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Personally I am not too bothered by plasma. Sure, they are generally the worst of the energy weapons, but they are functional. I see them as the straight man to contrast lasers and lightning against. Something needs to be there to make the other weapons look good. If they have committed any crimes it would being too dull. They do appear to be a bad version of crossbow or slugger like you said.
I dont ask it to be removed, I ask for it to be improved.
Plasma Gun and Rifle have four major properties:
1. Fast rate of fire, more so for the Rifle
2. Delayed effect because plasma projectile is slow
3. Effect has a duration
4. Area of effect
With these in mind, it is easy to come up with a special role with them. I see them as something that would provide both physical blockage (of enemies, not bullets, obviously) and field control at the same time. For example, before charging to an open field (with a considerable amount of enemies), I would shoot a few balls of plasma in different directions, then immedaitely charge in with my second weapon. Those plasma balls start doing their jobs right when I arrive at the field and attack with a different weapon. In this time frame I would be doing a lot of damage and have those plasma ball to shield me from charging enemies.
Overall, I love them. I don't think they need a change. They are very effective, at least for my playstyle.
That fills in a very very niche role which if you ask me weapons shouldnt do, they should be better for more things.
That's a horrible mentality. The weapons show up later than the Laser weapons. There's no reasonable excuse for them to be strictly worse to use. If the Plasma weapons never existed, the Lasers and Lightning would still be very strong energy options, there's no need to deliberately design bad weapons to exaggerate how good something else is. The only reason why Plasma Cannon variants are so good is because their effects are colossal and widespread, it's like firing a nuke at a spot without the risk of blowing yourself up.
Probably one of the first things to tackle is the literal edge cases where the ball will lightly tap an enemy and then continue on its way. The simplest way to do this is to induce a pulling on hit targets, all projectiles provide hitstun and light knockback. What I propose is for the Plasma projectile to have its directional knockback pull any enemies in direct contact with it toward the center, this would ensure that a near-hit/miss won't amount to a pittance of damage. For a weapon that has as slow a projectile as Plasma balls, this would do a lot towards making the weapons usable against things that know how to move.
In both of these the Explosion part did nothing. The target being so small was knocked back by the projectile and was out of range of the explosions which is a big part of plasma weapons when it comes to their damage.
If i may suggest this to be fixed. Maybe by lowering how much knockback the projectile does to smaller targets.
Cos if the weapon does what it's supposed to then it demolishes stuff. Here's an example which some of ya already seen: http://www.twitch.tv/gieron666/c/6329444
When everything deals damage as it should bosses with 300 HP get destroyed in few seconds.
Not really. For things to look good or bad there must be a point of comparison.
Except they are not strictly worse? That would be your perception talking.
I think you are doing just fine with the exaggeration on your own. You are the only one here going all in on 'bad'. Fluury pointed out the weapons had some issues, I argued that they are still functional, and hero Gieron introduced some trouble shooting that might solve the issue. This is not about the weapons being bad. This is about how good they should be compared with their counter parts. I mean look at what they are up against; lasers are a short list of the best attributes a weapon can have and lightning had auto-aim before auto-aim was cool. Even sluggers and crossbows are really good in comparison with the whole of Nuclear Throne's weapons. In the past I made arguments similar to Fluury's, however if there was a time for major change I suspect it has passed.
This runs in line with Gieron's thoughts except Gieron's solution would be much easier to impliment.
Everything that spawns from this point in the game and onward are compared to these baseline weapons. Later weapons are intended to be either strictly stronger (Shotgun vs Double Shotgun) or function differently enough to be unwieldy to easily utilize with only prior baseline understanding (Shotgun vs Flak Cannon).
so strange, but i think plasma weapons works good for big groups of low hp enemies: plasma ball deal damage for one of them and kill other nearly enemies with plasma explosion. best enemies for plasma weapons: big maggots, rats and freaks.
I think unlike many other weapons, Plasma weapon is one kind of weapon that would be hard to use if you only think about using it alone. It would be better if we try to combine it with some other weapons and use them together.
http://webm.land/media/kt0y.webm
(At 20s mark you can see how I exploited the delayed explosion of Plasma ball to attack incoming Snowbot.)
http://webm.land/media/id8P.webm
http://webm.land/media/Duqn.webm
As you can see Plasma Gun is incredibly effective on different late game levels. You could argue that it is good because I have Laser Brain, but I don't believe it would make that much of a difference without it.