GunZ 2: The Second Duel

GunZ 2: The Second Duel

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I can now confirm that S4 League is still a better game than this
I haven't played S4 League in like about a year; so don't bother try calling me a fanboy. But this game just doesn't prove it's self as a verticular, fast-pace, parkour combat shooter like S4 League does. All you're really doing in this game is spamming WW, AA, DD , SS just to "dodge" enemy gunfire and gain speed. It's still basically a generic tasteless 3rd person shooter and a word like generic coming out my mouth is pretty rare since I'm not a picky person especially when it comes to games. I'm not picking on this game; I just wanna know why this game is very hyped at the moment while it has nothing to it. The melee combat and mechanics is also pretty terrible surprisingly coming from it's predecessor GunZ which involved K-Style; yes it was a glitch not an actual in-game mechanic, but the developers could of taken that idea and core mechanic and tried to at least implement a similiar mechanic to make this game a little more worthwhile to play. I don't know. I'm just saying it's been what 8 years since S4 League has been out and still no game has done the 3rd person parkour deathmatch shooter formula right like S4 does it. This game is just too easy and simple. I even posted a link below showing my first game I ever played below. The only things that this game has over S4 League is the wallrunning and Team Elimination which are both pretty awesome, but even the wallrunning isn't fluent nor nicely implemented. It just isn't smooth and free-flowing like it should be. The maps are very small and terrible looking. The design choices are terrible too. Maybe because I'm use to playing AAA titles is making me ask for too much, but all I'm saying this game does not compare to S4 League at all and if you want a real fun parkour/verticular style shooter just go play S4; not this rubbish-quality title. Just my 2 cents. Hopefully I didn't sound like too much of an S4 League fanboy. I also still don't get how this has more players than Loadout atm. That's pretty ridiculous and absurd. I really could go on a mouths full about why this just doesn't compare to S4, but then it'll probably look like I'm advertising for S4 League haha.

http://cloud-2.steampowered.com/ugc/3300315463536574662/3835A0F6179193043216DDE7DC79C828895AFF15/

*******IM STILL EDITING AND REVISING THIS POST*******
最近の変更はSyncroniamが行いました; 2014年2月26日 15時03分
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61-75 / 136 のコメントを表示
Robot Chicken™ の投稿を引用:
Shu-Woon の投稿を引用:
To be fair, people.

S4 league is an old game, gunz 2 isn't.
Funny because S4 still looks than GunZ graphically and style-wise...I'm just saying.

>graphically
>u w0t m8

S4's graphical design is so much more lively, futuristic, and has an anime tone to it
GunZ 2 is more industrial and has more realistic tone to it.

How the hell are they comparable?
最近の変更はSonitorumが行いました; 2014年2月26日 12時40分
Sonitorum の投稿を引用:
Robot Chicken™ の投稿を引用:
Funny because S4 still looks than GunZ graphically and style-wise...I'm just saying.

>graphically
>u w0t m8

S4's graphical design is so much more lively, futuristic, and has an anime tone to it
GunZ 2 is more industrial and has more realistic tone to it.

How the hell are they comparable?
It still looks better does it not?
LS95 2014年2月26日 12時42分 
Robot Chicken™ の投稿を引用:
Sonitorum の投稿を引用:

>graphically
>u w0t m8

S4's graphical design is so much more lively, futuristic, and has an anime tone to it
GunZ 2 is more industrial and has more realistic tone to it.

How the hell are they comparable?
It still looks better does it not?
It depends on what a person likes.
GunZ2 has players.

S4 League does not.

I' downlaoded it again today and the US server had less than 30 people on. Most already in-games.
No one goes on the US server because people tend to gravitate to the server with the highest population in that game, namely the EU server.
Not like it matters. All the servers are hosted in one location on the globe.
最近の変更はSonitorumが行いました; 2014年2月26日 12時51分
Sonitorum の投稿を引用:
No one goes on the US server because people tend to gravitate to the server with the highest population in that game.
Not like it matters. All the servers are hosted in one location on the globe.


Totes. my ping is 25 on NA ones, and then 120 on the Europe one, hosted in the same place? It used P2P as well.
Daegae 2014年2月26日 13時00分 
Wtf? People still play that crappy aess S4 Pay2Win garbage game?
Shu-Woon の投稿を引用:
I don't understand a single problem you have with s4 league.
You make it sound like S4 League is the super ultimate perfect game ever. Yeah, don't like it when I make an assumption of you, do you?

Anyways, S4 League was always in a state of major imbalance, even when Pentavision was still developing the game. Counter Sword has always been, and STILL is, the most overpowered melee weapon in the game. Fastest melees, widest AoEs, most cancels, above average movements and damage, able to shut down about 70% of all other melee attack by a simple right click.

Then, when they released new weapons, they completely disregarded the balance even further. Spy Dagger, able to kill in one move. Smash Rifle, able to single fire, have 50 bullets per clip, high rate of fire, tight spread, decent damage, more overpowered spread. Breaker, completely overshadowing the Storm Bat, especially since the bat got nerfed TWICE. Assault Rifle, with the highest base damage of all rifles, and with random criticals. Earth Bomber... Yeah.

And then, again, when they released newER weapons, they have no idea how to even make good weapons. Katana, with THE LOWEST damage, range, and speed. Sigma Blade, having to require an SP draining Awakening mode, which also disables weapon switching. Homing Rifle, with limited ammo, first non-hitscan bullet projectiles, and low damage. Dual Magnums, redesigned to limit your movements, damage, and aim, also with limited ammo and two SP requirements. Iron Boots, super slow, bad range, and THE MOST SP intensive.

