Nuclear Throne

Nuclear Throne

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Majora320 2018 年 2 月 22 日 下午 3:22
Won't start on Linux
Starting today (I played it just fine 2 days ago), nuclear throne won't start on my machine. I get this error:

ERROR: ld.so: object '/usr/libexec/coreutils/libstdbuf.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ./runner: error while loading shared libraries: libcrypto.so.1.0.0: cannot open shared object file: No such file or directory

The contents of run.sh is:

#!/bin/bash chmod +x ./runner LD_LIBRARY_PATH=./lib:$LD_LIBRARY_PATH DISPLAY=:0 stdbuf -i0 -o0 -e0 ./runner

The cause of this appears to be that the lib directory does not exist. Only assets/, libsteam_api.so, run.sh and runner are present. I have tried reinstalling and verifying multiple times to no effect.
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目前顯示第 16-20 則留言,共 20
Fluf 2020 年 8 月 18 日 下午 5:37 
引用自 BloodScourge
It's a recurring problem with YoYo GameMaker games, Mesa and AMD cards... with Mesa >= 19.1.0, you can launch the game with: radeonsi_sync_compile=true %command%
This worked for me, thanks! Only problem is that it's not working with steam cloud, but it does work with steam cloud if I use proton.
vate_er8 2020 年 11 月 28 日 下午 1:25 
on arch linux tried everything mentioned and still get this output

*************************************** * YoYo Games Linux Runner V1.3 * *************************************** CommandLine: -game game.unx ExeName= /home/meltonmb/.config/itch/apps/nuclear-throne/nuclearthrone/runner MemoryManager allocated: 17920 *************************************** * YoYo Games Runner v1.0(999)[r32908] * *************************************** RunnerLoadGame: game.unx RunnerLoadGame() - assets/game.unx Checking if INIFile assets/options.ini Exists assets/options.ini file contents: [Linux] DisplayName="Nuclear Throne" NewDebugger=0 INI DisplayName=Nuclear Throne Reading File assets/game.unx Loaded File assets/game.unx(105497382) IFF wad found Get Resolution Get Header Information InitGMLFunctions HighScore..SavePrePend /home/meltonmb/.config/nuclearthrone/ Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support GAMEPAD: 4 axis values (last) at 0x8c1dbd0 GAMEPAD: 4 axis values (last) at 0x8c1dbb0 GAMEPAD: 4 axis values (last) at 0x8c1db90 GAMEPAD: 4 axis values (last) at 0x8c1db70 Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini Code_Load() VARI_Load() got 34 global variables got 771 instance variables got 24 local variables ID_STRG Create Window Display Size(Pixels): 1920,1080 GameDisplayName=Nuclear Throne Win #1 XF86VidModeExtension-Version 2.2 ATTENTION: default value of option radeonsi_sync_compile overridden by environment. Got Doublebuffered Visual! glX-Version 1.4 Icon: w=128 h=128 sw=1920 wh=1080 WindowCentre: 800,420 Depth 24 Congrats, you have Direct Rendering! Set Fullscreen 1 sync = 1 **** GLX Extensions *** GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync Checking for GLX_EXT_swap_control Checking for GLX_SGI_swap_control Vsync: GLX_SGI DOUBLE BUFFERED Init Graphics GR_D3D_Init() OpenGL: version string 4.6 (Compatibility Profile) Mesa 20.2.3 OpenGL: vendor string X.Org OpenGL GLSL: version string 4.60 Check TextureID finished!! Texture #1 16,16 Texture #2 16,16 Check TextureID finished!! Background_InitTextures() Sprite_InitTextures() Font_InitTextures() IO Init Process Messages Splash! Start Frame Part Create Textures Debug Init Remote Interface VM Init Create Score Form Create Load Form Create Error Form Do The Work LoadGameData() initialise everything! Process Chunk: GEN8 140 Process Chunk: OPTN 64 Process Chunk: LANG 12 unknown Chunk LANG:1196310860 Process Chunk: EXTN 4 Process Chunk: SOND 48084 Audio_Load() Process Chunk: AGRP 4 AudioGroup_Load() Process Chunk: SPRT 836864 Process Chunk: BGND 196 Process Chunk: PATH 4 Process Chunk: SCPT 2032 Process Chunk: SHDR 4 Process Chunk: FONT 4452 Process Chunk: TMLN 4 Process Chunk: OBJT 267124 Process Chunk: ROOM 1964 Process Chunk: DAFL 0 Process Chunk: TPAG 253920 Process Chunk: CODE 1174884 Process Chunk: VARI 70212 Process Chunk: FUNC 44860 Process Chunk: STRG 279316 Process Chunk: TXTR 3848024 Process Chunk: AUDO 98665022 Audio_WAVs() Failed to load the game Segmentation fault (core dumped)

i should add this is the itch.io version
最後修改者:vate_er8; 2021 年 8 月 17 日 上午 12:33
vate_er8 2020 年 11 月 28 日 下午 1:43 
their are no WAVs in the assets folder only .OGG
pr0pheit 2021 年 7 月 29 日 下午 6:33 
引用自 BloodScourge
It's a recurring problem with YoYo GameMaker games, Mesa and AMD cards... with Mesa >= 19.1.0, you can launch the game with: radeonsi_sync_compile=true %command%

worked nicely after installing `lib32-openssl-1.0` on arch linux.

peesauce 2021 年 8 月 17 日 下午 9:33 
引用自 BloodScourge
It's a recurring problem with YoYo GameMaker games, Mesa and AMD cards... with Mesa >= 19.1.0, you can launch the game with: radeonsi_sync_compile=true %command%

You my guy, are a saviour.
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張貼日期: 2018 年 2 月 22 日 下午 3:22
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