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I thought the EMP was just some sort of energy pulse released by an artifact. That's a cannon for you?
Except if you mean the word with just one "n" in the middle...
do you see the difference?
the story part was there since ending was released -> it is like asking them to remove story that they have made already (or ask people to ignore it)
but yeah :D there will always be someone who doesn't like something.
Actually when grouped with others I am "people". Right now you're replying to a thread that I started, so generalizing your statements to "people" automatically includes the original poster.
Understand?
The proper way to handle the alternate ending would have been setting a trigger to determine if you're rescued or not. If you place the SOS before you shut down the second artifact then the passing aircraft should see it and you then cut to a cutscene of a few days/weeks later when you get rescued by the coastguard or something.
If you don't place the SOS then the plane doesn't see you and you continue on living on the island, crafting up your "family", playing with the mutant magnet, etc.
Result, endings that satisfy everyone.
You're telling me nobody on the dev team thought of that?
Or
They will start on one from feedback - i hope this is not the case because that would be, well ignorant is the only word that fits atm.
Do you understand that it was about community not only this thread? And there are more than 2 categories of people anyway.
You weren't complaining about new ending, you pointed out bug (I think that still noone reported it to devs :D) so I didn't say it earlier :P
Some guy hijacked and derailed thread into complaining about existence of ending so I have said this
It's like with the mods.
People ask for steam workshop while people complain about existence of mods.
(don't mistake them with people who ask for any protection that would stop the mods, those guys are different just like now, people pointing out bug are different than the guys who complain about new ending and guys who asked for new ending)
I actually WAS complaining that there was a non-ending. That was the whole point of this discussion. There should have been 3 endings.
1. The original ending where you rescue your son and he turns mutant (new part is cool too)
2. An ending where you don't get rescued becuase you didn't have the SOS out.
3. An ending where you DO get rescued because you made an SOS and the plane saw it.
You would actually be quite suprised how easily it is to see an SOS from the air. In fact, it's common practice in survival situations to make a signal you can see from the sky. Either fire, a landmark (sos sign), or some other kind of sky-visible notification that you are in distress.
people already suggested that SOS should work, maybe the more people suggest it the higher chance that devs will add this? (suggest the balance for SOS too :V It shouldn't be avaible since the start in this case) [Build it day 1 and get rescued]
^ this happened for blackberries and mushrooms, people were suggesting to pick up them with pouch over and over until it was implemented to the game
By suggest I mean using suggesting forum to say this, I think that devs only look at suggestion forum and bug reports forum. Other forums aren't visited.
The huge fortress is easier to see.
I think that someone will be interested when they see huge buildings on such island :D
Maybe it won't bring rescue team but new victims?
Where do you think the SOS normally gets built? :P
The less trees the better ;D
Beaches, elevations, maybe fields that are tree-free like the one around "keep exploring hanging cave" entrance.
anyway I didn't try, can you build SOS on the roof of fortress?
I didn't try to build on the roof of my fortress, but I did build the SOS right in my "front yard" where it would have been easily visible to anyone looking at the fortress... lol
The fact that there's a way to stay on the island and just bum around with a couple new toys is fine. A good idea, even. The fact that somehow choosing to end the story by breaking the cycle of death on the peninsula also means that you want to live among mutant cannibals forever is the weird part.
As a minor sidenote, picking the emergency shutdown when in the process of beating the game also screws you out of the achievement for beating the game, which kind of sucks.
Goes like this: You decided to selfishly kill most passengers of a plane. You carry out your mission to retrieve a live specimen, likely by tricking, trapping, drugging, etc. them, then getting them into the artifact. During your escapades, you can make friends with the NPCs that survived the plane crash, who are setting up their own camps or wandering around asking other camps if they can join - giving you options to save them or loot them, or even expand efforts for rescue (how I assume the cutscene from artifact #2 --> talk show went).
Once you choose your final option to use your live specimen, if you've chosen to do so, then you get Timmy back and survive on the island a bit longer, waiting for yours and the other NPCs rescue efforts to pay off. In the meantime, of course, there are filler missions such as gathering supplies for neighbors, rescuing kidnapped survivors from mutant camps before they're slaughtered, and so on.
or...
You decide to let the plane fly by, and accept that Timmy is gone forever. They do see the SOS, come to rescue you and unfortunately get ambushed by mutants upon landing. You attempt to intervene and save whoever you can, one of them being the pilot still locked in the cabin safely. It turns out the engines are badly damaged from gunfire by the air marshals, and you need to find supplies from the other plane to repair it. It's not enough, and now you need to make some makeshift engines. Explore electricity, since it clearly works on the island. Where did you see electricity working? Exactly; Sahara. New crafting abilities, new items to craft and an entire world of options to explore. Windmills, generators, wires, switches, electric fences to protect you and the other survivors from the mutants, electricity upkeep (another survival element), and entirely new possibilities based on which option you chose.
Let me know what you think. :)