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endnight: Yes
yes, that's right. I forgot. If you make fire arrows they downgrade when you recover them.
Bone arrows doing the same is annoying and I do wish they would change that. I should logically be able to make bone arrows poisonous or burn too. I feel the issue is there's too much overlap between the arrow models and the game can't distinguish them: they all look the same when you put them in the arrow basket.
On top of everything else, once you can headshot fairly reliably (especially with the modern bow) and got decent feather production going, you can get by on regular old crafted arrows just fine. I don't even really use them on the bigger mutants: I find throwing spears or bombs better for that.
Or, if you find a lone armsy in the woods, get up behind him with the chainsaw and he's doomed.
It would be nice if you could simply reattach another bone arrowhead to your normal arrows after recovering them instead of having to build another batch of arrows though.
It's really just a matter of gameplay convenience. Unless you're doing a LOT of killing, bones aren't necessarily easy to come by. That can make bone arrows impractical since the extra damage they do might not be as helpful as poison's slow, fire making the enemy flail around, or the damage over time effect of either. Also headshot from any will OHKO. Being able to keep a bone arrow after one use would make them, and the damage boost they provide, more practical.
These days I find myself using poison arrows primarily, if not regular crafted arrows. They're cheap, easy to make, and I get headshots reliably enough. Especially with the modern bow. For anything bigger and badder, I have other weapons.