Nuclear Throne
Long time since we talked about Y.V.
i dont care how long it's been, we need a new one

Pop Pop, default right click, is ok, but it could be more creative. maybe a x1.8 reload rate for the two shots. Pop Pop already has a few setbacks; tiny inaccuracy that can be noticed over distance, an enemy may only need one more shot to die so that 2nd shot from the pop pop would be a waste, and the knockback which can get especially annoying on ice.

Personally, the only reason I use Pop Pop is to feel good. It's kind of fun to double slug that scorpion although it only needs 1 slug. Yea, pop pop is worth it sometimes, such as popping before a salamander spews fire or a snow tank before it guns you. Pop pop is good at those brief moments where time is everything. But these scenarios are quite rare since you need a fitting weapon.

So the 1.8 reload time for Pop Pop would be nice. Thats the simplest buff I could think about for Pop Pop. Other ideas would be to make Pop Pop kills add a 5% ammo drop modifier for that enemy killed, yet that's bizarre.

THRONE BUTT:

Brrrap is pretty ok. It's not an attractive mutation though. Whenever 4 shots are actually necessary, it makes the total 4 shots 25% faster. Surely makes a difference in some situations but it's not da bes thing. My ideas to buff this are pretty vague, id like to hear what you all think.

Ultras:

Lets not talk about the B ultra, vlombo refuses it... but the A one.

Boring; good but boring. I feel something missing from it, like perhaps YV could wall penetrate with it. Something really neat that adds more than just fire even faster.

Also there's this bug with bolts and pop pop, using fluury's video to demonstrate it: https://www.youtube.com/watch?v=uaakxFLVeCk

chicken's slow mo should slow sound like this
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Showing 1-15 of 15 comments
fluury May 8, 2015 @ 9:20am 
Y.V. needs a very tiny and efficent Buff to be at the tier of some other characters, and that's something I would really love.

Currently Y.V. suffers under some certain things, bolts not working with him, his throne butt being rather meh, an not good B Ultra and - most importantly - a general active ability which isn't that great. That's why I'd love to have pop pop have a default fire rate of 1.8 instead of 2, so the player is more encouraged to use it instead of clicking twice, would also make him better against some tanky enemies.

Brrrap isn't really useful either, rarely you'll be in the need of that much more firepower. It would be alright if it would only eat three ammos, would also make it a lot more interesting with some weapons. Speaking of things being interesting : it would be a lot more interesting and fun if automatic weapons have an automatic pop pop/brrrrrrap for alternative play-styles and useage of automatic weapons to make Y.V. a lot more fun and useful with them.,

Ultras, I already said literally everything I can with Y.V.'s B Ultra. Almost everyone agrees, and at this point I think JW is just focking with me and it's just another thing on his to-do list of endless tasks because a lot other ultras also need something. And if not : You said yourself that you want stuff to be balanced so the player has more valueable and interesting choices to play the game, leaving his B Ultra this bad is literally you disagreeing to yourself. Doesn't matter if we are talking about the subjective view or the objective view.

I don't find A boring though, but that's just taste.

http://steamcommunity.com/sharedfiles/filedetails/?id=349970817
Last edited by fluury; May 8, 2015 @ 9:20am
SquareDildo May 8, 2015 @ 11:02am 
Y.V. sucks. When I get him as a random character, I immediately take the shortcut and take the most useless mutations. His active is a gimmick that uses lots of ammo for no noticable benefit. His passive doesn't change the way you play. Honestly, I like Fish more. Fish lets you use weapons you wouldn't normally consider, because +2 is a lot of ammo when the base pickup gives you 6 or 7. And there is one case where rolling trully shines - when using a grenade launcher.

