GunZ 2: The Second Duel

GunZ 2: The Second Duel

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Known Masangsoft plan for Gunz and Gunz 2
Translated info from Gunzfactor

Please keep in mind i am not affliated with neither Masangsoft inc nor MAIET
All information is taken and translated from "건투커" http://cafe.naver.com/gunz2community

Gunz 1 general overview

2 different servers: Masangsoft and Classic

Applies to Both Servers

1) Equipment rework - Equipment will get distinct effects
Head - no effect, purely cosmetic
Torso - Max HP Increase
Gloves - Ammo Increase (doesnt specify if MAX ammo or cartridge ammo increase)
Bottom - AP Increase
Shoes - Movement speed Increase
Ring - Max weight Increase

2) Weapon level rework - No level requirements for weapons
There will be no level requirement to use weapons but will encourage leveling through max weight
(higher level unlocks higher level rings that give greater max weight etc)


Applies only on Masangsoft Server

1) Diversify Player Weapon Arsenal - Removing the delay of various weapons during slash shot
Since most of the player base uses shotguns to deliver the maximum damage after slash shot, other weapons do not see much use. In order to change this up, we will be buffing SMG, Machinegun, Grenades and other weapons to diversify weapon portfolio of players.
Specifically, with the slash shot mechanic there is 400ms delay for shooting animation, we will change the delay animation for slash shot depending on the weapon's delay
(this part is really confusing since i am working with a limited information)
They posted a video on this so maybe see for yourself and decide

SS-weapon change with Renard -> Renard x2
(Basically no delay with weapon change after SS, and he wasn't even reloading)
https://www.youtube.com/watch?v=IdE5iMuCHYI

SS with shotgun
https://www.youtube.com/watch?v=880rBEtaBEU

2) General Balance - Removing immediate block after slash
They want to make the new user-friendly so they chose to remove BF, DBF because it's too overwhelming on the new users.

3) 3-second immortality after spawn


Applies only to Classic Server

1) Diversify various steps - Reduce animation delay after weapon switch to 500ms
(A lot of complaints in korean forums here saying it's gonna make k-style even harder for new users and that shooting 3 times in one jump is possible etc)

2) General Balance - Keeping immediate block after slash
(Keeping BF, DBF etc)

Developer Comments

The developers working at Masangsoft Inc are divided into seperate groups for Gunz 1 and Gunz 2 and work independently from each other. Since we had more material to work with, we are able to offer the first beta for Gunz1. This is the first of the two planned beta. After the two beta and minor adjustments, we will offer OBT (Open beta testing). Before we do OBT we wanted to get players input because it is very important to us. Even the developers here at Masangsoft have played Gunz and are very passionate about making Gunz a great game again. The focus of this beta is to rid the barrier between new players and old players. We want Gunz to be enjoyed by new players and also wanted to maintain the classical aspect of Gunz that veteran players fell in love with. So this is why we made 2 seperate servers. We hope you enjoy the betaand please give us inputs so that we can improve the game for the next beta, until then thank you and we hope you enjoy the first beta.

To be honest Gunz 2 might get tossed under a bus here. It's hard to tell but they might put more money into bringing back the original. The only thing that really is mentioned for gunz 2 is that they have seperate teams but are focusing on gunz 1 first.

Also there's obv no mention of NA/EU but it seems likely.
Τελευταία επεξεργασία από Axle; 5 Ιαν 2016, 17:29
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honestly if gunz1 goes global again i will play it and i remember most if not all of the moves
and with gunz2 having a harder halfstep i expect to do gunz1 DHS easily now after practicing it

i will also teach ppl de moves and playstyles
Αναρτήθηκε αρχικά από Axle:
Not really. This isn't exactly a high cost project. A couple thousand (CONCURRENT) players can sustain a small team .

The korean forum for gunz1 masangsoft is actually surprisingly popular right now.

https://gz.masangsoft.com/GZ_BOARD3
100 pages of topics in 3 days
That's actually quite common with the Koreans. They go crazy over anything and everything within gaming. Looking at some of those threads, it seems to consist mostly of complaints, such as with XIGN or crashes. Many of those threads also get no comments from fellow players though.

