The Forest

The Forest

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Puppy Oct 7, 2017 @ 6:36am
Can I play this for only survival?
While I like the look of this game and have been contemplating buying it for awhile, I really don't want to get into the story aspects of it. So does the game force or push the story on you while playing the or can you play this as just a survival game and not notice the story?
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Showing 31-43 of 43 comments
Wariat117 Oct 8, 2017 @ 7:26am 
Originally posted by eclipse:
Sometimes one will even eat him.
Only starving cannibals eat others, both dead and knocked out :D
(those with faces are starving too)
http://steamcommunity.com/sharedfiles/filedetails/?id=1104740055
http://steamcommunity.com/sharedfiles/filedetails/?id=1104740388

The others are trying to rescure their knocked out and leave bodies.
http://steamcommunity.com/sharedfiles/filedetails/?id=1104737771
Last edited by Wariat117; Oct 8, 2017 @ 7:27am
Puppy Oct 8, 2017 @ 7:55am 
So when did this become a discussion about the spawns of enemies and less about my original question?
Last edited by Puppy; Oct 8, 2017 @ 7:55am
Originally posted by The Magic School Bus:
So when did this become a discussion about the spawns of enemies and less about my original question?
This game is all about the cannibals, their behaviour patterns and creative death.
As stated before, the survival part is not as hard as in other games. The story is optional, but there is much to explore if you don't spoiler yourself.
Gun Tech. Oct 8, 2017 @ 9:06am 
In answer to OP: No, it's completely open-world. Which is what I like about it. :) You can do what you want, and finding gory story items just adds to the immersion because it all fits. Makes it feel more real.

It's not a grind-a-thon, and you won't be spending 90% of your time in the inventory managing items. Very nice :) You can select survival difficulty, with Permadeath as option, and then fine-tune the difficulty by choices, f.ex. what you build and where. And you don't have to build, you can play it as a nomad.
Syncourt Oct 9, 2017 @ 5:51am 
Originally posted by Gun Tech.:
You can select survival difficulty, with Permadeath as option, and then fine-tune the difficulty by choices, f.ex. what you build and where. And you don't have to build, you can play it as a nomad.
The choice of 'survival difficulty' only effects animal spawns by the slightest fraction, the speed that they run away (just enough so that only rabbits and deer can sometimes outrun you) and makes dirty water damage your health more. Both of which are not a problem even on the harder difficulty.

What the difficulty option mostly effects is enemy spawns as well as thier health and damage, which is pretty much doubled. So pretty much combat only being the other differences are barely noticable.

There's no options that really make the survival side of the game even slightly difficult (survival: acquiring the best loot, crafting resources/materials, food, ranged/explosive ammo, or making negative effects do something noticable). Which is why many of us are asking for custom difficulty options and an item randomization option. Of course this will be different on your first playthrough if you avoid online maps, but once you know the locations that fun part of the game is over for good.

Originally posted by The Magic School Bus:
So when did this become a discussion about the spawns of enemies and less about my original question?

Playing for pure survival pretty much goes like this if you know the item spawn locations..

Spend about 3-5 in-game days constructing the minimal impenetrable base and acquiring the best gear. Then spend the rest of the game just waiting at by your base for attacks to defend against or enemies to chase down while you optionally continue making your base larger than necessary.

You can stock up a few weeks worth of meat in a single day and might have to go out to stock up on herbs (until you get farms going) which give you your dietary needs for strength. You may need to go out to collect more booze or circuit boards for bombs/molotovs and some cloth for armor repairs when you run out, which may take you 5-10 minutes to get a full inventory depending how far you are away form the spawns.

As you kill more cannibals and get through the days, new higher tier cannibals will begin to spawn, which havem ore health and damage but the exact same abilities (swing, leap attack, essentially no ability to dodge, killed instantly with a hit while knocked down). These guys scratch agaisnt your walls or gates.

After about 7-15 days you'll get 3 types of mutants spawning which take a lot more hits and deal a lot more damage but are quite slow. Each of them are basically the same, they will attack in melee, leap attack or charge attack at you. The main thing these guys can do is damage your walls and near instantly destroy wooden structures or walls. You can easily avoid that by making a narrow gap in your outer stone walls that is too small for mutants to fit through, then place a wooden gate beyond it to keep the cannibals out.

There's also plenty of exploits or island locations that you can use if that's your thing so that you are never threatened by any of the enemies in the game.

Pretty much it.
Last edited by Syncourt; Oct 9, 2017 @ 6:08am
SlideOS Oct 21, 2022 @ 12:17pm 
Originally posted by Syncourt:
Originally posted by Gun Tech.:
You can select survival difficulty, with Permadeath as option, and then fine-tune the difficulty by choices, f.ex. what you build and where. And you don't have to build, you can play it as a nomad.
The choice of 'survival difficulty' only effects animal spawns by the slightest fraction, the speed that they run away (just enough so that only rabbits and deer can sometimes outrun you) and makes dirty water damage your health more. Both of which are not a problem even on the harder difficulty.

