Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm running an i7-6800K@4.2GHz, 32GB 3200MHz DDR4 and a EVGA GTX 1080 FTW 8GB and I still have to turn some settings down to hit 90+ consistently in The Forest VR using a Rift. I'd expect you'll be looking at a mix of low/med settings to get fluid FPS for VR on a GTX 1060.
Maybe you should wake up and open your eyes... there are ton of good games.
@OP
1060 is a weak GPU, but if you use win8.1 or win10 maybe you can play it in ASW mode with 45fps, not sure if this feature got supported by SteamVR at the moment, i think its more for Oculus API.
Im still playing on Win7 and play with ATW only and that means 90fps smooth gaming, but 75fps+ is still okay for me in some games. Because i dont get motionsick :)
And even if you right (im total disagree with it), u still can use the GPU Power even on todays VR Gen.1
And VR Gen.2 is already in development. Anyways, its your choice if you want to play only with the native resolution and play with a unsharp picture, for me the nvidia 1080 that i bought 2 years ago was a total success and i even want today alot faster GPU.
I cant wait for 1180 release..,
You really think, vr cant be improved? What limit u talking about, i dont get it.
Do you know that you can adjust in every VR game, the resolution up to 5k?
And that you need a good GPU for that.
You should try out Project Cars1/2 with a Wheel/Pedals and Bass-Kickers + Simvibe, in this games you really inside VR and you feel it around your whole body.
The only missing are the G-Forces.
And after around maybe 2k pages about infos, i remember the first day i was using... and i was mind blown away, but on the other side i knew exactly what i get... i was in there, in a game... not only with a cheap 3d shutter effect (like in cinema or PC's in the 90th's).
I was in the game but with a low image resolution and this godrays that sucks sometimes, but not visible or almost not visible in daylight... but in the night, it sucks, because of the contrast difference, the lights are bleeding from the fresnel lenses.
Today, you can try out on differend shop locations, no problem at all...or buy it at amazon and if you dont like you can send it back.
That options wasnt available in the past... Oculus shop sucks.
VR native is higher than 1080p and if you want the same smooth experience you maybe can play in native resolution but you have to decrease the graphicsettings alot.
Just let me say this, related to performance and smooth experience:
60fps in VR... on Win7 (Asynchron Time Warp) is like playing on a TFT with maybe 10fps.
And if you have a kind of motion sickness, your body will pay you back ;)
But even if you immun (just like me), the experience is downgraded alot because the stutters isnt immersive in VR.
Anyways, VR is demanding if you want higher resolution... if not and you have win8 or win10 and own a Rift and use ASW its required only 45fps but you will have disortortion in the picture (trade off) but the view is smoother (but not smooth like 90fps).
Its the minimum requirements, maybe its okay for you... maybe not, but keep in mind a really strong CPU/GPU/RAM gives alot boost to the image sharpness and im talking from atleast 40% quality compared to native resolution.