Αναρτήθηκε αρχικά από Digs▬ι══════ﺤ:
honestly if gunz1 goes global again i will play it and i remember most if not all of the moves
and with gunz2 having a harder halfstep i expect to do gunz1 DHS easily now after practicing it

i will also teach ppl de moves and playstyles
You heard it here, folks. It takes more skill to do techniques in GunZ 2. Isn't that what you want?

Okay yes. Obviosuly, I'm exaggerating his words, but seriously. If someone skilled thinks it's more difficult to perform a normal halfstep in GunZ 2 than it is to do a double halfstep or quarterstep in GunZ 1, then you really need view GunZ 2 in a higher light.
Τελευταία επεξεργασία από JinNJuice; 7 Ιαν 2016, 20:34
Αναρτήθηκε αρχικά από JinNJuice:
If someone skilled thinks it's more difficult to perform a normal halfstep in GunZ 2 than it is to do a double halfstep or quarterstep in GunZ 1, then you really need view GunZ 2 in a higher light.

digs is pro at wishful thinking
Αναρτήθηκε αρχικά από Dr.Shadowds:
Αναρτήθηκε αρχικά από ☁ daddy ☁:
why didnt they patch the unintended techinques??
Maiet did, but everyone on the ijji forum was trying to boycott the game, and sending some extreme toxic emails as messages over the forum, which they did revert it back after 24-48 hours.

why are they releasing gunz 1 with those unintended techniques again?
Because if it makes them money, why fix it?

why did they even make a video about those unintended techniques recently?
Because if it makes them money, why fix it?

Pretty much all their gonna to do is slap the game on a server, set up a website, where you can buy some armor, or weapons, and pretty much from there it's all GG getting that money. All they got to do is moderate the server, forum, as well the game, and watch money grow.
THIS GUY RESPOND TO ME SARCASM LMAO0O0
Αναρτήθηκε αρχικά από JinNJuice:
Αναρτήθηκε αρχικά από Axle:
Not really. This isn't exactly a high cost project. A couple thousand (CONCURRENT) players can sustain a small team .

The korean forum for gunz1 masangsoft is actually surprisingly popular right now.

https://gz.masangsoft.com/GZ_BOARD3
100 pages of topics in 3 days
That's actually quite common with the Koreans. They go crazy over anything and everything within gaming. Looking at some of those threads, it seems to consist mostly of complaints, such as with XIGN or crashes. Many of those threads also get no comments from fellow players though.

Αναρτήθηκε αρχικά από Digs▬ι══════ﺤ:
honestly if gunz1 goes global again i will play it and i remember most if not all of the moves
and with gunz2 having a harder halfstep i expect to do gunz1 DHS easily now after practicing it

i will also teach ppl de moves and playstyles
You heard it here, folks. It takes more skill to do techniques in GunZ 2. Isn't that what you want?

Okay yes. Obviosuly, I'm exaggerating his words, but seriously. If someone skilled thinks it's more difficult to perform a normal halfstep in GunZ 2 than it is to do a double halfstep or quarterstep in GunZ 1, then you really need view GunZ 2 in a higher light.
on gunz1 the gunplay is easier and friendlier in terms of timing and speed

and all those moves like
quarterslash
halfstep
hiddenslash
all are way harder than their gunz1 conterparts
halfstep
butterfly
dbf
tbf

but the melee on gunz1 is 10x harder than gunz2 which has a simplified dumbed down version of it
because the move execution only makes 5% of your skill on gunz1 melee

also gunz2 double halfstep is ridiculously hard compared to gunz1 double halfstep
and its less useful only used in the air or downhill to chain halfsteps even at an incline

also it doesnt shoot any bullets on gunz1 whilst on gunz1 there is 1 shot of your shotgun per halfstep and 2 per double halfstep

and mixed with other moves like reload shot and using its premove slash shot mix and match all of which require less skill than gunz2 halfstep variants
Τελευταία επεξεργασία από Catboy Plays; 7 Ιαν 2016, 21:14
I wouldn't say that GunZ 1's melee is more difficult, let alone ten times more. GunZ 1 melee just ended up with shallow depth which makes it seemingly impossible to practically utilize without spamming very particular moves that take prominence over others.

Just think about it. When a game gives you a moveset with a handful of moves, say... 8 or more, and literally only one or two of them works in your favor, then of course doing anything else is impractical. That's what makes things seem much more difficult. Hmm... It's sounding a lot like Vindictus right now. Err...

