The Forest

The Forest

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CAW 28 ABR 2018 a las 1:49 p. m.
Creepy armour?
any idea how good it is?
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Mostrando 16-26 de 26 comentarios
eclipse 23 ENE 2019 a las 8:03 p. m. 
Publicado originalmente por miao:
Publicado originalmente por LotusTengarnos:
Just wanna mention the Armor now is only double the bone armor and this nerfed by nearly 50% of its strength
This necro was not necessary, but I will say I'm glad it was nerfed. Made you basically invincible even if you had a few peices.
yea i was about to post it turns you into a "god" pretty much
Nuggs 23 ENE 2019 a las 8:10 p. m. 
creepy armour is the best armour in the game. it takes a couple more hits from an enemy to destroy compared to bone armour
Vazkulator 23 ENE 2019 a las 10:23 p. m. 
Publicado originalmente por miao:
Publicado originalmente por LotusTengarnos:
Just wanna mention the Armor now is only double the bone armor and this nerfed by nearly 50% of its strength
This necro was not necessary, but I will say I'm glad it was nerfed. Made you basically invincible even if you had a few peices.
It's not like it makes any difference from being decked out in bones or camouflage, you've got to have some difference in durability in proportion of the sacrifice of time and effort to kill all mutants, otherwise people would just ignore them and arrow 1shot to the head on cannibals to get their armor fix.

I think it was just fine as it was since it was still barely worth the time, effort and resources needed for killing the mutants.

At least they seem to have done something about the useless planters or at least that's what's written in the patch notes
[Lotus]Tengarnos 24 ENE 2019 a las 12:57 a. m. 
Publicado originalmente por SIN7 PussNuggets:
creepy armour is the best armour in the game. it takes a couple more hits from an enemy to destroy compared to bone armour
I would say insteat of onehit (like bone armor pieces) 2 hits now? And I am talking about normal here not hard or hard suicidle or how its called ;) Bone Armor is way more easy to get, and creepy was imo for Endboss and thos seemed fine to me.
Vazkulator 24 ENE 2019 a las 10:48 p. m. 
Publicado originalmente por LotusTengarnos:
Publicado originalmente por SIN7 PussNuggets:
creepy armour is the best armour in the game. it takes a couple more hits from an enemy to destroy compared to bone armour
I would say insteat of onehit (like bone armor pieces) 2 hits now? And I am talking about normal here not hard or hard suicidle or how its called ;) Bone Armor is way more easy to get, and creepy was imo for Endboss and thos seemed fine to me.
i agree, 1shot durability on each slot is fine since its easy to aquire.. but id say its a bit too easy to break an armor slot just by 1 single hit... its really becoming a bit anime to be going that far with an armor piece but if its the camouflage snake skin, why not ? but id give it a 50% that it misses or something so that it doesnt feel like youre wearing a piece of paper.

developers should take it with a grain of salt when it comes to these things because too often, "gamers" tend to argue just for the sake of arguing and the desire to feel important based on their game.

you add a feature for armor crafting and you want to scale them to both having a sense of realiability as well as making sure that theyre of any/enough value to the players, you have reptile skin, bones and creepy.

if one is barely that much more useful and requires a great deal of more sacrifice in terms of actually losing armor through out the fight or even resources in terms of poison/flammables, arrows or explosives then youll instantly render the option null/obselete.

nerfing was a bad option because of this, most players dont need that much armor to survive in this game and itll just make the use of creepy less attractive, the same way itll discourage players from fighting the creepies.

maybe the best option would be to add more and more varied types of protective wear and redesign the way of tearing in some way, add more ways of storing crafted items like these things

in my personal opinion anyway, i dont really mind since i find the resident evil approach is going a bit too far when i mostly enjoy the cannibal fights and survival/crafting parts of the game in general and seeing people with these monstrous gears is just way too fantasy/scifi-ish to me.

i still think its important to take these things into consideration to avoid bloating the game with redundant content while its still kind of starving from these types of content.
Última edición por Vazkulator; 24 ENE 2019 a las 10:53 p. m.
Darthzz 25 ENE 2019 a las 6:10 a. m. 
I don't see the problem with it being nerfed. It's still better than bone armor, and mutants aren't that hard to kill anyways. You can pretty quickly get stacks of creepy armor. It's just that now, you're not literally a god for wearing just 1-2 pieces, and you don't need to be. Originally, it might have taken 5-10 minutes of standing perfectly still for anything to kill you with creepy armor. From what I could tell, it still took quite a few hits for cannibals to remove a piece, but some mutants seemed to destroy each part instantly. I'm honestly fine with this, it makes mutants actually somewhat of a threat again.

