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To be fair, yes it SHOULD be the way OP described, would be more realistic to get diarrhea and being weak with a huge stamina drain for a while, but the forest has pretty simplistic survival mechanics anyway, so nothing to get mad about imo.
So on easy it is making slight damage?! Ok on hard it is way to much insane ammount.
Yeah, like said, it could be far better and more immersive than that, but not only the water thing. It's literally impossible to starve to death or die from thirst or diseases. There's just the infection thing wich you cure by chewing an aloe leaf and it's all good again. Could be so much more to it, but hey, it is what it is and i don't think, we'll see major changes in the future.
Devs listened (maybe too much) and tried hard to fulfill all (or most) wishes the community threw at them and what we have now is...well, what we have now.
The game could have been really great if they'd have stuck to their plans. Now literally every part of the game is an unfinished mess. I think devs know as well, wich explains the comparatively low price, even after full release.
You love it or you hate it. And i've to admit, i still love it! :)
It's like a son you wanted to be a manager, bringing home big money, now working at mc donalds, you still love him.
But i fully understand the disappointment of some newcomers about the lack of content.
I remember that I was very impressed by old game called Robinson's Requiem. IMO to this date it is the deepest game mechanics game in terms of the core of survivalism aspect.
Haven't looked into green hell yet, so can't say much about it.
If you're looking for real hardcore survival, take a look at survisland. It's pretty new on steam.
Well as I mentioned dirty water dont kills. Devs made huge mistake here. It should be risky to drink such water and it should have at least random penalties like parasites that SLOWLY takes HP away and I mean it would be the easiest way to make penalty for unclean water drinking instead of insta HP reduction in huge ammount in hard mode. Instead it should be percentage of chance to get parasites. There should be info like "you dont feel to well" and after another period of time we should get very slow HP reduction that can take about 12-24 in game hours to hit our HP and on harder dificulties it could be even 50% of HP but never any ammount like 50hp out of 150HP of total character HP co those parasites would not kill us even if we would have already 10HP left it would make us drop to 5HP. Or maybe combination of HP hit in worst scenarios but mainly parasites should take away our energy like 50% over random period of time. Sometimes for 10H sometimes 16 and in worst case scenarios like 2 days. So player would have to make some igredient from plants to cure this parasite disease. That would make sense and would add to gameplay. It all would deppend on how much dirty water we would consume. With small amounts it would give chance to get stomahache and would take only energy hit also in random amounts for random period of time or should be dependant on ammount we drinked. Small amounts more chance to get stomachache and slight chance to get parasites. More dirty water = more chance of parasites OR stomachache or BOTH so it would hit HP and energy.
Someone could say that it is not necessary at all but it would mean he is not into immersion at all :)