Nuclear Throne

Nuclear Throne

New Blood Hammer
Swinging the bloodhammer without hitting a prop or enemy will result in -1 health

Possibly a damage buff, havent noticed but I heard JW did that.

Problem: swinging the bloodhammer to reflect a projectile will still punish the player with -1 HP

Anyone think the bloodhammer should do this or should there be no punishment for reflecting?
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1-15 van 15 reacties weergegeven
no damage buff

none that i've noticed
Laatst bewerkt door Gieron; 22 mrt 2015 om 8:19
Origineel geplaatst door Gieron:
no damage buff

none that i've noticed

great now it just hurts ourselves

:gmod::gmod:
???

Did they really do that? What's the point? It was a perfectly good weapon.
Origineel geplaatst door Widow Peak:
???

Did they really do that? What's the point? It was a perfectly good weapon.

Get some more interesting weapons. Only problem is that they didnt buff it at all, that's what im confused about. IMO it was a pretty crap melee before.
Now it's a melee weapon that costs you if you want to destroy or reflect projectiles. This was a horrible choice, as its power was perfectly reasonable to begin with. It's not even nearly as strong as the Lightning Hammer (only 1 more maximum damage, but it can be buffed by Laser Brain and has considerably more long-range potential). Now the only viable way to destroy projectiles with this (if you don't want to hurt yourself) is swinging while there's enemies present. The fact that it produces blood explosions on contact; increasing its ability to mitigate projectile damage; is the only thing the Blood Hammer has over the Lightning Hammer; and the one thing that makes it unique amongst all other melee weapons aside from how badass it looks.

The only way this would be a palatable change is if they boosted its damage significantly in kind, to basically metamorphose it into a much more attack-focused melee weapon, as one of the main reasons players prefer melee weapons is the added defensive capability. An offensive; kind of berserker-like approach to melee that this change could warrant would actually be refreshing; but that's only if it gives you a reason (more damage) to accept this trade-off. Otherwise, I really hope they revert this change.
Laatst bewerkt door Rub3z; 22 mrt 2015 om 11:45
from another thread i posted on

Blood Hammer till does up to 20 damage but now it can kill you ... comparing to Energy Hammer which yea uses ammo but with Laser Brain can do 70 damage and it drops in 3_2 not 7_2. Energy Hammer even without Laser Brain does 35 which is > 20.

You will never pick up a Blood Hammer over Energy Hammer, even before it got nerfed you wouldn't pick it up. If anything it needed a buff cos currently its just bad for a 7_2 drop.

Idk make it create triple blood explosions on big enemies/props (like Melting's special does now) or something like that.
Laatst bewerkt door Gieron; 22 mrt 2015 om 12:00
Origineel geplaatst door Gieron:
from another thread i posted on

Blood Hammer till does up to 20 damage but now it can kill you ... comparing to Energy Hammer which yea uses ammo but with Laser Brain can do 70 damage and it drops in 3_2 not 7_2. Energy Hammer even without Laser Brain does 35 which is > 20.

You will never pick up a Blood Hammer over Energy Hammer, even before it got nerfed you wouldn't pick it up. If anything it needed a buff cos currently its just bad for a 7_2 drop.

Idk make it create triple blood explosions on big enemies/props (like Melting's special does now) or something like that.
I've always picked it up because I'm fairly sure it's faster than an Energy Hammer (I could be wrong, I don't know for sure) and the deficit of damage is fair considering it doesn't use ammo and thus will never fail you like any other normal melee; and by comparison to other normal melee it does more damage per swing ('cept Lightning) than any of them at a pretty good swing rate too.

But I do see your point, when you put it that way it certainly can seem underpowered by comparison to Energy Hammer (to be fair, just about anything in the game could seem underpowered by comparison), but I believe not consuming ammo and swinging a bit faster is worth the trade especially considering greater damage than all other normal melee; but again that's just my opinion.

Either way I concur that it could use a buff to be as much or more powerful than Lightning Hammer; with or without this weird nerf.
ok so Blood Hammer now has almost double rate of fire/swing
so the damage didnt change, the reload time did
Laatst bewerkt door Gieron; 22 mrt 2015 om 14:54
Origineel geplaatst door Gieron:
ok so Blood Hammer now has almost double rate of fire/swing
so the damage didnt change, the reload time did
Oh cool. So maybe it is viable? Just have to try it I guess
That cost is really steep. As others have said this is no longer a defensive weapon which hurt it a lot because defense is half the reason the melee weapons have value. If it could regen health on hit or something else of great value then they would have something. Maybe have it use explosive ammo and then cost health when you ran out of ammo in addition to another speed increase? In fact I think it is so bad it might fall victom to a challenge on the forums or something... with Melting... excuse me; need to draft something.
You might need to scratch that draft next update Salid. I think they'll keep the self damage part tho ...
Laatst bewerkt door Gieron; 22 mrt 2015 om 15:55
Origineel geplaatst door Gieron:
You might need to scratch that draft next update Salid. I think they'll keep the self damage part tho ...
Don't be killin' my dreams of making Leo rage for hours again.
After playing around with it a bit, it seems like it can only really be viable with the right health-oriented mutations and/or crowns. Bloodlust really helps offset the disadvantage, and of course Long Arms so you can hit more stuff, and as long as you play cautiously and only swing at projectiles when really necessary (you can't dodge them/ backed into a corner) you can maximize its effectiveness as long you accept the trade-off of taking one damage for taking a swing to defend yourself as opposed to not swinging and taking two, three, or five. Still, this seems a bit much.

On a kind of maybe a bit positive note, it really turns the entire defensive approach to melee on its head. While using it, I found myself getting used to forward circle strafing or charging headlong towards enemies to smack the stuffing out of them instead of hanging back like a wuss and swatting at clusters of projectiles like so many bees. So yes, maybe a hard damage buff and/or utility buff (bigger/more bloodsplosions? Chain bloodsplosions?) combined with this swing speed will make it an interesting if not altogether viable weapon.
Laatst bewerkt door Rub3z; 22 mrt 2015 om 16:47
The inability to swipe projectiles is a huge setback. It needs a straight up damage buff, something of like an laser brain e-sword, to even be worth it.
Origineel geplaatst door Ledraps: the Source 2 Sheep:
The inability to swipe projectiles is a huge setback. It needs a straight up damage buff, something of like an laser brain e-sword, to even be worth it.
100% agreement rating achieved
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