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Armor seems to break off highest to lowest on the bar, and as long as you have any you can't take health damage from attacks. So, 240 armor and 40 armor are functionally identical, higher numbers don't increase your damage resistance since it's 100% with any armor, though more armor means more damage soaked till you start to take health damage, of course.
It also seems like damage to armor doesn't overflow to health if your last piece breaks? So even a single piece of lizard armor can save your life from the real heavy attacks late-game stuff throws at you.
I'll have to test it by wearing different types at the same time or something.
Lizard skin can do in a pinch, but it's not very good armor and will be lost very fast. Works better as stealth armor.
Creepy armor, however, has way more health and just a couple of pieces is worth as much as a full suit of bone.
Creepy is definitely the best, but I think bone is a pretty decent choice if you can't get it/want to save it. If you kill enemies frequently enough you can keep a good supply of bones going to replace what you lose. Bring plenty of sticks and leaves where ever you go so you can burn corpses as you go instead of having to haul bodies back to base.
You can't use armor and the warm suit at the same time though.
Ah this helps too. So you're saying that each piece fills up the meter a certain amount? i.e. it take 15 lizard armors to fill up the meter, 10 bone armors to fill it up etc., that kind of thing?
Actually one piece always = one bar visually, but if you check your stat page on the survival guide, you'll get a numerical value of your armor and that's where you can see stronger armor having way more health.
Oh, keep in mind while normal enemies won't stagger you while you wear armor, fire will, and the big mutants will still smack you around. The mutants can also rip through even bone in just a couple of hits. Armor can save you, but it's still a good idea to avoid being hit as much as possible.
And yeah, creepy armor is extremly durable, just, getting it is a pain. Hah. Bone is going to be your mainstay, you can make one piece of bone armor out of each cannibal you kill if you burn thier bodies. A few pieces of lizard thrown in make you much more stealthy.
And the best way to think of it is that you have so many 'armor slots' on your character, each piece fills a slot.
Ah, I see. Thanks, I think I get it now
That's good to know about the warm suit actually. The wiki mentions it, but doesn't mention the part about keeping the pieces I think.
Thanks guys, helped a lot. I guess I'll just try mixing them up and checking the results. Time to cook some more cannibals!
creepy has 150 per piece
bone has 40 per piece
while stealth has like 20 per piece
You can have 10 armor pieces on yourself.
If you wear 3 creepy, 3 bone and 4 stealth then you have:
3*150+3*40+4*20 armor (650)
Full creepy armor has 1500 armor :D