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Strength you will probably notice rising as you build you base, because doing so involves many of the activities that raise the stat such as chopping trees or carrying logs (corpses as well). I believe it also raises when you climb ropes but that one doesn't seem to contribute to the stat significantly through normal play. If you raise your strength the first part you might notice is that you hit slightly harder as it increases, and can take less damage when you get hit. If you manage to actually get it high enough, which can take a while, you can also carry extra logs (from the normal 2 to a max of 4 i believe, I only got to 3 so far) and you may be able to carry a second corpse at a time.
For agility, you have to run, or dive. diving is faster, but it also has more rules to it. You have to be under the water without the rebreather, the normal oxygen meter does need to be present (although it apparently still counts if you have the dev console on and turn on godmode and let yourself drown without dying). Swimming on the surface of the water does not apply and neither does diving with the rebreather equipped. For running, you will pretty much need to do laps around the map, it takes a lot of distance to raise it a little bit. If you do improve agility it will very slightly boost your speed (honestly I haven't noticed a significant change until at least 25 agility), but more noticably it will reduce how quickly your stamina drains.
Your player weight can affect these as well, but i haven't admittedly tested the correlation that extensively, I'm just aware that being too fat or too thin can cause these stats to suffer (from what I've heard a high weight is better for building strength while a low weight is better for agility). Again, illness will drain these stats over time and curing the illness does not restore what was lost, you would have to rebuild the stat again. Dying in multiplayer will completely reset your stat progression back to default.
could you....post a screenshot of this>?