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Een vertaalprobleem melden
none that i've noticed
great now it just hurts ourselves
Did they really do that? What's the point? It was a perfectly good weapon.
Get some more interesting weapons. Only problem is that they didnt buff it at all, that's what im confused about. IMO it was a pretty crap melee before.
The only way this would be a palatable change is if they boosted its damage significantly in kind, to basically metamorphose it into a much more attack-focused melee weapon, as one of the main reasons players prefer melee weapons is the added defensive capability. An offensive; kind of berserker-like approach to melee that this change could warrant would actually be refreshing; but that's only if it gives you a reason (more damage) to accept this trade-off. Otherwise, I really hope they revert this change.
Blood Hammer till does up to 20 damage but now it can kill you ... comparing to Energy Hammer which yea uses ammo but with Laser Brain can do 70 damage and it drops in 3_2 not 7_2. Energy Hammer even without Laser Brain does 35 which is > 20.
You will never pick up a Blood Hammer over Energy Hammer, even before it got nerfed you wouldn't pick it up. If anything it needed a buff cos currently its just bad for a 7_2 drop.
Idk make it create triple blood explosions on big enemies/props (like Melting's special does now) or something like that.
But I do see your point, when you put it that way it certainly can seem underpowered by comparison to Energy Hammer (to be fair, just about anything in the game could seem underpowered by comparison), but I believe not consuming ammo and swinging a bit faster is worth the trade especially considering greater damage than all other normal melee; but again that's just my opinion.
Either way I concur that it could use a buff to be as much or more powerful than Lightning Hammer; with or without this weird nerf.
so the damage didnt change, the reload time did
On a kind of maybe a bit positive note, it really turns the entire defensive approach to melee on its head. While using it, I found myself getting used to forward circle strafing or charging headlong towards enemies to smack the stuffing out of them instead of hanging back like a wuss and swatting at clusters of projectiles like so many bees. So yes, maybe a hard damage buff and/or utility buff (bigger/more bloodsplosions? Chain bloodsplosions?) combined with this swing speed will make it an interesting if not altogether viable weapon.