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Jackhammer + Fish + Water Boost is the killer combo. Loop 69, here I come!
According to the wiki, it drops as early as 7-1, which isn't particularly late for something that strong. The ammo cost is irrelevant, since enemy density on loops keeps you resupplied. The reload time is also largely irrelevant, since even firing it once is often enough to clear an entire level.
My suggestion is to make the Super Plasma Cannon an Ultra Weapon, with a corresponding rad cost. It was never meant to be used by mere mortals.
yeah, it does a freaking damage, but this have a great cost (24 ammo, the worst RoF...)
imo just increase the reload time even more so you are seriously screwed when using it.
Have you considered the Super Duper Omega Plasma Cannon? It fires projectiles that literally tear apart the fabric of spacetime, rearranging the individual atoms to create a universe where you are perpetually #1.
nah nevermind but since everyone seems to want this weapon in the game badly and since it's stupidly strong compared to all other weapons what if they add a very late tier of weapons available let's say after loop 2 starts
While I've yet to get the SPC, from what I'm reading I'm not really seeing it as any fun.
It's like the Tammy's Head + Brimstone synergy in Binding of Isaac: It manages to instakill anything from the second you enter the room, meaning the entire game has turned into an easy autowin.
I don't mind OP, OP is fun when balanced right, but autowins should be avoided at all cost.
I also get those with Gun Warrant + Ion Cannon
If you don't like it since it's too op then just ignore it and move on like people do with the stop watch.