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Fighting game required precice timing to execute moves, and those timings are based on 60fps. That's why it is locked at 60fps, and I doubt you can unlock it without ♥♥♥♥♥♥♥ up the animations.
Yet, if I want to play the game for the first time, there's no way to base the timings on 120fps, and learn based on that?
That is the point of why you can set the refresh rate higher in the game's options menu. The optimum setting for Fighting Games is having G-Sync / Freesync enabled and then set the game to 120Hz. G-Sync then will give you framepacing-perfect 60FPS with no V-Sync input lag added on top of it at all.
60fps is still 60fps and that's twice the input lag than 120fps
Here is an example in Ultra Street Fighter IV:
https://cdn.discordapp.com/attachments/375662122350280715/723908327708426250/G-Sync.png
As you can see in that case, G-Sync offered you even 3 frames less input lag than when you would play the game with its InGame V-Sync enabled at 60Hz.
G-Sync: 3.6 Frames Input Latency
InGame V-Sync: 6.2 Frames Input Latency
First, I dont care about input lag. More frames equals more smoothness, that's it.
Second, Gsync at 60 fps equals 60Hz. You can achieve the same without gsync at 60hz without vsync, and capping your fps with any limiter. (There is no sync so you may get stuttering or tearing depending if your fps go a little bit below or up your Hz).
By definition 60fps is 16.6ms input lag and 120fps is 8.3ms input lag.
Third, there's no such thing as "120Hz in a 60FPS game, the V-Sync buffer time is reduced by half,"
There is adaptive vsync (disables when you go below the target) and legacy vsync (cuts target in half when you go below the target). Most games today I'm aware off, just disable vsync when your fps drops. [maybe fps drops are unacceptable in fighting games, but that's another topic]
Even when considering half vsync, it doesn't apply at 144Hz. You would drop to 72fps, but the game is capped at 60.
It is not the same since you will definitely get tearing unlike with G-Sync which I pointed out.
G-Sync does both, it gets rid of tearing and it gets rid of V-Sync input lag.
Also, framerate caps like RTSS or nvidias own framerate cap feature in the control panel adds 1 frame of input lag.
Adaptive V-Sync will also give you tearing when your refresh rate is at 120hz and the game running at 60. Disabling V-Sync gives you tearing. When someone does not have a G-Sync / Free Sync Display and he still wants to reduce the input latency WITHOUT getting any tearing, his best option is to set the 60FPS game to 120Hz. It does not matter that the game will still run at 60 FPS, the point is that at 120Hz, V-Syncs input lag gets halfed at any framerate compared to 60Hz display mode. Try it out, it should be noticeable even for players that don't care as much about input latency.
I haven't even launched to game to see theres that option lol
Right, G-sync gets rid of stuttering.
Tearing dissapears everytime you cap your fps below your Hz, Gsync or not.
It's been widely spread, even from Nvidia itself, that Gsync gets rid of tearing. (It doesnt)
At launch, gsync also activated vsync, but then it was removed. So you have to cap your fps manually below your refresh rate to avoid tearing. In this case, the game kindly does it for you.
Right, in game limiters are better. But by capping your frames to as low as 60, you are losing 60 frames at 120Hz, much more than 1.
That won't happen, tearing is when you get two weird mixed frames/lines in screen. In your case you are getting duplicated frames.
Ok ty
It does. In case of G-Sync it is the exact opposite situation. Your framerate needs to be below the display refresh rate, once the framerate reaches or exceeds the display refresh rate G-Sync will be temporary disabled and then you'll see tearing if V-Sync was disabled in the driver settings but that is not how you should use G-Sync. That is why you should choose a higher refresh rate when you run G-Sync, in the case of Fighting games 120Hz for 60FPS.
For Games that have unlocked FPS support while using G-Sync, you only cap the frames about 6 FPS below your refresh rate to get the best input latency result without tearing. For 144Hz this would be 138 FPS. Also the GPU must not be at max. usage because this also negatively influences Input latency. (92% is my recommended max. usage)
It will happen. As written, adaptive V-Sync simply fully disables V-Sync when your game runs at 60 FPS while your display refresh rate is at 120Hz. No V-Sync = tearing.
What's true is that tearing may be hard to notice depending on the game and on the display in use and also varies from person to person.
I have the bad luck that I notice tearing easily when V-Sync is disabled.
Why are you guys trying to necro a 7 year old post? Pretty sure that all fighting games are capped at whatever frame rate the developer sees fit and there is no way around it without breaking the game.