Injustice: Gods Among Us Ultimate Edition

Injustice: Gods Among Us Ultimate Edition

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The controls suck?
It could just be me, because no one else seems to be complaining about this, but the controls are absolutely horrible in this game. At least the ones requiring you to Move down and forward or down and back and then press a button. It just will not work for me.

Should I use the left Analog stick to move, or should I use the D-pad? On a controler of course.
Are there any suggestions? I had bought this game for the Xbox and I remember it sucking horribly at first as well but I had thought after awhile they went from being terrible to just poor.
Is it just a matter of getting used to the god awful unresponsive poorly thought out and baddly designed controles, or should you just look in to remapping everything?
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Showing 1-12 of 12 comments
Nanobot Jan 29, 2015 @ 10:23am 
Character movements are sluggish, its very noticable if you make a transition from sf4 or mk to injustice. And game seems to have some sort of input lag, i find it hard to chain ex special attacks into combos
mgocic Jan 29, 2015 @ 10:24am 
Buy a gamepad
Keego Extremo Jan 29, 2015 @ 9:56pm 
I was using a gamepad, I called it a controller though. Anyways I'm glad I'm not the only one who feels this way. The chaining combos is damn near impossible, at least ones that require you to hit 2 directionals at once and then another button. I haven't gotten that to work once without literally looking at the gamepad and watching what buttons I press. I haven't had to do that in like 20 years of gaming.
Last edited by Keego Extremo; Jan 29, 2015 @ 9:57pm
Tapioca Jones Jan 30, 2015 @ 5:34am 
I have problems with my controls in online matches. This game has pretty bad input lag and drops due to the garbage netcode. I can do my combos just fine offline, but I have to create separate BnBs that are easier for online play.
Stormstriker Jan 31, 2015 @ 7:01am 
I gave up trying to complete the tutorial in this game because the lag makes it impossible to do the combos in the second section of the tutorial.
RCouto_ Feb 22, 2015 @ 1:08pm 
I feel good I'm not only to suffer with controls. It's nearly impossible hits 2 down and a button with catwoman or left-right with anyone.
Tapioca Jones Feb 22, 2015 @ 1:26pm 
Originally posted by Couto_:
I feel good I'm not only to suffer with controls. It's nearly impossible hits 2 down and a button with catwoman or left-right with anyone.

I definitely agree on dd inputs. That is a constant source of frustration for me since I use Cyborg. His Target Acquired only comes out about 30% of the time online. I also hate dbf commands (ie. Shazam's command grab).
Barrogh Feb 23, 2015 @ 8:29am 
Originally posted by Stormstriker:
I gave up trying to complete the tutorial in this game because the lag makes it impossible to do the combos in the second section of the tutorial.
How can you run into lag offline? Are you sure you know how NRS-brand buffering works?
What exactly are the problems you run into?

Originally posted by Midget Foot 83:
I definitely agree on dd inputs. That is a constant source of frustration for me since I use Cyborg. His Target Acquired only comes out about 30% of the time online. I also hate dbf commands (ie. Shazam's command grab).
dbf, the hate. Hope I won't see it in MKX...

Although grapple / low feline evade takes the cake for me. But I don't use pad, so there's that.
Stormstriker Feb 23, 2015 @ 1:17pm 
When in the tutorial even, it says to hit a set of buttons to do a combo. It will take a few seconds to register the next button press. By then the combo won't work because it takes too long to get the input. That's how there is an offline lag.

And the controller works just fine in other games that support it.
Last edited by Stormstriker; Feb 23, 2015 @ 1:18pm
RABiD Justice Feb 23, 2015 @ 6:17pm 
Just a thought but do you have prerendered frames on in your gpu setting? Turn that off or to application controlled. And make sure v-sync and triply buffering are turned off in the gpu setting as well.

Nothing you can do about input drops online. That crap drives me crazy and just not want to play the game.
Tapioca Jones Feb 24, 2015 @ 2:44am 
Originally posted by RABiD Justice:
Nothing you can do about input drops online. That crap drives me crazy and just not want to play the game.

Mortal Kombat (2011) has the same problem. In both cases, it's due to NRS putting terrible netcode in their games, although MK also had the "Input Glitch," which makes that game rage inducing.

Since NRS hasn't proved that they know to make online capable fighting games, I'm going to wait at least 6 months for the online to be sufficiently tested before buying MK10. As dumb as it is that character select isn't blind by default in their games, the worst offenses are the lack of both connection quality and region filtering options. Any fighting game without both of those filtering options is automatically unplayable online.
RABiD Justice Feb 24, 2015 @ 9:21am 
The input bug and random frame advantage completely killed mk9 for me. Weird part is mk vs dcu did not have those in the game and it uses the same engine.
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Showing 1-12 of 12 comments
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Date Posted: Jan 28, 2015 @ 5:29pm
Posts: 12