Summoners War

Summoners War

25. okt. 2024 kl. 2.05
[Info] Rune & Artifact Revamp Update Notice
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Denver 25. okt. 2024 kl. 22.01 
Anyone knows how the rune scoring works? It seems from the text it has a "scaled" scoring; for example a high potential rune that lands on bad rolls can go from 150 to 120?
what are the values you attribute to each sub? speed most important or some other things?
ALVARO-ELITE 26. okt. 2024 kl. 7.14 
Opprinnelig skrevet av Denver:
Anyone knows how the rune scoring works? It seems from the text it has a "scaled" scoring; for example a high potential rune that lands on bad rolls can go from 150 to 120?
what are the values you attribute to each sub? speed most important or some other things?
rune score works on base of the mob base stats. For example on Swift set wich is +25% spd that speed is based on mob base spd. Example: Bastet has 96 base +25% is 120 (plus rune stats) but for example in woosa the base spd is 118 wich with the +25% is 147-148 so thats why the same runes give more stats in one mobs than the others, and all happens the same with all % stats like atk/def/hp etc.

All % stats and set bonus works in base of each mob stats.
Juggy 27. okt. 2024 kl. 0.21 
the storage upgrade is nice but too expensive
wtf 300c per 20slot ex
Denver 30. okt. 2024 kl. 2.02 
Opprinnelig skrevet av ALVARO-ELITE:
Opprinnelig skrevet av Denver:
Anyone knows how the rune scoring works? It seems from the text it has a "scaled" scoring; for example a high potential rune that lands on bad rolls can go from 150 to 120?
what are the values you attribute to each sub? speed most important or some other things?
rune score works on base of the mob base stats. For example on Swift set wich is +25% spd that speed is based on mob base spd. Example: Bastet has 96 base +25% is 120 (plus rune stats) but for example in woosa the base spd is 118 wich with the +25% is 147-148 so thats why the same runes give more stats in one mobs than the others, and all happens the same with all % stats like atk/def/hp etc.

All % stats and set bonus works in base of each mob stats.
do you mean that speed and resistance have the same value for the rune if they have the same %?
ALVARO-ELITE 30. okt. 2024 kl. 10.49 
Opprinnelig skrevet av Denver:
Opprinnelig skrevet av ALVARO-ELITE:
rune score works on base of the mob base stats. For example on Swift set wich is +25% spd that speed is based on mob base spd. Example: Bastet has 96 base +25% is 120 (plus rune stats) but for example in woosa the base spd is 118 wich with the +25% is 147-148 so thats why the same runes give more stats in one mobs than the others, and all happens the same with all % stats like atk/def/hp etc.

All % stats and set bonus works in base of each mob stats.
do you mean that speed and resistance have the same value for the rune if they have the same %?

What do you think is more 63% of 9500 or 63% of 10500?

BTW %spd doesn't exist it's only the swift set effect. +5/+17+30 they are the same in any rune or any mob. But when is a percent atk/def/hp it counts more depend of the mob base stats. All runes stats or sub-stats are the same. The diference is the set wich applies diferent bonusses.

But it's not the same (for example) having a 63% atk rune on Slot 2 in verdehile wich base atk is 812 than having that rune in for example Thesar who has 1098 base atk.

I think is somethin obvious and easy to understand.
Sist redigert av ALVARO-ELITE; 30. okt. 2024 kl. 14.18
Why can't I get the update? There's zero update available for me to download, but the game won't let me play without it. Anyone know what's going on?
ALVARO-ELITE 3. nov. 2024 kl. 13.26 
Opprinnelig skrevet av * 𝓘𝓶 𝓣𝓻𝓪𝓼𝓱*:
Why can't I get the update? There's zero update available for me to download, but the game won't let me play without it. Anyone know what's going on?
Just reinstall.
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