What the difficulty option mostly effects is enemy spawns as well as thier health and damage, which is pretty much doubled. So pretty much combat only being the other differences are barely noticable.

There's no options that really make the survival side of the game even slightly difficult (survival: acquiring the best loot, crafting resources/materials, food, ranged/explosive ammo, or making negative effects do something noticable). Which is why many of us are asking for custom difficulty options and an item randomization option. Of course this will be different on your first playthrough if you avoid online maps, but once you know the locations that fun part of the game is over for good.

Originally posted by The Magic School Bus:
So when did this become a discussion about the spawns of enemies and less about my original question?

Playing for pure survival pretty much goes like this if you know the item spawn locations..

Spend about 3-5 in-game days constructing the minimal impenetrable base and acquiring the best gear. Then spend the rest of the game just waiting at by your base for attacks to defend against or enemies to chase down while you optionally continue making your base larger than necessary.

You can stock up a few weeks worth of meat in a single day and might have to go out to stock up on herbs (until you get farms going) which give you your dietary needs for strength. You may need to go out to collect more booze or circuit boards for bombs/molotovs and some cloth for armor repairs when you run out, which may take you 5-10 minutes to get a full inventory depending how far you are away form the spawns.

As you kill more cannibals and get through the days, new higher tier cannibals will begin to spawn, which havem ore health and damage but the exact same abilities (swing, leap attack, essentially no ability to dodge, killed instantly with a hit while knocked down). These guys scratch agaisnt your walls or gates.

After about 7-15 days you'll get 3 types of mutants spawning which take a lot more hits and deal a lot more damage but are quite slow. Each of them are basically the same, they will attack in melee, leap attack or charge attack at you. The main thing these guys can do is damage your walls and near instantly destroy wooden structures or walls. You can easily avoid that by making a narrow gap in your outer stone walls that is too small for mutants to fit through, then place a wooden gate beyond it to keep the cannibals out.

There's also plenty of exploits or island locations that you can use if that's your thing so that you are never threatened by any of the enemies in the game.

Pretty much it.
in other wods this games boringggggg
Just Chill Oct 22, 2022 @ 3:55am 
Originally posted by Slide:
in other wods this games boringggggg
Depends on taste.

It's coop elements work well, but add nothing to the story. Quite similar to Dying Light, where you litally just play "one" charakter.
Sure, there are skins available, but the story is like only one "Kyle Crane" is there and no one else is runs with him.
So the coop-player is basically a ghost. :kumikohysteria:

Then again this is an open world where new structures can be built together or alone. Also there is a constant threat from cannibals (which can be tactically avoided) that occasionally attack bases.
In the case of having joy with that, the story can be optional.

If that's boring, then Subnautica would be a sleeping pill for you. XD
As it has no coop, just outstanding atmosphere but no real constant threats except oxygen, hunger, thirst and maybe permadeath (all depends on which game mode is chosen), aside of occasional meetings with bad fishes (kaboooom!).
To finally get off the planet and optionally explore the pretty neat lore is something to do, but there isn't much more to it rather than building bases / outposts.

Something which can be used to unleash creativity. Still it either depends on taste if that can be enjoyed. It may be something for one and another, but surely not everyone's cup of tea.
Last edited by Just Chill; Oct 22, 2022 @ 3:58am
jswarpaint Oct 22, 2022 @ 9:22am 
Just choose Peaceful no enemies and enacting developermodeon choose god mode and throw in buildhack on then top that off with speedyrun on and you should be able to make it ....
kir-kanos Oct 24, 2022 @ 11:08pm 
Originally posted by Slide:
Originally posted by Syncourt:
The choice of 'survival difficulty' only effects animal spawns by the slightest fraction, the speed that they run away (just enough so that only rabbits and deer can sometimes outrun you) and makes dirty water damage your health more. Both of which are not a problem even on the harder difficulty.

What the difficulty option mostly effects is enemy spawns as well as thier health and damage, which is pretty much doubled. So pretty much combat only being the other differences are barely noticable.

There's no options that really make the survival side of the game even slightly difficult (survival: acquiring the best loot, crafting resources/materials, food, ranged/explosive ammo, or making negative effects do something noticable). Which is why many of us are asking for custom difficulty options and an item randomization option. Of course this will be different on your first playthrough if you avoid online maps, but once you know the locations that fun part of the game is over for good.



Playing for pure survival pretty much goes like this if you know the item spawn locations..