Anyways, GunZ 2 is different to where only a few moves are almost impractical. Most of the moves have some significant purpose, even if some are more particularly situational than others. They still have meaning, unlike moves that get completely overshadowed by something else.

There's a situation and purpose to execute a full ground combo. There's a situation and purpose to utilize the uppercut. There's a situation and purpose to attempt a guardbreak move. There's a situation and purpose to spend ZP on an attack skill. There's a situation and purpose to parry.

If it was melee only in GunZ 1, what would people be doing? Spamming butterfly either to land Massive or bait the other to miss the Massive, then Insta.

Now, I'm not sure if you mean GunZ 1 melee in general or a particular melee move, but if you count halfstep, flashstep, butterfly, Massive, insta, etc., that doesn't make up just 5%. In fact, I think EVERYTHING you need to do for K-Style needs some kind of melee move.


Need to dash while shooting? FULLSTEP! Slash midair, cancel into weapon switch, and exploit the fact that you're still in the slashing animation to dash while you're switching weapons, then SHOOT YOUR GUN!!

Need to scale along the wall, whether it's horizontally, vertically, or diagonally? WALL CANCEL! Do a typical wall jump, but cancel the wall jump animation by slashing midair. This allows you to air dash again into the wall. Do it fast enough and it looks like you're SLASHING THE WALL!!

Want to dash, slash, and guard at the same time? BUTTERFLY! Do a standard air dash and slash, but cancel into a guard. Repeat this OVER 100 TIMES PER MINUTE!!

Need to shoot your guns while in the safety of height along walls? FLASHSTEP! Remember how to scale walls with Wall Cancel, and cancel your air slash by switch weapons to shoot with Fullstep. Then switch back to melee so you can Wall Cancel again. It's a WALL CANCEL FULLSTEP COMBO!!

It's starting to get repetitive, but I hope you get the point...
GunZ 2 is arguably gonna have more players than GunZ 1 because who has interest in a 13 year old game, with bad graphics, with movement that feels clunky and skill ceiling that is way too high.

GunZ 2 is on Steam, so it has that going for it too.

GunZ 1 PLAYERS ONLY CARE ABOUT K-STYLE. They do not notice how wallrunning is incredibly easier in GunZ 2 or how the dashes are so much smoother in GunZ 2.

GunZ 2 is more appealing to new players than GunZ 1 because of how it is easier to new players to play.

Also, who is gonna play (other than new players) this when there are private servers? Masangsoft can take Private Servers down now, and I doubt that GunZ 1 players will be happy about that.
Αναρτήθηκε αρχικά από Bouzery:
GunZ 2 is arguably gonna have more players than GunZ 1 because who has interest in a 13 year old game, with bad graphics, with movement that feels clunky and skill ceiling that is way too high.
super smash bros melee
Αναρτήθηκε αρχικά από Knee:
Αναρτήθηκε αρχικά από Bouzery:
GunZ 2 is arguably gonna have more players than GunZ 1 because who has interest in a 13 year old game, with bad graphics, with movement that feels clunky and skill ceiling that is way too high.
super smash bros melee

But you see Melee is a good game, GunZ 1 is not.

*grabs the popcorn*
Αναρτήθηκε αρχικά από Bouzery:
GunZ 2 is arguably gonna have more players than GunZ 1 because who has interest in a 13 year old game, with bad graphics, with movement that feels clunky and skill ceiling that is way too high.

GunZ 2 is on Steam, so it has that going for it too.

GunZ 1 PLAYERS ONLY CARE ABOUT K-STYLE. They do not notice how wallrunning is incredibly easier in GunZ 2 or how the dashes are so much smoother in GunZ 2.

GunZ 2 is more appealing to new players than GunZ 1 because of how it is easier to new players to play.

Also, who is gonna play (other than new players) this when there are private servers? Masangsoft can take Private Servers down now, and I doubt that GunZ 1 players will be happy about that.
Well Gunz1 could easily be put on Steam. It's not hard anymore. Even if they had to go through Greenlight, the nostalgia is big enough for enough votes. We have even older MMOs on here like ROSE online which came out in 2005.
Τελευταία επεξεργασία από Axle; 8 Ιαν 2016, 7:32
Αναρτήθηκε αρχικά από Axle:
Αναρτήθηκε αρχικά από Bouzery:
GunZ 2 is arguably gonna have more players than GunZ 1 because who has interest in a 13 year old game, with bad graphics, with movement that feels clunky and skill ceiling that is way too high.

