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Αναφορά προβλήματος μετάφρασης
and with gunz2 having a harder halfstep i expect to do gunz1 DHS easily now after practicing it
i will also teach ppl de moves and playstyles
You heard it here, folks. It takes more skill to do techniques in GunZ 2. Isn't that what you want?
Okay yes. Obviosuly, I'm exaggerating his words, but seriously. If someone skilled thinks it's more difficult to perform a normal halfstep in GunZ 2 than it is to do a double halfstep or quarterstep in GunZ 1, then you really need view GunZ 2 in a higher light.
digs is pro at wishful thinking
and all those moves like
quarterslash
halfstep
hiddenslash
all are way harder than their gunz1 conterparts
halfstep
butterfly
dbf
tbf
but the melee on gunz1 is 10x harder than gunz2 which has a simplified dumbed down version of it
because the move execution only makes 5% of your skill on gunz1 melee
also gunz2 double halfstep is ridiculously hard compared to gunz1 double halfstep
and its less useful only used in the air or downhill to chain halfsteps even at an incline
also it doesnt shoot any bullets on gunz1 whilst on gunz1 there is 1 shot of your shotgun per halfstep and 2 per double halfstep
and mixed with other moves like reload shot and using its premove slash shot mix and match all of which require less skill than gunz2 halfstep variants
Just think about it. When a game gives you a moveset with a handful of moves, say... 8 or more, and literally only one or two of them works in your favor, then of course doing anything else is impractical. That's what makes things seem much more difficult. Hmm... It's sounding a lot like Vindictus right now. Err...
Anyways, GunZ 2 is different to where only a few moves are almost impractical. Most of the moves have some significant purpose, even if some are more particularly situational than others. They still have meaning, unlike moves that get completely overshadowed by something else.
There's a situation and purpose to execute a full ground combo. There's a situation and purpose to utilize the uppercut. There's a situation and purpose to attempt a guardbreak move. There's a situation and purpose to spend ZP on an attack skill. There's a situation and purpose to parry.
If it was melee only in GunZ 1, what would people be doing? Spamming butterfly either to land Massive or bait the other to miss the Massive, then Insta.
Now, I'm not sure if you mean GunZ 1 melee in general or a particular melee move, but if you count halfstep, flashstep, butterfly, Massive, insta, etc., that doesn't make up just 5%. In fact, I think EVERYTHING you need to do for K-Style needs some kind of melee move.
Need to dash while shooting? FULLSTEP! Slash midair, cancel into weapon switch, and exploit the fact that you're still in the slashing animation to dash while you're switching weapons, then SHOOT YOUR GUN!!
Need to scale along the wall, whether it's horizontally, vertically, or diagonally? WALL CANCEL! Do a typical wall jump, but cancel the wall jump animation by slashing midair. This allows you to air dash again into the wall. Do it fast enough and it looks like you're SLASHING THE WALL!!
Want to dash, slash, and guard at the same time? BUTTERFLY! Do a standard air dash and slash, but cancel into a guard. Repeat this OVER 100 TIMES PER MINUTE!!
Need to shoot your guns while in the safety of height along walls? FLASHSTEP! Remember how to scale walls with Wall Cancel, and cancel your air slash by switch weapons to shoot with Fullstep. Then switch back to melee so you can Wall Cancel again. It's a WALL CANCEL FULLSTEP COMBO!!
It's starting to get repetitive, but I hope you get the point...
GunZ 2 is on Steam, so it has that going for it too.
GunZ 1 PLAYERS ONLY CARE ABOUT K-STYLE. They do not notice how wallrunning is incredibly easier in GunZ 2 or how the dashes are so much smoother in GunZ 2.
GunZ 2 is more appealing to new players than GunZ 1 because of how it is easier to new players to play.
Also, who is gonna play (other than new players) this when there are private servers? Masangsoft can take Private Servers down now, and I doubt that GunZ 1 players will be happy about that.
But you see Melee is a good game, GunZ 1 is not.
*grabs the popcorn*
Masangsoft is probably gonna do the same thing as MAIET if they decide to put GunZ 1 on greenlight and make a decent trailer for it, GunZ 1 on Steam only for NA, find a publisher for other regions.
Also greenlight costs 90€, so that might affect Masangsoft too.
That bounty restriction >_>
Depending what they want to do to make a profile, my best bet they're gonna make a website and have it on the site only, and do the same setup like on all those privater servers or how ijji had it before. Best way I can see them doing this is that they put it on steam, but you still need to go to a website to sign up, and if anyone want to rent any of the premium outfits/weapons, it have to be done on the website as well, but you need paypal or give them your CC to make a payment. But this is only my opinion and guess on this matter.
Also you only need to pay that greenlight once, then you're allow to greenlight all the games you want, but if they have the account that greenlight GunZ 2, then they don't need pay at all if they choose to put GunZ 1 on Steam.
I don't think Masangsoft has access to MAIET's account so Masangsoft would have to pay again. MAIET did redo the whole shop payement thing from EU to Steam so I don't think that will be a problem for Masangsoft
your angling and positioning matter more and a bit of luck especially with moves like skymassive and normal massive being blocked by normal block and skyblock
also massive control is important or you are left immobile
flipping is banned in gunz1 melee
sideward lightsteps out of hitrange is banned
backward lightsteps out of hitrange is banned
READ BELOW
also if the angles and phases are off by 5 degrees it will fail
tbf will get you killed due to lack of control
https://www.youtube.com/watch?v=IoXDJiiRdJ4
https://www.youtube.com/watch?v=IZeSQaThDcQ