Injustice: Gods Among Us Ultimate Edition

Injustice: Gods Among Us Ultimate Edition

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FalKeks Nov 29, 2013 @ 6:02pm
60 fps lock?
My monitor has 120 hz and my pc has enough power to get 120 fps.
Anyway, Fraps says I 'just' get 60 fps?
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Showing 1-12 of 12 comments
Arancil Nov 29, 2013 @ 7:01pm 
At least it isn't that new Need For Speed game which was locked at 30 FPS. The cap on that one could be raised, but the game's simulation increased in speed by the same %, so at 60 FPS the game ran twice as fast. Scary stuff.
MALD Nov 29, 2013 @ 7:07pm 
Originally posted by Batmaniel:
My monitor has 120 hz and my pc has enough power to get 120 fps.
Anyway, Fraps says I 'just' get 60 fps?

Fighting game required precice timing to execute moves, and those timings are based on 60fps. That's why it is locked at 60fps, and I doubt you can unlock it without ♥♥♥♥♥♥♥ up the animations.
rimm Nov 29, 2013 @ 7:55pm 
Originally posted by MALD:
Originally posted by Batmaniel:
My monitor has 120 hz and my pc has enough power to get 120 fps.
Anyway, Fraps says I 'just' get 60 fps?

Fighting game required precice timing to execute moves, and those timings are based on 60fps. That's why it is locked at 60fps, and I doubt you can unlock it without ♥♥♥♥♥♥♥ up the animations.
This is true, it's just confusing that you can set the refresh rate to 100/120hz in the options even though it's capped at 60fps.
Nico Jun 20, 2020 @ 6:04am 
Originally posted by MALD:
Fighting game required practice timing to execute moves, and those timings are based on 60fps.
Best point I've found so far about the sect on fighting games arbitrary frame cap.
Yet, if I want to play the game for the first time, there's no way to base the timings on 120fps, and learn based on that?
KayJay Jun 20, 2020 @ 6:33am 
Originally posted by rimm:
Originally posted by MALD:

Fighting game required precice timing to execute moves, and those timings are based on 60fps. That's why it is locked at 60fps, and I doubt you can unlock it without ♥♥♥♥♥♥♥ up the animations.
This is true, it's just confusing that you can set the refresh rate to 100/120hz in the options even though it's capped at 60fps.
The higher refresh rate reduces V-Sync input lag even when the game is running at 60FPS.
That is the point of why you can set the refresh rate higher in the game's options menu. The optimum setting for Fighting Games is having G-Sync / Freesync enabled and then set the game to 120Hz. G-Sync then will give you framepacing-perfect 60FPS with no V-Sync input lag added on top of it at all.
Last edited by KayJay; Jun 20, 2020 @ 6:35am
Nico Jun 20, 2020 @ 6:57am 
Gsync just dinamically changes Hz to fps.
60fps is still 60fps and that's twice the input lag than 120fps
KayJay Jun 20, 2020 @ 7:22am 
Originally posted by Nico:
Gsync just dinamically changes Hz to fps.
60fps is still 60fps and that's twice the input lag than 120fps
Read carefully, G-Sync gives you a picture with no tearing and no added v-sync input lag. It gives you basically the same low input lag as if you would play with disabled V-Sync as long as the game isn't launched with the same low refresh rate as the game's native framerate. At 120Hz in a 60FPS game, the V-Sync buffer time is reduced by half, which results in less input delay and should be actually easy to notice for any decent player. G-Sync gives you an even better result because it doesn't reduce the V-Sync input delay by half, it actually gets rid of it completely.

Here is an example in Ultra Street Fighter IV:
https://cdn.discordapp.com/attachments/375662122350280715/723908327708426250/G-Sync.png

As you can see in that case, G-Sync offered you even 3 frames less input lag than when you would play the game with its InGame V-Sync enabled at 60Hz.

G-Sync: 3.6 Frames Input Latency
InGame V-Sync: 6.2 Frames Input Latency
Last edited by KayJay; Jun 20, 2020 @ 7:39am
Nico Jun 20, 2020 @ 8:36am 
Originally posted by KayJay:
Read carefully, G-Sync gives you a picture with no tearing and no added v-sync input lag. It gives you basically the same low input lag as if you would play with disabled V-Sync as long as the game isn't launched with the same low refresh rate as the game's native framerate. At 120Hz in a 60FPS game, the V-Sync buffer time is reduced by half, which results in less input delay and should be actually easy to notice for any decent player. G-Sync gives you an even better result because it doesn't reduce the V-Sync input delay by half, it actually gets rid of it completely.

Here is an example in Ultra Street Fighter IV:
https://cdn.discordapp.com/attachments/375662122350280715/723908327708426250/G-Sync.png

As you can see in that case, G-Sync offered you even 3 frames less input lag than when you would play the game with its InGame V-Sync enabled at 60Hz.