GunZ 2 is on Steam, so it has that going for it too.

GunZ 1 PLAYERS ONLY CARE ABOUT K-STYLE. They do not notice how wallrunning is incredibly easier in GunZ 2 or how the dashes are so much smoother in GunZ 2.

GunZ 2 is more appealing to new players than GunZ 1 because of how it is easier to new players to play.

Also, who is gonna play (other than new players) this when there are private servers? Masangsoft can take Private Servers down now, and I doubt that GunZ 1 players will be happy about that.
Well Gunz1 could easily be put on Steam. It's not hard anymore. Even if they had to go through Greenlight, the nostalgia is big enough for enough votes. We have even older MMOs on here like ROSE online which came out in 2005.
Yes, GunZ 1 could easily be put on to Steam and that's up to Masangsoft. I hope they do, since that game deserves to be on Steam.

Masangsoft is probably gonna do the same thing as MAIET if they decide to put GunZ 1 on greenlight and make a decent trailer for it, GunZ 1 on Steam only for NA, find a publisher for other regions.

Also greenlight costs 90€, so that might affect Masangsoft too.
Τελευταία επεξεργασία από Tooze; 8 Ιαν 2016, 7:43
Update from gunzfactor:
closed beta is anywhere from 500-700, 700 usually. but the server keeps crashing due to overload (they had to do a maint and make 2 servers), now it seems to be doing better with random crashes and maintenance

i think its reached near 1k already, not too sure though. i'm the only NA player around. nobody has been able to get access to an account yet because it requires activation through a phone # i believe in korea. most americans are just asking their korean friends to make them accounts.

its really weird how it works

shotguns are 16 dmg
bounty items are EXPENSIVE as hell
you are only allowed to make 3,000 bounty per day.
once your limit is reached, (in red), it will be rewarded the start of the next day
there is legendary and rare items, that require a lot of bounty
rare = blue, legendary = purple

they are normal items to us, but they require high amounts ot bounty to purchase.
2 nades can kill 1 person
the max weight is 70 for some weird reason
you feel like your ucing (slow dash) unless you buy higher speed boots
everything is the same thing as gunz 1.5 other then items and damage quality pretty much
(for example, legendary desert flame legs give like 61 ap)
you can't wear full clothes, items and weapons. you have to adjust your hp / ap accordingly to accommodate what you want to use
there is a rev that looks like a rifle that is op as ****
there is an abduance of shotguns, mainly emphasizing on the avenger remakes with 2 bullets because everyone is low ping to each other
the highest lvl i've saw so far is 13, it took me 400 kills (normal exp rate, no buffs) to get lvl 10 all with those op nades in mansion 16 player dm's
i haven't really got to test much out, theres a few clans already.

i think tops are hp, hats are just looks, legs are ap, gloves are weight maybe?? and boots are for speed. rings add ap or weight, whichever u choose. i think everything right now is max lvl 30, and the lvl 30 rings either 15 ap or 15 weight.
i might be wrong bout bounty, im up to 12.4k but there is a box u open when u get 3k, idk how it works just yet. no language pack so everything is question marks.
1 week of open beta im assuming, so idk how far ill get.

will post more when i find out more, but i stopped playing for now because tdm's are becoming more abundant then deathmatches, and its been too long since i've played lead to be able to 3-4 shot someone

That bounty restriction >_>
Τελευταία επεξεργασία από Axle; 8 Ιαν 2016, 7:49
Αναρτήθηκε αρχικά από Bouzery:
Αναρτήθηκε αρχικά από Axle:
Well Gunz1 could easily be put on Steam. It's not hard anymore. Even if they had to go through Greenlight, the nostalgia is big enough for enough votes. We have even older MMOs on here like ROSE online which came out in 2005.
Yes, GunZ 1 could easily be put on to Steam and that's up to Masangsoft. I hope they do, since that game deserves to be on Steam.

Masangsoft is probably gonna do the same thing as MAIET if they decide to put GunZ 1 on greenlight and make a decent trailer for it, GunZ 1 on Steam only for NA, find a publisher for other regions.

