The Forest

The Forest

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Armor questions.
I just started playing, so I haven't had a chance to get a lot of armor, or even different types. I've made a couple of lizard pieces but that's about it. I'm on the wiki reading up the info, but a few things aren't clear to me. It's the fact that you can wear different types at the same time, each piece a different color on your that's throwing me off. So..

Is the number stat on armor cumulative, or fixed based on what piece is being used? If I have 6 pieces of bone armor (one piece fills up one bar?), does that mean I have 240 armor that degrades every time a bar is lost or simply that I have 40 armor that lasts for 6 bars?
Last edited by ColdNhungry; May 6, 2018 @ 4:01pm
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Showing 1-9 of 9 comments
Jawnycat May 6, 2018 @ 4:14pm 
Not 100% sure on any of this, just going by observations from my singular playthrough, but I think it's 40 armor that lasts for six bars.

Armor seems to break off highest to lowest on the bar, and as long as you have any you can't take health damage from attacks. So, 240 armor and 40 armor are functionally identical, higher numbers don't increase your damage resistance since it's 100% with any armor, though more armor means more damage soaked till you start to take health damage, of course.

It also seems like damage to armor doesn't overflow to health if your last piece breaks? So even a single piece of lizard armor can save your life from the real heavy attacks late-game stuff throws at you.
Last edited by Jawnycat; May 6, 2018 @ 4:17pm
ColdNhungry May 6, 2018 @ 4:30pm 
Oh wow. I thought armors provided damage reduction as opposed to cancelling damage altogether. So the different types of armor simply determine their durability sort of? I guess I didn't realize this while wearing only one peice of lizard armor at a time and concentrating on not dying lol. I probably got hit too fast to see that I didn't take damage at all.

I'll have to test it by wearing different types at the same time or something.
Last edited by ColdNhungry; May 6, 2018 @ 4:37pm
MekaDovah May 6, 2018 @ 4:37pm 
Yeah, armor negates damage and prevents being staggered when a regular enemy hits you. The tougher the armor, the more it needs to be hit before it goes away, though bone armor can be lost pretty fast even from a basic enemy if they wail on you.

Lizard skin can do in a pinch, but it's not very good armor and will be lost very fast. Works better as stealth armor.

Creepy armor, however, has way more health and just a couple of pieces is worth as much as a full suit of bone.

Creepy is definitely the best, but I think bone is a pretty decent choice if you can't get it/want to save it. If you kill enemies frequently enough you can keep a good supply of bones going to replace what you lose. Bring plenty of sticks and leaves where ever you go so you can burn corpses as you go instead of having to haul bodies back to base.

You can't use armor and the warm suit at the same time though.
Last edited by MekaDovah; May 6, 2018 @ 4:39pm
ColdNhungry May 6, 2018 @ 4:40pm 
Originally posted by MekaDovah:
Yeah, armor negates damage and prevents being staggered when a regular enemy hits you. The tougher the armor, the more it needs to be hit before it goes away, though bone armor can be lost pretty fast even from a basic enemy if they wail on you.

Lizard skin can do in a pinch, but it's not very good armor and will be lost very fast. Works better as stealth armor.

Creepy armor, however, has way more health and just a couple of pieces is worth as much as a full suit of bone.

Creepy is definitely the best, but I think bone is a pretty decent choice if you can't get it/want to save it. If you kill enemies frequently enough you can keep a good supply of bones going to replace what you lose. Bring plenty of sticks and leaves where ever you go so you can burn corpses as you go instead of having to haul bodies back to base.

You can't use armor and the warm suit at the same time though.

Ah this helps too. So you're saying that each piece fills up the meter a certain amount? i.e. it take 15 lizard armors to fill up the meter, 10 bone armors to fill it up etc., that kind of thing?
Last edited by ColdNhungry; May 6, 2018 @ 4:42pm
MekaDovah May 6, 2018 @ 4:42pm 
Originally posted by ColdNhungry:
Ah this helps too. So you're saying that each piece fills up the meter a certain amount? i.e. it take 15 lizard armors to fill up the meter, 10 bone armors to fill it up etc., that mind of thing?

Actually one piece always = one bar visually, but if you check your stat page on the survival guide, you'll get a numerical value of your armor and that's where you can see stronger armor having way more health.

Oh, keep in mind while normal enemies won't stagger you while you wear armor, fire will, and the big mutants will still smack you around. The mutants can also rip through even bone in just a couple of hits. Armor can save you, but it's still a good idea to avoid being hit as much as possible.
Last edited by MekaDovah; May 6, 2018 @ 4:44pm
Jawnycat May 6, 2018 @ 4:43pm 
You can use the warm suit to take off your armor though, I think it's the only way to do so oddly enough. Undamaged pieces are returned to your inventory, great for swapping out stealth for combat.

And yeah, creepy armor is extremly durable, just, getting it is a pain. Hah. Bone is going to be your mainstay, you can make one piece of bone armor out of each cannibal you kill if you burn thier bodies. A few pieces of lizard thrown in make you much more stealthy.

And the best way to think of it is that you have so many 'armor slots' on your character, each piece fills a slot.
Last edited by Jawnycat; May 6, 2018 @ 4:43pm
ColdNhungry May 6, 2018 @ 4:44pm 
Originally posted by MekaDovah:
Originally posted by ColdNhungry:
Ah this helps too. So you're saying that each piece fills up the meter a certain amount? i.e. it take 15 lizard armors to fill up the meter, 10 bone armors to fill it up etc., that mind of thing?

Actually one piece always = one bar visually, but if you check your stat page on the survival guide, you'll get a numerical value of your armor and that's where you can see stronger armor having way more health.

Ah, I see. Thanks, I think I get it now :steamhappy: I'll test it out a bit when I'm on.
ColdNhungry May 6, 2018 @ 5:27pm 
Originally posted by Jawnycat:
You can use the warm suit to take off your armor though, I think it's the only way to do so oddly enough. Undamaged pieces are returned to your inventory, great for swapping out stealth for combat.

And yeah, creepy armor is extremly durable, just, getting it is a pain. Hah. Bone is going to be your mainstay, you can make one piece of bone armor out of each cannibal you kill if you burn thier bodies. A few pieces of lizard thrown in make you much more stealthy.

And the best way to think of it is that you have so many 'armor slots' on your character, each piece fills a slot.

That's good to know about the warm suit actually. The wiki mentions it, but doesn't mention the part about keeping the pieces I think.

Thanks guys, helped a lot. I guess I'll just try mixing them up and checking the results. Time to cook some more cannibals!
Wariat117 May 6, 2018 @ 9:25pm 
every armor has it's own "armor" number :D
creepy has 150 per piece
bone has 40 per piece
while stealth has like 20 per piece


You can have 10 armor pieces on yourself.

If you wear 3 creepy, 3 bone and 4 stealth then you have:
3*150+3*40+4*20 armor (650)


Full creepy armor has 1500 armor :D
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Date Posted: May 6, 2018 @ 3:58pm
Posts: 9