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Currently Y.V. suffers under some certain things, bolts not working with him, his throne butt being rather meh, an not good B Ultra and - most importantly - a general active ability which isn't that great. That's why I'd love to have pop pop have a default fire rate of 1.8 instead of 2, so the player is more encouraged to use it instead of clicking twice, would also make him better against some tanky enemies.
Brrrap isn't really useful either, rarely you'll be in the need of that much more firepower. It would be alright if it would only eat three ammos, would also make it a lot more interesting with some weapons. Speaking of things being interesting : it would be a lot more interesting and fun if automatic weapons have an automatic pop pop/brrrrrrap for alternative play-styles and useage of automatic weapons to make Y.V. a lot more fun and useful with them.,
Ultras, I already said literally everything I can with Y.V.'s B Ultra. Almost everyone agrees, and at this point I think JW is just focking with me and it's just another thing on his to-do list of endless tasks because a lot other ultras also need something. And if not : You said yourself that you want stuff to be balanced so the player has more valueable and interesting choices to play the game, leaving his B Ultra this bad is literally you disagreeing to yourself. Doesn't matter if we are talking about the subjective view or the objective view.
I don't find A boring though, but that's just taste.
http://steamcommunity.com/sharedfiles/filedetails/?id=349970817
To say something constructive, I would like Brrap more if it added weapon spread. That way, more weapons would work similar to shotgun. Instead of overkilling one enemy, you would clear a big area.
The firerate is a noticeable advantage, but yea perhaps I'd rather take more ammo rather than just a buff of firerate which isnt a problem with some weapons, or the firerate just isnt enough
TRIGGERED
Y.V. is a very useful character, being able to instantly kill certain enemies like Shielders, guard dogs and other heavy enemies so they stop being a threat is more than life saving. His higher rate of fire makes literally every weapon more viable, besides that his active doesn't use "lots of ammo", it uses one ammo more.
Besides that brrrrrrap change would be interesting, but not enough.
The two biggest changes for Y.V I would have liked are:
1. Buffing his B Ultra
2. Buffing his passive
The first one is obvious. It's the weakest ultra in the game, and while being a cool secret area, still needs more of a special thing.
The buff to it would be that you ANY weapon fired from now on will take 25% less ammo ROUNDED DOWN.
The second buff is about Y.V's already good passive, I know about that. But it would make a lot of sense. But for that, we have to look at another character, Steroids.
Steroids' passive is to have an ability of firing any weapon automaticly. And Y.V is a gun god, a being able to use any weapon to its' fullest potential. But he doesn't have the always automatic weapons.
So the buff is this:
Y.V will gain the ability to fire any weapon automaticly, while Steroids will lose it.
Not only it will make Y.V. a lot more fun to mess around, it will also nerf Steroids, making him a bit more balanced.
Sorry for the wall of text, but I had to say this. Y.V. needs a buff, in general.
I'm glad to see that someone bought that discussion up again.
Your basic idea for the B Ultra buff is actually really cool and something I haven't put my mind around. His A could be the ultimate offensive power, while his B focuses on keeping ammo. However, unless you mean that there is a certain chance that shots do not consume ammo, I don't really get around your suggestion : It would make cannons and such more useful but what about the minigun? Or weapons in general which only consume a single unit of ammo? That wouldn't work.
That core Y.V. needs a buff I also agree on, certain characters are weak without a specific Ultra and Y.V. is sadly one of them, however I am not too sure about your "buff" of making all weapons automatic with him, the reason Steroids got that change is because you are literally breaking your fingers when having to quickly shoot two weapons with left click and right click. So I'd say Steroids should keep it.
What I want for Y.V.'s passive is that it gets increased from 20% to 25% so you can actually notice it and that all automatic weapons have also automatic pop pops, that would make the minigun and such SO MUCH MORE interesting with him! Alterating shoot styles and brrrrap being more useful.
On the topic on brrrap, do you have any idea how to make it better? Because currently it's not really great. I'd say make it effect ammo.
I never play Y.V because I don't like to play such a negative symbol as a character, and I don't get the cryptic descriptions. What is pop pop and brap?
I don't mean to slam the character, just that for me he is totally uninteresting conceptually and how he works in the game. If you like him, thats fine. But for me? I never play him.
Is that supposed to be a joke? You don't play a character, because of it's looks?
Y.V. is supposed to be a serious character which can actually be used, currently he is exacly that except that he deserve a teeny tiny buff.
Pop pop is shooting twice at the cost of double reload, brrrap is shooting 4 times at the cost of three times the reload time, the names are both common slangs in "da gangster hood."
What is there not to get? Besides, why don't you like the concept and how he works in the game?
Say, you fire the Incenerator, normally it uses 3 ammo per shot, with Y.V's B ultra, it will take 2 ammo.
Any weapon that uses 1 ammo will be left alone.
And about Brrap, the bonus ability from it would be similair to old Steroids' Throne Butt, it will have a 10% chance to use the amount of ammo the gun would use normally.
Example:
The Super Plasma Cannon uses 24 ammo per shot. When using Brrrap, it will have a 10% chance to fire the amount of ammo it takes to shoot it normally.
Then It's an "ok" buff but far far far away from viable.
Yes, his Ultra B is comparatively useless (just pretty neat), but his Ultra A is so flippin' good it hardly matters.
Though I agree Pop Pop isn't spectacular, it has quite a bit of use against bosses that you have to shoot then go into cover (you're reloading extra anyway), as well as enemies like Snow Tanks and other big ol tanky things.
Don't get me wrong, I am fine with Y.V., I mean, I main him.
All I want is that he gets on the same levels as other characters, you see, in the future Ultras wont be a "normal" thing anymore, Y.V. and other characters will have to loop without having Ultras. Currently the thing which makes Y.V. amazing is his A Ultra, his "B" on the other hand is still, useless.
Obv. some characters are already strong enough for loops from start on like Horror or Steroids : Y.V. sadly isn't, which is why I suggest a tiny buff.
How about this: Ultra A AND Ultra B send you to the mansion.
A increases your fire rate.
B decreases high ammo usage. THIS WORKS FOR POP POP AND BRAAP AS WELL. I.e. A braap revolver will only use 3 ammo. Same with mini gun. Or maybe it should only work for pop pop and braap.
Passive is fine, I think. Increasing it much more would be op, as his pop pop would be boosted too much with it.
Pop pop is also okay, braap needs to bring something else to the table. Braap should fire platinum shots that have increased knockback on kill?