Also greenlight costs 90€, so that might affect Masangsoft too.
I don't know if it will come to Steam, because if they want to rent out the outfits than selling it, this might be a problem, and they have to make a big change for that ingame as well setting it up with steam payment. Look at GunZ 2, notice how you can buy things with real money ingame with steam wallet. Now look at GunZ 1, they don't have that option in game at all, they have to redo that whole shop thing to work with the steam.

Depending what they want to do to make a profile, my best bet they're gonna make a website and have it on the site only, and do the same setup like on all those privater servers or how ijji had it before. Best way I can see them doing this is that they put it on steam, but you still need to go to a website to sign up, and if anyone want to rent any of the premium outfits/weapons, it have to be done on the website as well, but you need paypal or give them your CC to make a payment. But this is only my opinion and guess on this matter.

Also you only need to pay that greenlight once, then you're allow to greenlight all the games you want, but if they have the account that greenlight GunZ 2, then they don't need pay at all if they choose to put GunZ 1 on Steam.
Is it really a phone # in Korea? iirc Maple Story 2 Beta needed an Korean ID to be able to log in.

I don't think Masangsoft has access to MAIET's account so Masangsoft would have to pay again. MAIET did redo the whole shop payement thing from EU to Steam so I don't think that will be a problem for Masangsoft
Τελευταία επεξεργασία από Tooze; 8 Ιαν 2016, 8:56
Αναρτήθηκε αρχικά από JinNJuice:
I wouldn't say that GunZ 1's melee is more difficult, let alone ten times more. GunZ 1 melee just ended up with shallow depth which makes it seemingly impossible to practically utilize without spamming very particular moves that take prominence over others.

Just think about it. When a game gives you a moveset with a handful of moves, say... 8 or more, and literally only one or two of them works in your favor, then of course doing anything else is impractical. That's what makes things seem much more difficult. Hmm... It's sounding a lot like Vindictus right now. Err...

Anyways, GunZ 2 is different to where only a few moves are almost impractical. Most of the moves have some significant purpose, even if some are more particularly situational than others. They still have meaning, unlike moves that get completely overshadowed by something else.

There's a situation and purpose to execute a full ground combo. There's a situation and purpose to utilize the uppercut. There's a situation and purpose to attempt a guardbreak move. There's a situation and purpose to spend ZP on an attack skill. There's a situation and purpose to parry.

If it was melee only in GunZ 1, what would people be doing? Spamming butterfly either to land Massive or bait the other to miss the Massive, then Insta.

Now, I'm not sure if you mean GunZ 1 melee in general or a particular melee move, but if you count halfstep, flashstep, butterfly, Massive, insta, etc., that doesn't make up just 5%. In fact, I think EVERYTHING you need to do for K-Style needs some kind of melee move.


Need to dash while shooting? FULLSTEP! Slash midair, cancel into weapon switch, and exploit the fact that you're still in the slashing animation to dash while you're switching weapons, then SHOOT YOUR GUN!!

Need to scale along the wall, whether it's horizontally, vertically, or diagonally? WALL CANCEL! Do a typical wall jump, but cancel the wall jump animation by slashing midair. This allows you to air dash again into the wall. Do it fast enough and it looks like you're SLASHING THE WALL!!

Want to dash, slash, and guard at the same time? BUTTERFLY! Do a standard air dash and slash, but cancel into a guard. Repeat this OVER 100 TIMES PER MINUTE!!

Need to shoot your guns while in the safety of height along walls? FLASHSTEP! Remember how to scale walls with Wall Cancel, and cancel your air slash by switch weapons to shoot with Fullstep. Then switch back to melee so you can Wall Cancel again. It's a WALL CANCEL FULLSTEP COMBO!!

It's starting to get repetitive, but I hope you get the point...
the slashes only make 10% of the skill on gunz1 melee
your angling and positioning matter more and a bit of luck especially with moves like skymassive and normal massive being blocked by normal block and skyblock

also massive control is important or you are left immobile

flipping is banned in gunz1 melee
sideward lightsteps out of hitrange is banned
backward lightsteps out of hitrange is banned

READ BELOW
also if the angles and phases are off by 5 degrees it will fail

tbf will get you killed due to lack of control
https://www.youtube.com/watch?v=IoXDJiiRdJ4
https://www.youtube.com/watch?v=IZeSQaThDcQ
Τελευταία επεξεργασία από Catboy Plays; 8 Ιαν 2016, 9:08
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