Personally though, I would have liked if armor in general was handled a different way. I would like it better if you still took damage to your health instead of it being directed to each segment of armor. But as long as you had some segments, you'd take much less damage, and possibly having a chance with higher tier armor to negate damage and only hurt the durability instead. That's just my opinion, anyways.
Última edición por Darthzz; 25 ENE 2019 a las 6:12 a. m.
ULTRA 25 ENE 2019 a las 7:49 a. m. 
I actually prefer it the way it is if you can believe that. I would like for the enemies' weapons to break or for their fists to take damage when they hit you though because it makes no sense for them to be breaking armor made out of the exact stuff they're hitting you with without taking any kind of penalty. Meanwhile you can just block damage forever with the turtle shell or cannibal club. Well I guess sticks, skulls, and reptile bones are stronger than any thing else in the world so I don't see any reason why you can't just make armor out of that. Just cover your body in turtle shells or cannibal clubs and you're invincible.
Vazkulator 25 ENE 2019 a las 9:05 a. m. 
Publicado originalmente por Mountain Man:
I actually prefer it the way it is if you can believe that. I would like for the enemies' weapons to break or for their fists to take damage when they hit you though because it makes no sense for them to be breaking armor made out of the exact stuff they're hitting you with without taking any kind of penalty. Meanwhile you can just block damage forever with the turtle shell or cannibal club. Well I guess sticks, skulls, and reptile bones are stronger than any thing else in the world so I don't see any reason why you can't just make armor out of that. Just cover your body in turtle shells or cannibal clubs and you're invincible.
Sounds more realistic to me, obviously I don't think it can possibly take 5 minutes to break down a full set of creepy like the post above yours is implying but I would prioritise scaling the stats to be profitable enough in both durability when comparing in to lower tier armors as well as making it feel rewarding enough to acquire creepies in proportion to the fight size comparison between creepy and cannibal.

If it doesn't feel like a high tier and the lower tier is just so much quicker and easier to acquire then it's obvious that people will come to agree that the general consensus being that "bone is more than enough, I don't need the mutant over there"

And to use the nerf an item to justify a sense of difficulty based on an enemy is also a really bad road to take
[Lotus]Tengarnos 25 ENE 2019 a las 10:01 a. m. 
Publicado originalmente por Mountain Man:
I actually prefer it the way it is if you can believe that. I would like for the enemies' weapons to break or for their fists to take damage when they hit you though because it makes no sense for them to be breaking armor made out of the exact stuff they're hitting you with without taking any kind of penalty. Meanwhile you can just block damage forever with the turtle shell or cannibal club. Well I guess sticks, skulls, and reptile bones are stronger than any thing else in the world so I don't see any reason why you can't just make armor out of that. Just cover your body in turtle shells or cannibal clubs and you're invincible.
its not this easy. At least for bones. Bones are getting easier to crack the longer they are in nature. But it dont takes a weapon to kill one part of bone armor. Even with their fists. This plus the fact that they can disrupt your attack, while in most cases (even with modern axe) they arent really disturbed in their attack makes it a bit of, well just take lizard skins this is even way faster.
A way better skaling and maybe something like a broken stat would be the better way to go.
Plus I dont really understand why they fear you if you wear red paint but not skin of their holy creatures. If it had these passive the protection itself wouldnt be this important anymore since only the bosses would attack you or animals. But well just waiting what may come in future what not.
(Edit: overall a penalty system for the enemies could be really interesting)
Última edición por [Lotus]Tengarnos; 25 ENE 2019 a las 10:03 a. m.
ULTRA 25 ENE 2019 a las 2:19 p. m. 
Well, I would have thought they'd have packed up and moved back to Nova Scotia after I personally killed like 500 or more of them and didn't show any signs of going anywhere, but they're still here
[Lotus]Tengarnos 25 ENE 2019 a las 3:18 p. m. 
Publicado originalmente por Mountain Man:
Well, I would have thought they'd have packed up and moved back to Nova Scotia after I personally killed like 500 or more of them and didn't show any signs of going anywhere, but they're still here
Effi's? Build them all over the pensula :D
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Publicado el: 28 ABR 2018 a las 1:49 p. m.
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