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It says very plainly that they are working on net coding and that net coding is the priority.
It states that they want to get it fully optimized BEFORE they release the new character.
How you can assume that anything about that message says that they are going to implement dedicated servers ASAP after the new character is released is highly retarded. You need to take a few classes on interpretation and understanding because you sir, fail.
The only thing they mentioned about dedicated servers is simply that it's not a current concern, and at some point in time, not directly stated, they will TALK about dedicated servers.
I'm sorry but that is the complete opposite from your assumption.
Netcode is a top priority.
Dedi servs being implemented would constitute a change in netcode.
"Dedicated server is something that cannot be done within short time period". This could imply that they're working on it but it won't be done soon, or it is a large project to consider so they're postponing their decision on it until later.
Either way, I openly stated it was not an absolute certainty. If they've already made the decision to go forward with it, they'll be doing it ASAP because they have already designated that that type of patching is top priority, and it is one of the primary reasons the playerbase is so low. I can see that you're not used to English. Perhaps it's a second language for you, but try not to be so arrogant when asserting something you're generally uncertain or unknowledgeable of.
I already have my Ph.D in "interpretation and understanding". It says quite clearly that he'll be talking more about everything next week. Saying that it is hard to implement dedis in a short amount of time in no way implies that it is not a current concern. It is one of their largest concerns with the amount of posting there has been about it, I am sure.
EDIT:
Peer-to-peer and dedicated servers are more like connection mediums. Only how the network code is programmed really matters. There are games with great network code that utilize Peer-to-peer effectively and then there's those that utilize dedicated servers effectively. Some programmers even plan for both.
I was just about to post this.
People think dedicated servers will solve everything. Wrong, if the netcoding sucks, it won't matter.
Look at Halo 1, amazing game. It has dedicated servers, yet- you need to lead shot.
The netcode isn't horrible(it's still bad, though), it's just compounded by the terrible ping everybody gets on average due to how far spread apart they are. If I'm under about 100 ping, I barely have to lead any snipes, which is how a lot of decent p2p games I've played are.
No, it's pretty horrible and I stand by that.
Netcoding where you need to leadshot is unacceptable in this day of age, and I consider bad netcoding as a unfunctional game. Then there is the host concept which is by far the most dumb system I have ever encounter. They actually said this game was going to be competitive?
I doubt they are going to remove host, but let's see if they remove lead shotting. Host will still get priority registery on shots, though. If they don't remove lead shotting by next patch, I think this game is pretty much over. You know the long delay from them releasing on steam was them "optimizing the netcoding" because of user feedback from euro. Well, it only gotten worse and it's still terrible. They spent 3 months doing that, and they are really panicing over "optimizing the netcoding" now. I beg them on day 1 I played taiwan gunz that they needed to completely redo the netcoding, but they continue to keep trying optimizing their host concept and only to see it be rejected time and time again.
I don't think they truly understand the issue with the netcoding; while they enjoy their fiber 10000/10000 billion gb bandwidth over in korea, they must be like what's the problem?
I really wanted to make a lead shotting video but no custom matches, too lazy. If anyone could, please do so.
Don't get me wrong, to be honest, I don't think it's nearly as bad as some of you are saying. I love this game and have a great experience most of the time. I also notice people/kids these days are quick to complain and lose patience, comes with the Western society, mindset and territory (instant gratification, now now now!! spoiled biches..:), lol. Especially, gamers who are used to owning or doing well in most games, if they get killed or do bad here in games they're ego seems to be hurt and they'll blame anything from net code or to the stars not aligned properly to the moons gravitational pull on their minds eye.. haha...
The leadshotting and host advantage isn't horrible compared to other F2Ps with a budget similar to MAIET's. Aside from p2p and the terrible (maybe non-existent) host choice algorightms, the netcode is bad at worst (but average for their tiny budget). Lag is a constant problem in even the bigger shooters like BF4/Titanfall. The most obvious and popular solution is allowing players to join servers that they know they won't lag on, because lag compensation can only go so far in making high pings feel low. The "similar region" matchmaking doesn't work whatsoever because of the tiny pool of queued players. That's a marketing issue, not a netcode one. Regularly, it would improve lag a lot.
Interesting, nice response but I'm wondering do you really know what their budget is? I don't think Maiet and CEO (Venister) is going to open up the books publicly. Even if they say we have a small team, etc, etc.. I wonder what type of purse they really have and can pull from? In business people have said, no offense this is just what I've heard from different business people, that Asian business/marketing is very shrewd in their dealings. For all we know Maiet could afford a better system but they're taking it patiently and testing the waters or they really are short budgeted and doing the best they can we can only assume.
There has been other games (I can't think on the top of my head), that even "Frames per second" is very important for the netcoding. It depends how its design. But CPU can be important for processing these packets, and I feel if the user has a toaster cpu, our movement becomes so slugish. Atleast that's what I think. One game, movement is fine, next game, so slugish.
I don't think we're quick to complain. Gunz 2 has been out for actually a long time now that a few of us, me, fallen, and shana included, have lv 15-20 alts in one's like taiwan. Some of us already know the deal, and nothing has changed since then.
idk why they nerf max, but that's another story.
Well, I don't want to get into the subject of budget and team size and all that because that would be my ignorance on the subject. However, I just find it strange that smaller dev teams and lower budget games have better netcoding than gunz 2. Other people said the same thing on different threads.
I never played titanfall, and I barely played bf4. I had to play on my euro friend's servers at switzerland. It wasn't so bad. But in gunz 2, you can barely have registry on your own damn region.
Except there was CUSTOM SERVERS. And we played against north americans.
And from EU experiences was posted on behalf of friends.