Spend about 3-5 in-game days constructing the minimal impenetrable base and acquiring the best gear. Then spend the rest of the game just waiting at by your base for attacks to defend against or enemies to chase down while you optionally continue making your base larger than necessary.

You can stock up a few weeks worth of meat in a single day and might have to go out to stock up on herbs (until you get farms going) which give you your dietary needs for strength. You may need to go out to collect more booze or circuit boards for bombs/molotovs and some cloth for armor repairs when you run out, which may take you 5-10 minutes to get a full inventory depending how far you are away form the spawns.

As you kill more cannibals and get through the days, new higher tier cannibals will begin to spawn, which havem ore health and damage but the exact same abilities (swing, leap attack, essentially no ability to dodge, killed instantly with a hit while knocked down). These guys scratch agaisnt your walls or gates.

After about 7-15 days you'll get 3 types of mutants spawning which take a lot more hits and deal a lot more damage but are quite slow. Each of them are basically the same, they will attack in melee, leap attack or charge attack at you. The main thing these guys can do is damage your walls and near instantly destroy wooden structures or walls. You can easily avoid that by making a narrow gap in your outer stone walls that is too small for mutants to fit through, then place a wooden gate beyond it to keep the cannibals out.

There's also plenty of exploits or island locations that you can use if that's your thing so that you are never threatened by any of the enemies in the game.

Pretty much it.
in other wods this games boringggggg

way to necro a 5 year old thread wow your life must be boringgggg
Gun Tech. Oct 25, 2022 @ 6:24am 
Regarding Survival difficulty, I have 1000+ hours in this game, and the game is easy for me. On the other hand, it doesn't more than a few minutes for new players to die and want to be revived XD

To get a challenge, I recommend to enforce Permadeath (i.e. delete game on capture). This changes things drastically, and on the hardest difficulty you will struggle to survive 100 days, unless you find a rare spot where the Girl and Worms can't go. You may opt to disallow running away from them into a cave for the challenge.

The reason why it becomes so much harder is that Bone is limited, so that you have to fight to get it, and any fight for Bone (or Creepy Armor) can end your run.
jswarpaint Oct 25, 2022 @ 2:25pm 
Originally posted by Gun Tech.:
Regarding Survival difficulty, I have 1000+ hours in this game, and the game is easy for me. On the other hand, it doesn't more than a few minutes for new players to die and want to be revived XD

To get a challenge, I recommend to enforce Permadeath (i.e. delete game on capture). This changes things drastically, and on the hardest difficulty you will struggle to survive 100 days, unless you find a rare spot where the Girl and Worms can't go. You may opt to disallow running away from them into a cave for the challenge.

The reason why it becomes so much harder is that Bone is limited, so that you have to fight to get it, and any fight for Bone (or Creepy Armor) can end your run.


imo Permadeath is to much of a headache because the game still h as to many glitches for example you can make a bench sit down on it and it may prevent you from ever getting back up has happened to me once.

Also, you can move around built structures and get stuck in them

I'm assuming you cannot save the game in permadeath or something or you cannot save it often .. or something ..

One last thing .. this happens a lot you pull up your fire arrow but it will not light the arrow you have to go back to your inventory click on something else then go back in and click on the bow again then now the fire arrow usually works.
RequiemsRose Oct 25, 2022 @ 3:16pm 
Originally posted by Gun Tech.:
Regarding Survival difficulty, I have 1000+ hours in this game, and the game is easy for me. On the other hand, it doesn't more than a few minutes for new players to die and want to be revived XD

To get a challenge, I recommend to enforce Permadeath (i.e. delete game on capture). This changes things drastically, and on the hardest difficulty you will struggle to survive 100 days, unless you find a rare spot where the Girl and Worms can't go. You may opt to disallow running away from them into a cave for the challenge.

The reason why it becomes so much harder is that Bone is limited, so that you have to fight to get it, and any fight for Bone (or Creepy Armor) can end your run.

There's actually a permadeath mode in the game, it's just one of the hidden game modes like vegan and vegetarian. If you type "rawmeatmode" (raw meat mode, but all one word with no spaces) at the title screen before you start up your game you should enable the permadeath. It will auto-delete your save upon your first death. Been a while since I played with it though but the rest of the early access game modes still work. To turn it off again if you prefer to handle the permadeath part yourself you would just type "meatmode" (meat mode, one word, no spaces) at the title screen.
Gun Tech. Oct 26, 2022 @ 12:41am 
Originally posted by RequiemsRose:
If you type "rawmeatmode" (raw meat mode, but all one word with no spaces) at the title screen before you start up your game you should enable the permadeath
No, this still wakes you up in the cave after dying.
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Date Posted: Oct 7, 2017 @ 6:36am
Posts: 43