway.


You weren't complaining about new ending, you pointed out bug (I think that still noone reported it to devs :D) so I didn't say it earlier :P

Some guy hijacked and derailed thread into complaining about existence of ending so I have said this
Originally posted by Wariat117:
that's one of the reasons why community is bad

- people ask for ending where they can continue game
- people complain that this ending was released


It's like with the mods.
People ask for steam workshop while people complain about existence of mods.
(don't mistake them with people who ask for any protection that would stop the mods, those guys are different just like now, people pointing out bug are different than the guys who complain about new ending and guys who asked for new ending)
Last edited by Wariat117; May 17, 2018 @ 11:43pm
Jodian May 18, 2018 @ 12:26am 
Originally posted by Wariat117:
You weren't complaining about new ending, you pointed out bug (I think that still noone reported it to devs :D) so I didn't say it earlier :P

I actually WAS complaining that there was a non-ending. That was the whole point of this discussion. There should have been 3 endings.

1. The original ending where you rescue your son and he turns mutant (new part is cool too)
2. An ending where you don't get rescued becuase you didn't have the SOS out.
3. An ending where you DO get rescued because you made an SOS and the plane saw it.

You would actually be quite suprised how easily it is to see an SOS from the air. In fact, it's common practice in survival situations to make a signal you can see from the sky. Either fire, a landmark (sos sign), or some other kind of sky-visible notification that you are in distress.
Wariat117 May 18, 2018 @ 12:41am 
Originally posted by ViperZeroOne:
Originally posted by Wariat117:
You weren't complaining about new ending, you pointed out bug (I think that still noone reported it to devs :D) so I didn't say it earlier :P

I actually WAS complaining that there was a non-ending. That was the whole point of this discussion.
yeah just checked, I have messed it with another discussion which someone hijacked. I thought it's this one ;D

people already suggested that SOS should work, maybe the more people suggest it the higher chance that devs will add this? (suggest the balance for SOS too :V It shouldn't be avaible since the start in this case) [Build it day 1 and get rescued]
^ this happened for blackberries and mushrooms, people were suggesting to pick up them with pouch over and over until it was implemented to the game


By suggest I mean using suggesting forum to say this, I think that devs only look at suggestion forum and bug reports forum. Other forums aren't visited.



Originally posted by ViperZeroOne:
You would actually be quite suprised how easily it is to see an SOS from the air.
The huge fortress is easier to see.
I think that someone will be interested when they see huge buildings on such island :D
Maybe it won't bring rescue team but new victims?
Last edited by Wariat117; May 18, 2018 @ 12:41am
Jodian May 18, 2018 @ 10:07am 
Originally posted by Wariat117:
Originally posted by ViperZeroOne:
You would actually be quite suprised how easily it is to see an SOS from the air.
The huge fortress is easier to see.
I think that someone will be interested when they see huge buildings on such island :D
Maybe it won't bring rescue team but new victims?

Where do you think the SOS normally gets built? :P
Wariat117 May 18, 2018 @ 10:16am 
Originally posted by ViperZeroOne:
Originally posted by Wariat117:

The huge fortress is easier to see.
I think that someone will be interested when they see huge buildings on such island :D
Maybe it won't bring rescue team but new victims?

Where do you think the SOS normally gets built? :P
In the very visible location :V
The less trees the better ;D

Beaches, elevations, maybe fields that are tree-free like the one around "keep exploring hanging cave" entrance.


anyway I didn't try, can you build SOS on the roof of fortress?
Jodian May 18, 2018 @ 6:17pm 
Originally posted by Wariat117:
can you build SOS on the roof of fortress?

I didn't try to build on the roof of my fortress, but I did build the SOS right in my "front yard" where it would have been easily visible to anyone looking at the fortress... lol
BuddySloth May 20, 2018 @ 10:58am 
Yeah I think the problem is, for people who are just now playing through the game for the first time, there's literally 0 indication that the game won't end if you take the option that doesn't shoot down another plane. Like those are two completely unrelated events.

The fact that there's a way to stay on the island and just bum around with a couple new toys is fine. A good idea, even. The fact that somehow choosing to end the story by breaking the cycle of death on the peninsula also means that you want to live among mutant cannibals forever is the weird part.

As a minor sidenote, picking the emergency shutdown when in the process of beating the game also screws you out of the achievement for beating the game, which kind of sucks.
Last edited by BuddySloth; May 21, 2018 @ 11:51am
Smaisteri May 21, 2018 @ 6:42am 
You should be able to just leave with the yacht or something and complete the game whenever you want if you chose the alternate ending.
CubeGodd Aug 15, 2019 @ 3:04am 
Apologies for the necro, but I think there's another ending (or possibly the sequel continuation) that I honestly expected...
Goes like this: You decided to selfishly kill most passengers of a plane. You carry out your mission to retrieve a live specimen, likely by tricking, trapping, drugging, etc. them, then getting them into the artifact. During your escapades, you can make friends with the NPCs that survived the plane crash, who are setting up their own camps or wandering around asking other camps if they can join - giving you options to save them or loot them, or even expand efforts for rescue (how I assume the cutscene from artifact #2 --> talk show went).

Once you choose your final option to use your live specimen, if you've chosen to do so, then you get Timmy back and survive on the island a bit longer, waiting for yours and the other NPCs rescue efforts to pay off. In the meantime, of course, there are filler missions such as gathering supplies for neighbors, rescuing kidnapped survivors from mutant camps before they're slaughtered, and so on.

or...

You decide to let the plane fly by, and accept that Timmy is gone forever. They do see the SOS, come to rescue you and unfortunately get ambushed by mutants upon landing. You attempt to intervene and save whoever you can, one of them being the pilot still locked in the cabin safely. It turns out the engines are badly damaged from gunfire by the air marshals, and you need to find supplies from the other plane to repair it. It's not enough, and now you need to make some makeshift engines. Explore electricity, since it clearly works on the island. Where did you see electricity working? Exactly; Sahara. New crafting abilities, new items to craft and an entire world of options to explore. Windmills, generators, wires, switches, electric fences to protect you and the other survivors from the mutants, electricity upkeep (another survival element), and entirely new possibilities based on which option you chose.

Let me know what you think. :)
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Date Posted: May 15, 2018 @ 9:49am
Posts: 51