G-Sync: 3.6 Frames Input Latency
InGame V-Sync: 6.2 Frames Input Latency

First, I dont care about input lag. More frames equals more smoothness, that's it.

Second, Gsync at 60 fps equals 60Hz. You can achieve the same without gsync at 60hz without vsync, and capping your fps with any limiter. (There is no sync so you may get stuttering or tearing depending if your fps go a little bit below or up your Hz).

By definition 60fps is 16.6ms input lag and 120fps is 8.3ms input lag.

Third, there's no such thing as "120Hz in a 60FPS game, the V-Sync buffer time is reduced by half,"
There is adaptive vsync (disables when you go below the target) and legacy vsync (cuts target in half when you go below the target). Most games today I'm aware off, just disable vsync when your fps drops. [maybe fps drops are unacceptable in fighting games, but that's another topic]
Even when considering half vsync, it doesn't apply at 144Hz. You would drop to 72fps, but the game is capped at 60.
KayJay Jun 20, 2020 @ 9:12am 
Originally posted by Nico:
Originally posted by KayJay:
Read carefully, G-Sync gives you a picture with no tearing and no added v-sync input lag. It gives you basically the same low input lag as if you would play with disabled V-Sync as long as the game isn't launched with the same low refresh rate as the game's native framerate. At 120Hz in a 60FPS game, the V-Sync buffer time is reduced by half, which results in less input delay and should be actually easy to notice for any decent player. G-Sync gives you an even better result because it doesn't reduce the V-Sync input delay by half, it actually gets rid of it completely.

Here is an example in Ultra Street Fighter IV:
https://cdn.discordapp.com/attachments/375662122350280715/723908327708426250/G-Sync.png

As you can see in that case, G-Sync offered you even 3 frames less input lag than when you would play the game with its InGame V-Sync enabled at 60Hz.

G-Sync: 3.6 Frames Input Latency
InGame V-Sync: 6.2 Frames Input Latency

First, I dont care about input lag. More frames equals more smoothness, that's it.
That's nice for you but input lag is the reason why a high refresh rate option exists even for 60 FPS locked games and G-Sync reduces the input lag basically as much as disabled V-Sync but without getting tearing.


Second, Gsync at 60 fps equals 60Hz. You can achieve the same without gsync at 60hz without vsync, and capping your fps with any limiter. (There is no sync so you may get stuttering or tearing depending if your fps go a little bit below or up your Hz).
It is not the same since you will definitely get tearing unlike with G-Sync which I pointed out.
G-Sync does both, it gets rid of tearing and it gets rid of V-Sync input lag.
Also, framerate caps like RTSS or nvidias own framerate cap feature in the control panel adds 1 frame of input lag.

By definition 60fps is 16.6ms input lag and 120fps is 8.3ms input lag.

Third, there's no such thing as "120Hz in a 60FPS game, the V-Sync buffer time is reduced by half,"
There is adaptive vsync (disables when you go below the target) and legacy vsync (cuts target in half when you go below the target). Most games today I'm aware off, just disable vsync when your fps drops. [maybe fps drops are unacceptable in fighting games, but that's another topic]
Even when considering half vsync, it doesn't apply at 144Hz. You would drop to 72fps, but the game is capped at 60.
Adaptive V-Sync will also give you tearing when your refresh rate is at 120hz and the game running at 60. Disabling V-Sync gives you tearing. When someone does not have a G-Sync / Free Sync Display and he still wants to reduce the input latency WITHOUT getting any tearing, his best option is to set the 60FPS game to 120Hz. It does not matter that the game will still run at 60 FPS, the point is that at 120Hz, V-Syncs input lag gets halfed at any framerate compared to 60Hz display mode. Try it out, it should be noticeable even for players that don't care as much about input latency.
Last edited by KayJay; Jun 20, 2020 @ 9:16am
Nico Jun 20, 2020 @ 9:53am 
Originally posted by KayJay:
That's nice for you but input lag is the reason why a high refresh rate option exists even for 60 FPS locked games and G-Sync reduces the input lag basically as much as disabled V-Sync but without getting tearing.
Nice to know you get the lowest input lag when Gsync is active, and the second best with a 99999Hz display and Vsync off.
I haven't even launched to game to see theres that option lol

Originally posted by KayJay:
It is not the same since you will definitely get tearing unlike with G-Sync which I pointed out.
G-Sync does both, it gets rid of tearing and it gets rid of V-Sync input lag.
Right, G-sync gets rid of stuttering.
Tearing dissapears everytime you cap your fps below your Hz, Gsync or not.

It's been widely spread, even from Nvidia itself, that Gsync gets rid of tearing. (It doesnt)
At launch, gsync also activated vsync, but then it was removed. So you have to cap your fps manually below your refresh rate to avoid tearing. In this case, the game kindly does it for you.