To say something constructive, I would like Brrap more if it added weapon spread. That way, more weapons would work similar to shotgun. Instead of overkilling one enemy, you would clear a big area.
Last edited by SquareDildo; May 8, 2015 @ 11:04am
splendid ledraps May 8, 2015 @ 11:05am 
Originally posted by Gryzomir:
Y.V. sucks. When I get him as a random character, I immediately take the shortcut and take the most useless mutations. His active is a gimmick that uses lots of ammo for no noticable benefit. His passive doesn't change the way you play. Honestly, I like Fish more. Fish lets you use weapons you wouldn't normally consider, because +2 is a lot of ammo when the base pickup gives you 6 or 7. And there is one case where rolling trully shines - when using a grenade launcher.

The firerate is a noticeable advantage, but yea perhaps I'd rather take more ammo rather than just a buff of firerate which isnt a problem with some weapons, or the firerate just isnt enough
M.o.e B} May 8, 2015 @ 2:18pm 
I dunno. The best thing about Y.V is his increase in fire rate, but it doesn't feel like enough, and I don't gain the same satisfaction the other characters can offer, due to their much more interesting abilities. I believe Y.V has the potential to be a good character, but right now he seems kind of meh..... Of course as always this is just my opinion, and it shouldn't really be taken seriously, cus I suck at this game.
fluury May 8, 2015 @ 2:27pm 
Originally posted by Gryzomir:
Y.V. sucks. When I get him as a random character, I immediately take the shortcut and take the most useless mutations. His active is a gimmick that uses lots of ammo for no noticable benefit. His passive doesn't change the way you play. Honestly, I like Fish more. Fish lets you use weapons you wouldn't normally consider, because +2 is a lot of ammo when the base pickup gives you 6 or 7. And there is one case where rolling trully shines - when using a grenade launcher.

To say something constructive, I would like Brrap more if it added weapon spread. That way, more weapons would work similar to shotgun. Instead of overkilling one enemy, you would clear a big area.

TRIGGERED

Y.V. is a very useful character, being able to instantly kill certain enemies like Shielders, guard dogs and other heavy enemies so they stop being a threat is more than life saving. His higher rate of fire makes literally every weapon more viable, besides that his active doesn't use "lots of ammo", it uses one ammo more.

Besides that brrrrrrap change would be interesting, but not enough.
Last edited by fluury; May 8, 2015 @ 2:30pm
I personally say, I love Y.V. But I have to agree with Gryzomir, he's... kinda weak next to other characters.

The two biggest changes for Y.V I would have liked are:
1. Buffing his B Ultra
2. Buffing his passive

The first one is obvious. It's the weakest ultra in the game, and while being a cool secret area, still needs more of a special thing.

The buff to it would be that you ANY weapon fired from now on will take 25% less ammo ROUNDED DOWN.

The second buff is about Y.V's already good passive, I know about that. But it would make a lot of sense. But for that, we have to look at another character, Steroids.

Steroids' passive is to have an ability of firing any weapon automaticly. And Y.V is a gun god, a being able to use any weapon to its' fullest potential. But he doesn't have the always automatic weapons.

So the buff is this:
Y.V will gain the ability to fire any weapon automaticly, while Steroids will lose it.
Not only it will make Y.V. a lot more fun to mess around, it will also nerf Steroids, making him a bit more balanced.

Sorry for the wall of text, but I had to say this. Y.V. needs a buff, in general.
fluury May 15, 2015 @ 9:46am 
Originally posted by TCF Necro #vlomboplsbuffYV:
I personally say, I love Y.V. But I have to agree with Gryzomir, he's... kinda weak next to other characters.

The two biggest changes for Y.V I would have liked are:
1. Buffing his B Ultra
2. Buffing his passive

The first one is obvious. It's the weakest ultra in the game, and while being a cool secret area, still needs more of a special thing.

The buff to it would be that you ANY weapon fired from now on will take 25% less ammo ROUNDED DOWN.

The second buff is about Y.V's already good passive, I know about that. But it would make a lot of sense. But for that, we have to look at another character, Steroids.

Steroids' passive is to have an ability of firing any weapon automaticly. And Y.V is a gun god, a being able to use any weapon to its' fullest potential. But he doesn't have the always automatic weapons.

