Nuclear Throne
fluury Nov 4, 2014 @ 9:24am
Rad Canisters and late game.
This is something I wanted to talk about for a very long while - the rad canisters.

Rad-canisters are kinda important when starting the game, they are something the player aims to get because at that early point rad canisters actually matter on your process - if you accidently pass some rad canister or don't collect it's rads you will be level 1 instead of two on the next few stages.

However, the further you go into the game the more and more not relevant become rad canisters. It stops mattering if you collect them - You just kinda walk by so you dont get surprised by a wild horror, but that's it. Speaking of horror his throne butt is terrible and does not make a diffrence on how fast you level at all, which is sad.

Anyways what I wanted to say is that I would love rad canisters to get a more important role after frozen city. Maybe they should give more rads or something like that but just letting them be how they currently are just feels like a waste of a game mechanic to me, since I like having something to "loop up to" when getting into a level.

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Riiakhan Nov 4, 2014 @ 9:43am 
+10 rads per area transfer maybe?
It's not much but by the palace it means +70 rads per container.
They should reduce the amount of enemies that spawn and figure out a better way to balance out the difficulty rather than just relying on enemies ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ you. That way you won't reach lvl 10 too easily.

As to when you loop:

When you loop they could replace them with Health Cannisters or something like that and reduce the spawn rate, leaving one of 'those' cannisters alone 3 times in a row (if one spawns then the next level has a 100% spawn rate on this health cannister) then the third one gives you a permanent +1 health. (first cannister is 4 health, second is full heal, third is +1 permanent health.)

Alternatively there could be various kinds of cannisters with a very small spawn rate which when destroyed attracts a boss-like enemy which if you kill; the experience of the fight will grant your character with a permanent minor upgrade.

Could allow for interesting ways past lvl 10 to upgrade your character, but it means risking your life fighting a boss. (Cannisters cannot be broken by enemies)
fluury Nov 4, 2014 @ 10:06am 
Originally posted by Gabriel Evermore:

When you loop they could replace them with Health Cannisters or something like that and reduce the spawn rate, leaving one of 'those' cannisters alone 3 times in a row (if one spawns then the next level has a 100% spawn rate on this health cannister) then the third one gives you a permanent +1 health. (first cannister is 4 health, second is full heal, third is +1 permanent health.)

I don't like the idea of perm. 1+ health when leaving some out : Rad canisters are so easy being broken, it would be way to frustrating to see some random bandit shooting it and destroying your +1 health
Riiakhan Nov 4, 2014 @ 10:45am 
It ain't supposed to be something easy to get. Hypothetically, you could loop several times over and get +1 or even +2 health (if you're lucky) each loop, constantly making you stronger and stronger. It's meant to be a rare treat, not something to rely on or feel entitled to. It also gives you some choice and consequence, should you rush to the cannister to protect it and risk dying or take it slow and hope for the best? So say you loop 7 times and you get it 3 times and manage to get +3 perm health as Crystal with Rhino Skin and his ultra mutation, that's 21 health.

Enemies can, will and 'should' mess it up from time to time. Though I do think that the cannisters shouldn't spawn in the open.

And they've said that loops will be heavily redesigned so I'm gonna assume it won't be the ♥♥♥♥♥♥♥♥♥♥♥ of randomness it currently is by the end, and at that point these health cannisters could fit in just fine.

Finally, you only gain benefit from the health cannister if you walk up to it and use the [E] key, shooting it will only spill out the contents to the ground and you won't get any bonus.
Last edited by Riiakhan; Nov 4, 2014 @ 10:47am
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Date Posted: Nov 4, 2014 @ 9:24am
Posts: 3