Originally posted by KayJay:
Also, framerate caps like RTSS or nvidias own framerate cap feature in the control panel adds 1 frame of input lag.
Right, in game limiters are better. But by capping your frames to as low as 60, you are losing 60 frames at 120Hz, much more than 1.

Originally posted by KayJay:
Adaptive V-Sync will also give you tearing when your refresh rate is at 120hz and the game running at 60.
That won't happen, tearing is when you get two weird mixed frames/lines in screen. In your case you are getting duplicated frames.

Originally posted by KayJay:
at 120Hz, V-Syncs input lag gets halfed at any framerate compared to 60Hz display mode. Try it out, it should be noticeable even for players that don't care as much about input latency.
Ok ty
Last edited by Nico; Jun 20, 2020 @ 9:54am
KayJay Jun 20, 2020 @ 10:23am 
Originally posted by Nico:
Tearing dissapears everytime you cap your fps below your Hz, Gsync or not.
This is wrong, tearing appears when V-Sync is disabled. All adaptive V-Sync does is that it disables V-Sync until your framerate is on par with the display refresh rate so when your framerate is at 60 and your display refresh rate is at 120, your game will have tearing both with disabled v-sync or with enabled adaptive v-sync.

Gsync gets rid of tearing. (It doesnt)
It does. In case of G-Sync it is the exact opposite situation. Your framerate needs to be below the display refresh rate, once the framerate reaches or exceeds the display refresh rate G-Sync will be temporary disabled and then you'll see tearing if V-Sync was disabled in the driver settings but that is not how you should use G-Sync. That is why you should choose a higher refresh rate when you run G-Sync, in the case of Fighting games 120Hz for 60FPS.

Right, in game limiters are better. But by capping your frames to as low as 60, you are losing 60 frames at 120Hz, much more than 1.
For Games that have unlocked FPS support while using G-Sync, you only cap the frames about 6 FPS below your refresh rate to get the best input latency result without tearing. For 144Hz this would be 138 FPS. Also the GPU must not be at max. usage because this also negatively influences Input latency. (92% is my recommended max. usage)

Originally posted by KayJay:
Adaptive V-Sync will also give you tearing when your refresh rate is at 120hz and the game running at 60.
That won't happen, tearing is when you get two weird mixed frames/lines in screen. In your case you are getting duplicated frames.
It will happen. As written, adaptive V-Sync simply fully disables V-Sync when your game runs at 60 FPS while your display refresh rate is at 120Hz. No V-Sync = tearing.
What's true is that tearing may be hard to notice depending on the game and on the display in use and also varies from person to person.
I have the bad luck that I notice tearing easily when V-Sync is disabled.
Last edited by KayJay; Jun 20, 2020 @ 10:27am
MALD Jun 20, 2020 @ 4:03pm 
Originally posted by KayJay:
Originally posted by Nico:
Tearing dissapears everytime you cap your fps below your Hz, Gsync or not.
This is wrong, tearing appears when V-Sync is disabled. All adaptive V-Sync does is that it disables V-Sync until your framerate is on par with the display refresh rate so when your framerate is at 60 and your display refresh rate is at 120, your game will have tearing both with disabled v-sync or with enabled adaptive v-sync.

Gsync gets rid of tearing. (It doesnt)
It does. In case of G-Sync it is the exact opposite situation. Your framerate needs to be below the display refresh rate, once the framerate reaches or exceeds the display refresh rate G-Sync will be temporary disabled and then you'll see tearing if V-Sync was disabled in the driver settings but that is not how you should use G-Sync. That is why you should choose a higher refresh rate when you run G-Sync, in the case of Fighting games 120Hz for 60FPS.

Right, in game limiters are better. But by capping your frames to as low as 60, you are losing 60 frames at 120Hz, much more than 1.
For Games that have unlocked FPS support while using G-Sync, you only cap the frames about 6 FPS below your refresh rate to get the best input latency result without tearing. For 144Hz this would be 138 FPS. Also the GPU must not be at max. usage because this also negatively influences Input latency. (92% is my recommended max. usage)

That won't happen, tearing is when you get two weird mixed frames/lines in screen. In your case you are getting duplicated frames.
It will happen. As written, adaptive V-Sync simply fully disables V-Sync when your game runs at 60 FPS while your display refresh rate is at 120Hz. No V-Sync = tearing.
What's true is that tearing may be hard to notice depending on the game and on the display in use and also varies from person to person.
I have the bad luck that I notice tearing easily when V-Sync is disabled.

Why are you guys trying to necro a 7 year old post? Pretty sure that all fighting games are capped at whatever frame rate the developer sees fit and there is no way around it without breaking the game.
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Date Posted: Nov 29, 2013 @ 6:02pm
Posts: 12