So the buff is this:
Y.V will gain the ability to fire any weapon automaticly, while Steroids will lose it.
Not only it will make Y.V. a lot more fun to mess around, it will also nerf Steroids, making him a bit more balanced.

Sorry for the wall of text, but I had to say this. Y.V. needs a buff, in general.

I'm glad to see that someone bought that discussion up again.

Your basic idea for the B Ultra buff is actually really cool and something I haven't put my mind around. His A could be the ultimate offensive power, while his B focuses on keeping ammo. However, unless you mean that there is a certain chance that shots do not consume ammo, I don't really get around your suggestion : It would make cannons and such more useful but what about the minigun? Or weapons in general which only consume a single unit of ammo? That wouldn't work.

That core Y.V. needs a buff I also agree on, certain characters are weak without a specific Ultra and Y.V. is sadly one of them, however I am not too sure about your "buff" of making all weapons automatic with him, the reason Steroids got that change is because you are literally breaking your fingers when having to quickly shoot two weapons with left click and right click. So I'd say Steroids should keep it.

What I want for Y.V.'s passive is that it gets increased from 20% to 25% so you can actually notice it and that all automatic weapons have also automatic pop pops, that would make the minigun and such SO MUCH MORE interesting with him! Alterating shoot styles and brrrrap being more useful.

On the topic on brrrap, do you have any idea how to make it better? Because currently it's not really great. I'd say make it effect ammo.
Krudtugle May 15, 2015 @ 10:35am 
I don't get the thing about the all seeing eye character. Must be some inside joke like the disc gun, which was from super crate box. Yes, I know he is from a previous game, but the character makes no sense to 90% of people who haven't played that game.

I never play Y.V because I don't like to play such a negative symbol as a character, and I don't get the cryptic descriptions. What is pop pop and brap?

I don't mean to slam the character, just that for me he is totally uninteresting conceptually and how he works in the game. If you like him, thats fine. But for me? I never play him.
fluury May 15, 2015 @ 10:51am 
Originally posted by Mighty Bear Seven:
I don't get the thing about the all seeing eye character. Must be some inside joke like the disc gun, which was from super crate box. Yes, I know he is from a previous game, but the character makes no sense to 90% of people who haven't played that game.

I never play Y.V because I don't like to play such a negative symbol as a character, and I don't get the cryptic descriptions. What is pop pop and brap?

I don't mean to slam the character, just that for me he is totally uninteresting conceptually and how he works in the game. If you like him, thats fine. But for me? I never play him.

Is that supposed to be a joke? You don't play a character, because of it's looks?

Y.V. is supposed to be a serious character which can actually be used, currently he is exacly that except that he deserve a teeny tiny buff.

Pop pop is shooting twice at the cost of double reload, brrrap is shooting 4 times at the cost of three times the reload time, the names are both common slangs in "da gangster hood."

What is there not to get? Besides, why don't you like the concept and how he works in the game?
Ok, I will try to make a bit more sense tit explaining the "decreased ammo amount" thing.

Say, you fire the Incenerator, normally it uses 3 ammo per shot, with Y.V's B ultra, it will take 2 ammo.

Any weapon that uses 1 ammo will be left alone.

And about Brrap, the bonus ability from it would be similair to old Steroids' Throne Butt, it will have a 10% chance to use the amount of ammo the gun would use normally.

Example:
The Super Plasma Cannon uses 24 ammo per shot. When using Brrrap, it will have a 10% chance to fire the amount of ammo it takes to shoot it normally.
M.o.e B} May 15, 2015 @ 11:10am 
Originally posted by Fluury #JWplsBuffYVsBUltra:
Originally posted by Mighty Bear Seven:
I don't get the thing about the all seeing eye character. Must be some inside joke like the disc gun, which was from super crate box. Yes, I know he is from a previous game, but the character makes no sense to 90% of people who haven't played that game.

I never play Y.V because I don't like to play such a negative symbol as a character, and I don't get the cryptic descriptions. What is pop pop and brap?

I don't mean to slam the character, just that for me he is totally uninteresting conceptually and how he works in the game. If you like him, thats fine. But for me? I never play him.