Shu-Woon の投稿を引用:
shooting was the way it was people were actually able to effectively melee in the game

Even when someone was about to 2 hit kill someone with melee, they were still dying by guns before making it out alive.
These two statements conflict with each other. Are you saying that meleeing is still effective, or does it ultimately get overpowered by gunfire? Actually, don't answer that. It was more about who had the better weapon to begin with.
LS95 2014年2月26日 13時20分 
JinNJuice の投稿を引用:
Iron Boots, super slow, bad range, and THE MOST SP intensive.
Why do I immediately think of the Legend of Zelda?
Daegae 2014年2月26日 13時30分 
Again, People still play Crappy aess S4 league??
S4 Leagues combat was better paced because of the not shooting while dashing imo. You couldn't just kite forever and it promoted people firing in bursts, in between dodges. Not to mention it gave an opening for melee'ers.

On Melee. Almost every S4 melee had the rare chance of one shotting. If you got a critical with the plasma sword and the moon was blue, you might kill them outright, but it was rare. Other weapons were similar, though some easier than other, assuming no ap weapons or armor. Most melee weapons took 2-3 good strikes to put a person down and people consistently used melee proven by the fact that most players had a melee weapon on them.

Unrelated to the above, but if you wall jumped at a shallow angle, like 20 degrees, you'd go flying along the wall. I honestly prefer the wall running of GunZ 2, it is more fun and looks better. My point was that S4 League had either equal mobility or better than GunZ 2, to the limit of ones SP bar.

I, no, we are not saying S4 was a perfect game, that is why we are turning to GunZ 2 after all. But, we would like to see GunZ 2 learn a few lessons from the good points of S4 League, like its mechanics and pacing of battles.
最近の変更はKatastropheが行いました; 2014年2月26日 13時53分
Oh, and on graphics.

GunZ 2 is a better looking game than S4 League, no question about it. It's textures are higher resolution, the 3d assets are better made, and the engine supports moving objects.

Is the realistic styling of the graphics better? Well that is subjective. I personally preferred the S4 League anime/cybernetic'y graphics style. It made the battles feel more lively and forcing enemies to a red color made friend-foe recongization easier. But that is all my opinion/personal taste. I won't force it on others.
S4 League's mechanics are continuously being butchered into seperate pieces with more and more weapons. Very much like K-Style, specific weapons were required to perform specific maneuvers, especially with the newer weapons. Plasma Sword for charging forward. Counter sword for "guarding" melee attacks. Dual Magnums for evading while firing, which fails by the way. Revolver to push enemies away with shots. Seperate skills to do other things. I can see the seperate skills adding variety, but even those are immensely imbalanced. Most are not even used because other ones have more power. I can also understand that some would prefer to specialize in some concepts rather than having versatility, but that's where focus should come to play, not restrictive designs.

With that last sentence, it makes me wonder why they didn't allow the shield trooper to do most standard moves in midair.
Netsa 2014年2月26日 14時16分 
Well, if I take out the pay/luck-to-win out of both Gunz 2 and S4 League while also not taking lag into account, I would say S4 Leaugue is a better game. The feel of it was better, I absolutely fell in love with the music (enough to actually purchase DJ Max Trilogy), and the announcer was fantastic.

Then again, S4 League had a lot of stuff that would be considered overpowered in Gunz 2. The railgun (sniper rifle) could fire perfectly straight without having to scope, none of the weapons required burst-fire, and almost every melee weapon killed in just one hit because crits weren't random (if you thought they were, you didn't play S4 enough). One of the reasons I started playing S4 League in the first place is because I saw a video and found out there was wall damage. Smack someone into a wall, they take more damage and you get a longer window to kill them while they're sliding down.

S4 League wasn't really in a state of "major imbalance", though, not before Patch 10. That's kind of an exaggeration.

However, Gunz 2 doesn't have an SP bar. That means more to me than you might think.

Edit: In terms of what S4 League is RIGHT NOW, though, including the pay-to-win? Gunz 2 is currently better, because I put that much value into player balance.
最近の変更はNetsaが行いました; 2014年2月26日 14時17分
Plasma's charging attack was unique to it, true, it gave the weapon some personality. What you have suggested it to effectively give all weapons in the game the same abilities. Why? Why would you want that? You also neglect to remind people that you had three weapons on you. You could take a revolver or shotgun or pistol for knock back, take a plasma sword for the dashing, and take a medium range weapon for versitility.

I commonly used a Shotgun,Semi-Rifle,Katana combo. Semi-Rifle for its ability to fire at just about any range with a decent amount of firepower. Shotgun to open up a melee engagement and a katana to finish a melee engagement.

If you look at GunZ, they effectively are doing the same thing. A melee weapon of some description, some with unique features. A close-midrange gun of some description. And finally, a some unique weapon for the character, grenade launcher for Elena, sniper for Ivan, etc etc. The point of a weapons and characters unique properties, is to make characters feel different in their gameplay.

Would you play Elena the same way you play Rena? No. Would you play Max the same way you play Ivan? No. To do so would be silly. Those differences, while requiring extra effort to balance, make the game more enjoyable.
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投稿日: 2014年2月25日 21時54分
投稿数: 136