Is that supposed to be a joke? You don't play a character, because of it's looks?

Y.V. is supposed to be a serious character which can actually be used, currently he is exacly that except that he deserve a teeny tiny buff.

Pop pop is shooting twice at the cost of double reload, brrrap is shooting 4 times at the cost of three times the reload time, the names are both common slangs in "da gangster hood."

What is there not to get? Besides, why don't you like the concept and how he works in the game?
I can understand some one not playing as a character because of his looks. Yes, perhaps it would be ridiculous with say a character like fish, but with a character like Y.V I can understand. Y.V does have a strange design that I don't really get my self, and i'm not really sure weather his design really holds any meaning, or weather it is just some strange joke. The design doesn't personally bother me, in fact I like it's simplicity, but I understand it bothering others.
fluury May 15, 2015 @ 2:32pm 
Originally posted by TCF Necro #vlomboplsbuffYV:
Ok, I will try to make a bit more sense tit explaining the "decreased ammo amount" thing.

Say, you fire the Incenerator, normally it uses 3 ammo per shot, with Y.V's B ultra, it will take 2 ammo.

Any weapon that uses 1 ammo will be left alone.

And about Brrap, the bonus ability from it would be similair to old Steroids' Throne Butt, it will have a 10% chance to use the amount of ammo the gun would use normally.

Example:
The Super Plasma Cannon uses 24 ammo per shot. When using Brrrap, it will have a 10% chance to fire the amount of ammo it takes to shoot it normally.

Then It's an "ok" buff but far far far away from viable.
SwordSaint May 16, 2015 @ 2:55am 
Yung Venuz's innate reload reduction is actually amazing. It applies to everything (including melee weapons) and gives him a very noticeable increase in DPS.

Yes, his Ultra B is comparatively useless (just pretty neat), but his Ultra A is so flippin' good it hardly matters.

Though I agree Pop Pop isn't spectacular, it has quite a bit of use against bosses that you have to shoot then go into cover (you're reloading extra anyway), as well as enemies like Snow Tanks and other big ol tanky things.
fluury May 16, 2015 @ 3:49am 
Originally posted by SwordSaint:
Yung Venuz's innate reload reduction is actually amazing. It applies to everything (including melee weapons) and gives him a very noticeable increase in DPS.

Yes, his Ultra B is comparatively useless (just pretty neat), but his Ultra A is so flippin' good it hardly matters.

Though I agree Pop Pop isn't spectacular, it has quite a bit of use against bosses that you have to shoot then go into cover (you're reloading extra anyway), as well as enemies like Snow Tanks and other big ol tanky things.

Don't get me wrong, I am fine with Y.V., I mean, I main him.

All I want is that he gets on the same levels as other characters, you see, in the future Ultras wont be a "normal" thing anymore, Y.V. and other characters will have to loop without having Ultras. Currently the thing which makes Y.V. amazing is his A Ultra, his "B" on the other hand is still, useless.

Obv. some characters are already strong enough for loops from start on like Horror or Steroids : Y.V. sadly isn't, which is why I suggest a tiny buff.
Last edited by fluury; May 16, 2015 @ 3:49am
Sentinel Greg May 16, 2015 @ 6:02am 
I really like that UltraB buff of using less ammo. It would really complement that fact that you get to choose from a ton of weapons, and the ammo heavy weapons will be much more attractive.

How about this: Ultra A AND Ultra B send you to the mansion.
A increases your fire rate.
B decreases high ammo usage. THIS WORKS FOR POP POP AND BRAAP AS WELL. I.e. A braap revolver will only use 3 ammo. Same with mini gun. Or maybe it should only work for pop pop and braap.

Passive is fine, I think. Increasing it much more would be op, as his pop pop would be boosted too much with it.

Pop pop is also okay, braap needs to bring something else to the table. Braap should fire platinum shots that have increased knockback on kill?
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Date Posted: May 8, 2015 @ 9:07am
Posts: 15